Leaked source code of windows server 2003
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115 lines
1.9 KiB

!ifndef ROOT
ROOT=$(MAKEDIR:\core=)
!endif
!ifndef DEVROOT
DEVROOT=$(ROOT)\dev
!endif
!include $(DEVROOT)\common.inc
MAJORCOMP=core
MINORCOMP=nmcom
TARGETNAME=nmcom
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
DLLDEF=nmcom.def
DLLENTRY=_DllMainCRTStartup
USE_MSVCRT=1
USE_STL=1
386_STDCALL=1
LINKLIBS=\
$(ROOT)\nmutil\nmutila\$(O)\nmutila.lib
TARGETLIBS=\
$(SDK_LIB_PATH)\wsock32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(ROOT)\t120\mst120\$(O)\mst120.lib \
$(ROOT)\as\cpi32.nt\$(O)\nmas.lib \
IDL_TYPE=ole
PASS0_SOURCEDIR = $(ROOT)\core\$(O)
PASS0_HEADERDIR = $(ROOT)\core\$(O)
MIDL_TLBDIR = $(ROOT)\core\$(O)
MIDL_UUIDDIR = $(ROOT)\core\$(O)
# INCLUDES=$(INCLUDES)
#
# List of sources
#
SOURCES= \
imsconf3.idl \
$(O)\imsconf3_i.c \
SDKInternal.idl \
$(O)\SDKInternal_i.c \
\
audio.cpp \
clclsfct.cpp \
confqos.cpp \
connpnts.cpp \
cuserdta.cpp \
debug.cpp \
h323.cpp \
icall.cpp \
icall_in.cpp \
ichannel.cpp \
ichnlaud.cpp \
ichnldat.cpp \
ichnlvid.cpp \
iconf.cpp \
imanager.cpp \
imember.cpp \
isysinfo.cpp \
medialst.cpp \
nmdll.cpp \
pfnt120.cpp \
refcount.cpp \
rostinfo.cpp \
util.cpp \
video.cpp \
\
nmcom.rc
#
# Precompiled specs
#
PRECOMPILED_INCLUDE = precomp.h
PRECOMPILED_PCH = precomp.pch
PRECOMPILED_OBJ = precomp.obj
PRECOMPILED_CXX = 1
CONDITIONAL_INCLUDES = \
compman.h drawdib.h avifmt.h avifile.h \
mciwnd.h msvideo.h avicap.h \
macocidl.h \
macwin32.h \
rpcerr.h \
rpcmac.h \
winwlm.h \
macname1.h \
macname2.h \
macpub.h \
macapi.h