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27 lines
908 B
27 lines
908 B
//-----------------------------------------------------------------------------
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//
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// This file generates the headers for the texture addressing functions.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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// WARNING WARNING WARNING
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// This h file generated from a mh file.
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// EDIT THE MH FILE.
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// I warned you.
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// WARNING WARNING WARNING
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//
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//-----------------------------------------------------------------------------
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include(`m4hdr.mh')dnl
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include(`mtexaddr.mh')dnl
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d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(0, AA, BB, CC, DD)',
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`AA', `TexAddrWrapMirror', `TexAddrAll')',
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`BB', `NoPersp', `Persp')',
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`CC', ifelse(DD, NoLOD, `Point, Bilinear', `Point, Bilinear, MaybeBilinear'))',
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`DD', `NoLOD', `LOD')dnl
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dnl
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void CMMX_Tex1Addr_Filt_All_Mip(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
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PD3DI_RASTSPAN pS);
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