Leaked source code of windows server 2003
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131 lines
2.6 KiB

//
// dll.cpp
//
#include <iostream.h>
#include <objbase.h>
#include <shlwapi.h>
#include <shlwapip.h>
#include <shlobj.h>
#include "cowsite.h"
#include "Iface.h" // Interface declarations
#include "Registry.h" // Registry helper functions
#include "migutil.h"
#include "migeng.h"
#include "migfact.h"
#include "migtask.h"
#include "migoobe.h"
///////////////////////////////////////////////////////////
//
// Global variables
//
HMODULE g_hModule = NULL; // DLL module handle
static long g_cComponents = 0; // Count of active components
// Friendly name of component
const char g_szFriendlyName[] = "Migration Wizard Engine";
// Version-independent ProgID
const char g_szVerIndProgID[] = "MigWiz";
// ProgID
const char g_szProgID[] = "MigWiz.1";
///////////////////////////////////////////////////////////
//
// Exported functions
//
STDAPI DllAddRef()
{
InterlockedIncrement(&g_cComponents);
return S_OK;
}
STDAPI DllRelease()
{
InterlockedDecrement(&g_cComponents);
return S_OK;
}
//
// Can DLL unload now?
//
STDAPI DllCanUnloadNow()
{
if (g_cComponents == 0)
{
return S_OK;
}
else
{
return S_FALSE;
}
}
//
// Get class factory
//
STDAPI DllGetClassObject(const CLSID& clsid,
const IID& iid,
void** ppv)
{
HRESULT hres;
DllAddRef();
if (IsEqualIID(clsid, CLSID_MigWizEngine))
{
hres = CMigFactory_Create(clsid, iid, ppv);
}
else
{
*ppv = NULL;
hres = CLASS_E_CLASSNOTAVAILABLE;
}
DllRelease();
return hres;
}
//
// Server registration
//
STDAPI DllRegisterServer()
{
return RegisterServer(g_hModule,
CLSID_MigWizEngine,
g_szFriendlyName,
g_szVerIndProgID,
g_szProgID);
}
//
// Server unregistration
//
STDAPI DllUnregisterServer()
{
return UnregisterServer(CLSID_MigWizEngine,
g_szVerIndProgID,
g_szProgID);
}
///////////////////////////////////////////////////////////
//
// DLL module information
//
BOOL APIENTRY DllMain(HANDLE hModule,
DWORD dwReason,
void* lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
g_hModule = (HMODULE)hModule;
DisableThreadLibraryCalls((HMODULE)hModule); // PERF: makes faster because we don't get thread msgs
}
return TRUE;
}