Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1997 - 1999
Module Name:
sources.inc
!ENDIF
PRECOMPILED_CXX = 1
PRECOMPILED_INCLUDE=..\pch.h
!IF !defined(DISPLAY_BASEDIR)
DISPLAY_BASEDIR = $(PROJECT_ROOT)\display
!ENDIF
INCLUDES= $(O); \
..; \
..\parser; \
$(BASE_INC_PATH); \
$(DISPLAY_BASEDIR)\inc; \
$(DISPLAY_BASEDIR)\proppage; \
$(PROJECT_ROOT)\dsadminlib\inc;
PASS0_HEADERDIR=$(O)
PASS0_SOURCEDIR=$(O)
# so will be built unicode
C_DEFINES=-DUNICODE -D_UNICODE
MSC_WARNING_LEVEL= /W4
USE_ATL=1
ATL_VER=30
USE_IOSTREAM=1
LINKLIBS=\
..\parser\$(O)\parser.lib
TARGETLIBS= \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\ntdll.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\activeds.lib \
$(SDK_LIB_PATH)\adsiid.lib \
$(SDK_LIB_PATH)\dsprop.lib \
$(SDK_LIB_PATH)\secur32.lib \
$(SDK_LIB_PATH)\crypt32.lib \
$(SDK_LIB_PATH)\Ntdsapi.lib \
$(SDK_LIB_PATH)\Netapi32.lib \
$(SHELL_LIB_PATH)\comctlp.lib \
$(PROJECT_ROOT)\dsadminlib\src\$(O)\dsadminp.lib
SOURCES= \
..\parserutil.cpp \
..\secutil.cpp \
..\util.cpp \
..\query.cpp \
..\dsutil.cpp