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209 lines
6.0 KiB
209 lines
6.0 KiB
#ifndef _DEBUG_HEAP_HPP_
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#define _DEBUG_HEAP_HPP_
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// Ruler
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// 1 2 3 4 5 6 7 8
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//345678901234567890123456789012345678901234567890123456789012345678901234567890
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/********************************************************************/
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/* */
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/* The standard layout. */
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/* */
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/* The standard layout for 'hpp' files for this code is as */
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/* follows: */
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/* */
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/* 1. Include files. */
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/* 2. Constants exported from the class. */
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/* 3. Data structures exported from the class. */
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/* 4. Forward references to other data structures. */
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/* 5. Class specifications (including inline functions). */
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/* 6. Additional large inline functions. */
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/* */
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/* Any portion that is not required is simply omitted. */
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/* */
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/********************************************************************/
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#include "Rockall.hpp"
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/********************************************************************/
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/* */
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/* The debug memory allocator. */
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/* */
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/* The debug memory allocator checks all the memory allocation */
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/* calls to make sure they are reasonable. If not then it */
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/* raises an execption at the point it detects a problem. */
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/* */
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/********************************************************************/
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class ROCKALL_DLL_LINKAGE DEBUG_HEAP : public ROCKALL
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{
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//
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// Private type definitions.
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//
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// A debug heap places a collection of guard words
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// before and after each allocation. It checks
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// these guard words everytime the allocation is
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// examined or modified.
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//
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typedef struct
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{
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int Size;
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int StartGuard;
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}
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DEBUG_HEADER;
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typedef struct
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{
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char MidGuard[ sizeof(int) ];
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int EndGuard[1];
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}
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DEBUG_TRAILER;
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typedef struct
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{
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DEBUG_HEADER DebugHeader;
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DEBUG_TRAILER DebugTrailer;
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}
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DEBUG_GUARD;
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public:
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//
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// Public functions.
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//
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// A heaps public interface consists of a number
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// of groups of related APIs.
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//
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DEBUG_HEAP
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(
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int MaxFreeSpace = 0,
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bool Recycle = false,
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bool SingleImage = false,
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bool ThreadSafe = true
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);
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//
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// Manipulate allocations.
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//
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// The first group of functions manipulate
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// single or small arrays of allocations.
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//
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virtual bool Delete
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(
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void *Address,
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int Size = NoSize
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);
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virtual bool Details
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(
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void *Address,
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int *Space = NULL
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);
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virtual bool MultipleDelete
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(
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int Actual,
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void *Array[],
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int Size = NoSize
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);
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virtual bool MultipleNew
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(
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int *Actual,
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void *Array[],
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int Requested,
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int Size,
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int *Space = NULL,
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bool Zero = false
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);
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virtual void *New
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(
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int Size,
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int *Space = NULL,
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bool Zero = false
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);
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virtual void *Resize
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(
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void *Address,
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int NewSize,
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int Move = 1,
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int *Space = NULL,
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bool NoDelete = false,
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bool Zero = false
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);
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virtual bool Verify
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(
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void *Address = NULL,
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int *Space = NULL
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);
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//
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// Manipulate the heap.
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//
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// The second group of functions act upon a heap
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// as a whole.
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//
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virtual void DeleteAll( bool Recycle = true );
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virtual void HeapLeaks( void );
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virtual bool Truncate( int MaxFreeSpace = 0 );
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virtual bool Walk
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(
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bool *Active,
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void **Address,
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int *Space
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);
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//
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// Low level heap interface.
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//
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// The third group of functions are called by the
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// heap to aquire or release large blocks of memory.
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// These functions can be overloaded to enable the
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// heap work in constrained environments.
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//
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virtual void *NewArea( int AlignMask,int Size,bool User );
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virtual ~DEBUG_HEAP( void );
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private:
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//
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// Private functions.
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//
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// A debug heap verifies each allocation using a
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// collection of private functions.
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//
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DEBUG_HEADER *ComputeHeaderAddress( void *Address )
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{
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register int HeaderSize = sizeof(DEBUG_HEADER);
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return ((DEBUG_HEADER*) (((char*) Address) - HeaderSize));
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}
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void *ComputeDataAddress( DEBUG_HEADER *Header )
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{ return ((void*) & Header[1]); }
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void ResetGuardWords( DEBUG_HEADER *Header,int TotalSize );
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void SetGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
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void TestGuardWords( DEBUG_HEADER *Header,int TotalSize );
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void UnmodifiedGuardWords( DEBUG_HEADER *Header,int TotalSize );
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void UpdateGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
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//
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// Disabled operations.
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//
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// All copy constructors and class assignment
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// operations are disabled.
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//
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DEBUG_HEAP( const DEBUG_HEAP & Copy );
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void operator=( const DEBUG_HEAP & Copy );
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};
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#endif
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