Leaked source code of windows server 2003
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#ifndef PROPSTRU_H
#define PROPSTRU_H
//
// Magic values for PROPERTYSTREAMxxx structures.
//
#define MAGIC_PROPSTREAMHEADER 0xbeef0001
#define MAGIC_PROPSTREAMITEM 0xbeef0002
#define MAGIC_PROPSTREAMFOOTER 0xbeefffff
typedef struct tag_PROPERTYSTREAMHEADER { DWORD _dwMagic; long _lTextCheckSum; GUID _guidProp; long _lPropSize; } PROPERTYSTREAMHEADER;
typedef struct tag_PROPERTYSTREAMITEM { DWORD _dwMagic; long _lBufSize; } PROPERTYSTREAMITEM;
typedef struct tag_PROPERTYSTREAMITEM_CHAR { long _lAnchor; long _lSize; } PROPERTYSTREAMITEM_CHAR;
typedef struct tag_PROPERTYSTREAMITEM_RANGE { long _lAnchor; long _lSize; CLSID _clsidIME; } PROPERTYSTREAMITEM_RANGE;
typedef struct tag_PROPERTYSTREAMFOOTER { DWORD _dwMagic; } PROPERTYSTREAMFOOTER;
#endif // PROPSTRU_H
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