Leaked source code of windows server 2003
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2.9 KiB

#
# Copyright (C) Microsoft Corporation 1990-1993. All Rights reserved.
#
# goal Create executables (default).
# clean Remove all files created by any goal.
#
# DEBUG =YES Create debug version and define "DEBUG" (default).
# =NO Create non-debug version.
# STRICT =YES Define STRICT
# = No strict definition (default).
LRES =.
ROOT =\nt\private\windows\media\avi
NAME =mciwnd
EXT =lib
OBJS =$(LOBJ)\mciwnd.obj $(LOBJ)\trackbar.obj $(LOBJ)\toolbar.obj $(LOBJ)\cutils.obj $(LOBJ)\bmpload.obj $(LOBJ)\muldiv32.obj $(LOBJ)\preview.obj
GOALS =$(PLIB)\$(NAME).$(EXT) $(PINC)\$(NAME).h
!if "$(NTDEBUG)" == ""
DEF =
CDEBUG =
L16DEBUG=
RDEBUG =
ADEBUG =
DEBUG =RETAIL
LOBJ =retail
!else
DEF =-DDEBUG
CDEBUG =-Zid $(DEF)
L16DEBUG=/CO/LI
RDEBUG =-v $(DEF)
ADEBUG =-Zi $(DEF)
DEBUG =DEBUG
LOBJ =debug
!endif
!if "$(STRICT)" == "YES"
TYPES =-DSTRICT
!else
TYPES =
!endif
CFLAGS =-DWIN16 -DWIN31 -DWINVER=0x30A -Asnw -Oxwti $(TYPES) $(CDEBUG) -Fo$(LOBJ)\$(@F)
AFLAGS =-D?MEDIUM -D?QUIET $(ADEBUG)
L16FLAGS=/ONERROR:NOEXE/ALIGN:16$(L16DEBUG)
RCFLAGS =$(RDEBUG)
IS_16 =TRUE
IS_SDK =TRUE
WANT_286 =TRUE
IS_PRIVATE =TRUE # temporaray until shlobj.h is added to sdk
!include $(ROOT)\bin.16\project.mk
$(LOBJ)\mciwnd.obj: $$(@B).c $(NAME).h
@$(CL) @<<
$(CFLAGS) -NT MCIWND $(@B).c
<<
$(LOBJ)\muldiv32.obj: $$(@B).asm
@echo $(@B).asm
@$(ASM) $(AFLAGS) -DSEGNAME=_MCIWND $(@B),$@;
#$(LOBJ)\muldiv32.obj: $$(@B).c $$(@B).h
# @$(CL) @<<
#$(CFLAGS) -NT MCIWND $(@B).c
#<<
$(LOBJ)\trackbar.obj: $$(@B).c $(NAME).h
@$(CL) @<<
$(CFLAGS) -NT MCIWND $(@B).c
<<
$(LOBJ)\toolbar.obj: $$(@B).c $(NAME).h
@$(CL) @<<
$(CFLAGS) -NT MCIWND $(@B).c
<<
$(LOBJ)\cutils.obj: $$(@B).c $(NAME).h
@$(CL) @<<
$(CFLAGS) -NT MCIWND $(@B).c
<<
$(LOBJ)\bmpload.obj: $$(@B).c $(NAME).h $(LOBJ)\toolbar.hex $(LOBJ)\thumb.hex
@$(CL) @<<
$(CFLAGS) -I$(LOBJ) -NT MCIWND $(@B).c
<<
$(LOBJ)\preview.obj: $$(@B).c $(NAME).h
@$(CL) @<<
$(CFLAGS) -NT MCIWND $(@B).c
<<
$(LOBJ)\toolbar.hex: $$(@B).bmp
bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
$(LOBJ)\thumb.hex: $$(@B).bmp
bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex
movplay: makedirs $(PBIN)\movplay.exe
@echo ***** Finished making $(NAME) *****
$(LOBJ)\movplay.obj: movplay.c movplay.h
@$(CL) @<<
$(CFLAGS) $(@B).c
<<
$(LOBJ)\movplay.res: $(LRES)\$$(@B).rc $(LRES)\$$(@B).rcv \
movplay.h mciwnd.h \
$(PVER)\verinfo.h \
$(PVER)\verinfo.ver
@$(RC) $(RCFLAGS) -z -fo$@ -I$(PVER) -I$(LRES) $(LRES)\$(@B).rc
$(LOBJ)\movplay.exe: $$(@R).obj $$(@R).res $$(@B).def $(LOBJ)\$(NAME).$(EXT)
@$(LINK16) @<<
$(@R).obj,
$(@R).exe $(L16FLAGS),
$(@R).map,
libw slibcew commdlg mmsystem shell mciwnd,
$(@B).def
<<
@$(RC) $(RESFLAGS) $*.res $*.exe
$(PINC)\$(NAME).h: $(NAME).h
@copy $(@F) $@