Leaked source code of windows server 2003
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#ifndef _DEBUG_HEAP_HPP_
#define _DEBUG_HEAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "Rockall.hpp"
/********************************************************************/
/* */
/* The debug memory allocator. */
/* */
/* The debug memory allocator checks all the memory allocation */
/* calls to make sure they are reasonable. If not then it */
/* raises an execption at the point it detects a problem. */
/* */
/********************************************************************/
class ROCKALL_DLL_LINKAGE DEBUG_HEAP : public ROCKALL
{
//
// Private type definitions.
//
// A debug heap places a collection of guard words
// before and after each allocation. It checks
// these guard words everytime the allocation is
// examined or modified.
//
typedef struct
{
int Size;
int StartGuard;
}
DEBUG_HEADER;
typedef struct
{
char MidGuard[ sizeof(int) ];
int EndGuard[1];
}
DEBUG_TRAILER;
typedef struct
{
DEBUG_HEADER DebugHeader;
DEBUG_TRAILER DebugTrailer;
}
DEBUG_GUARD;
public:
//
// Public functions.
//
// A heaps public interface consists of a number
// of groups of related APIs.
//
DEBUG_HEAP
(
int MaxFreeSpace = 0,
bool Recycle = false,
bool SingleImage = false,
bool ThreadSafe = true
);
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete
(
void *Address,
int Size = NoSize
);
virtual bool Details
(
void *Address,
int *Space = NULL
);
virtual bool MultipleDelete
(
int Actual,
void *Array[],
int Size = NoSize
);
virtual bool MultipleNew
(
int *Actual,
void *Array[],
int Requested,
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *New
(
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *Resize
(
void *Address,
int NewSize,
int Move = 1,
int *Space = NULL,
bool NoDelete = false,
bool Zero = false
);
virtual bool Verify
(
void *Address = NULL,
int *Space = NULL
);
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual void HeapLeaks( void );
virtual bool Truncate( int MaxFreeSpace = 0 );
virtual bool Walk
(
bool *Active,
void **Address,
int *Space
);
//
// Low level heap interface.
//
// The third group of functions are called by the
// heap to aquire or release large blocks of memory.
// These functions can be overloaded to enable the
// heap work in constrained environments.
//
virtual void *NewArea( int AlignMask,int Size,bool User );
virtual ~DEBUG_HEAP( void );
private:
//
// Private functions.
//
// A debug heap verifies each allocation using a
// collection of private functions.
//
DEBUG_HEADER *ComputeHeaderAddress( void *Address )
{
register int HeaderSize = sizeof(DEBUG_HEADER);
return ((DEBUG_HEADER*) (((char*) Address) - HeaderSize));
}
void *ComputeDataAddress( DEBUG_HEADER *Header )
{ return ((void*) & Header[1]); }
void ResetGuardWords( DEBUG_HEADER *Header,int TotalSize );
void SetGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
void TestGuardWords( DEBUG_HEADER *Header,int TotalSize );
void UnmodifiedGuardWords( DEBUG_HEADER *Header,int TotalSize );
void UpdateGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
DEBUG_HEAP( const DEBUG_HEAP & Copy );
void operator=( const DEBUG_HEAP & Copy );
};
#endif