Leaked source code of windows server 2003
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77 lines
1.5 KiB

#ifndef _CSTD_H_
#define _CSTD_H_
#include <windows.h>
#define PvCast(type, TYPE) ((TYPE) (type))
#define OFFSET(field, type) ((ULONG) &(type).field - (ULONG) &(type))
#ifndef VOID
typedef void VOID;
#endif
typedef TCHAR* SZ;
//typedef TCHAR* PSZ;
typedef const TCHAR* SZC;
#ifndef max
#define max(a, b) ((a) >= (b) ? (a) : (b))
#endif
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
typedef enum
{
fFalse = 0,
fTrue = !fFalse
};
typedef enum
{
bFalse = 0,
bTrue = !bFalse
};
//typedef char* PCH;
typedef int BOOL;
#ifndef _WINDOWS
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef long LONG;
#endif
typedef unsigned char UCHAR;
typedef short SHORT;
typedef unsigned char BYTE;
typedef BYTE* PB;
typedef unsigned short USHORT;
typedef int INT;
typedef unsigned int UINT;
typedef unsigned long ULONG;
typedef double DBL;
typedef double REAL;
typedef ULONG RVA; // Relative Virtual Address
typedef ULONG LFA; // Long File Address
typedef INT (*PFNCMP)(const VOID*, const VOID*);
#include "debug.h"
#define CelemArray(rgtype) (sizeof(rgtype) / sizeof(rgtype[0]))
SZ SzCopy(SZC);
#ifdef _WINDOWS
/* BUGBUG: See if this still compiles
void __cdecl perror(const char*);
int __cdecl printf(const char*, ...);
int __cdecl vprintf(const char*, va_list);
void __cdecl exit(int);
*/
#endif
#endif