Leaked source code of windows server 2003
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96 lines
2.5 KiB

// BOMSnap.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f BOMSnapps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "BOMSnap_i.c"
#include "RowItem.h"
#include "scopenode.h"
#include "compdata.h"
#include "Compont.h"
#include "DataObj.h"
#include "about.h"
#include "queryreq.h"
CComModule _Module;
extern CQueryThread g_QueryThread;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_BOMSnapIn, CComponentData)
OBJECT_ENTRY(CLSID_BOMSnapInAbout, CSnapInAbout)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
// NATHAN FIX !!w
//_set_new_handler( _standard_new_handler );
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
// BUGBUG: This next statement is the offending
// one that causes AV in Win95 OSR2 while registering.
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
// if DLL is ready to exit, make sure all threads are killed before unload
if (_Module.GetLockCount() == 0)
{
g_QueryThread.Kill();
return S_OK;
}
return S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(FALSE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}