Leaked source code of windows server 2003
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108 lines
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############################################################################
#
# Copyright (c) 2000-2002 Microsoft Corporation, All Rights Reserved
#
# All rights reserved.
#
############################################################################
WMIPRECOMPSHARED=1
!include ..\..\..\..\common\makefile.cmn
SOURCES_USED=..\..\..\..\common\makefile.cmn
TARGETNAME=Cimwin32Library
TARGETPATH=obj
TARGETTYPE=LIBRARY
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
$(UTILLIB_INC); \
$(STDLIBRARY_INC); \
$(CIMWIN32_LIB_INC); \
$(FRAMEDYN_PRIVATE); \
$(WMIIDL_INC); \
$(CRT_INC_PATH); \
$(NET_INC_PATH); \
$(BASE_INC_PATH)
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
MISCSOURCES= \
..\confgmgr.cpp
PRESOURCES= \
..\assoc.cpp \
..\binding.cpp \
..\AdvApi32Api.cpp \
..\cfgmgrdevice.cpp \
..\chwres.cpp \
..\configmgrapi.cpp \
..\CAutoLock.cpp \
..\CCriticalSec.cpp \
..\CGlobal.cpp \
..\CKernel.cpp \
..\CMutex.cpp \
..\devdesc.cpp \
..\dllcommon.cpp \
..\dllutils.cpp \
..\dllunreg.cpp \
..\DllWrapperbase.cpp \
..\DMADesc.cpp \
..\EventProvider.cpp \
..\FactoryRouter.cpp \
..\iodesc.cpp \
..\irqdesc.cpp \
..\implogonuser.cpp \
..\Kernel32Api.cpp \
..\RefPtrLite.cpp \
..\ResourceDesc.cpp \
..\ResourceManager.cpp \
..\secureshare.cpp \
..\securityApi.cpp \
..\strings.cpp \
..\Sid.cpp \
..\SvrApiApi.cpp \
..\TimerQueue.cpp \
..\TimedDllResource.cpp \
..\TimeOutRule.cpp \
..\NetApi32Api.cpp \
..\Nt4SvcToResMap.cpp \
..\NtDevToSvcSearch.cpp \
..\perfdata.cpp \
..\UserEnvApi.cpp \
..\userhive.cpp \
..\WbemPsApi.cpp \
..\WmiApi.cpp \
..\Ws2_32Api.cpp \
..\Wsock32Api.cpp \
..\wbemnetapi32.cpp \
..\cluidhelper.cpp
NTSOURCES=$(NTSOURCES) \
..\WMI_FilePrivateProfile.cpp \
..\profilestring.cpp \
..\session.cpp \
..\MprApi.cpp \
..\MsAcm32Api.cpp \
..\NtDllApi.cpp \
..\WinmmApi.cpp \
# ..\WinSpoolApi.cpp \
..\computerAPI.cpp
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__
WIN32_WINNT_VERSION=0x0500
USE_NATIVE_EH=ASYNC
USE_MSVCRT=1
USE_VCCOM=1
USE_IOSTREAM=1
USE_STL=1
!ifdef USE_FRAMEDYD
DEBUG_CRTS=1
!endif