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1580 lines
43 KiB
1580 lines
43 KiB
/*
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** Copyright 1991,1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include "precomp.h"
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#pragma hdrstop
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/*
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** This file contains routines to render a span of pixel data (from a
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** glDrawPixels or possibly a glCopyPixels request).
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*/
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/*
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** This routine is used to store one fragment from a DrawPixels request.
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** It should only be used if the user is either texturing or fogging.
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*/
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void FASTCALL __glSlowDrawPixelsStore(__GLcolorBuffer *cfb, const __GLfragment *frag)
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{
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__GLcontext *gc = cfb->buf.gc;
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__GLvertex *rp = &gc->state.current.rasterPos;
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__GLfragment newfrag;
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// The texturing code assumes that FPU truncation is enabled, so
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// we have to turn it on for this case:
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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newfrag = *frag;
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if (gc->texture.textureEnabled) {
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__GLfloat qInv = __glOne / rp->texture.w;
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(*gc->procs.texture)(gc, &newfrag.color, rp->texture.x * qInv,
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rp->texture.y * qInv, __glOne);
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}
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if (gc->state.enables.general & __GL_FOG_ENABLE) {
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(*gc->procs.fogPoint)(gc, &newfrag, rp->eyeZ);
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}
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(*gc->procs.store)(cfb, &newfrag);
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FPU_RESTORE_MODE();
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}
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/*
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** The only span format supported by this routine is GL_RGB, GL_UNSIGNED_BYTE.
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** The store proc is assumed not to mess with the fragment color or alpha.
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**
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** zoomx is assumed to be less than -1.0 or greater than 1.0.
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*/
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void FASTCALL __glSpanRenderRGBubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom, iright;
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GLint row, column;
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GLint i, width;
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GLint coladd, rowadd;
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GLubyte *spanData;
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GLfloat *redMap, *greenMap, *blueMap;
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__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
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GLint rows;
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GLint startCol;
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GLshort *pixelArray;
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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zoomy = spanInfo->zoomy;
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rowadd = spanInfo->rowadd;
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coladd = spanInfo->coladd;
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ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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width = spanInfo->realWidth;
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redMap = (GLfloat*) gc->pixel.redCurMap;
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greenMap = (GLfloat*) gc->pixel.greenCurMap;
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blueMap = (GLfloat*) gc->pixel.blueCurMap;
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store = gc->procs.pxStore;
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frag.z = spanInfo->fragz;
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frag.color.a = ((GLfloat *) (gc->pixel.alphaCurMap))[255];
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rows = spanInfo->rows;
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startCol = spanInfo->startCol;
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#ifdef NT
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if (redMap)
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#endif
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for (row = ibottom; row != itop; row += rowadd) {
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if (rows == 0) break;
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rows--;
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column = startCol;
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pixelArray = spanInfo->pixelArray;
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spanData = (GLubyte*) span;
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frag.y = row;
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for (i=0; i<width; i++) {
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iright = column + *pixelArray++;
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frag.color.r = redMap[*spanData++];
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frag.color.g = greenMap[*spanData++];
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frag.color.b = blueMap[*spanData++];
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do {
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frag.x = column;
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/* This procedure will do the rest */
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(*store)(gc->drawBuffer, &frag);
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column += coladd;
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} while (column != iright);
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}
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}
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spanInfo->rows = rows;
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spanInfo->startRow = itop;
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FPU_RESTORE_MODE();
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}
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/*
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** Render a RGB, UNSIGNED_BYTE span.
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**
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** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
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** to -1.0.
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**
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** The store proc is assumed not to mess with the fragment alpha.
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*/
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void FASTCALL __glSpanRenderRGBubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom;
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GLint row;
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GLint i;
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GLint rowadd, coladd;
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GLubyte *spanData;
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GLfloat *redMap, *greenMap, *blueMap;
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__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
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GLint endCol, startCol;
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GLint rows;
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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zoomy = spanInfo->zoomy;
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rowadd = spanInfo->rowadd;
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coladd = spanInfo->coladd;
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ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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frag.color.a = ((GLfloat *) (gc->pixel.alphaCurMap))[255];
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frag.z = spanInfo->fragz;
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redMap = (GLfloat*) gc->pixel.redCurMap;
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greenMap = (GLfloat*) gc->pixel.greenCurMap;
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blueMap = (GLfloat*) gc->pixel.blueCurMap;
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store = gc->procs.pxStore;
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startCol = spanInfo->startCol;
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endCol = spanInfo->endCol;
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rows = spanInfo->rows;
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#ifdef NT
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if (redMap)
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#endif
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for (row = ibottom; row != itop; row += rowadd) {
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if (rows == 0) break;
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rows--;
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spanData = (GLubyte*) span;
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frag.y = row;
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i = startCol;
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do {
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frag.color.r = redMap[*spanData++];
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frag.color.g = greenMap[*spanData++];
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frag.color.b = blueMap[*spanData++];
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frag.x = i;
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/* This procedure will do the rest */
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(*store)(gc->drawBuffer, &frag);
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i += coladd;
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} while (i != endCol);
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}
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spanInfo->rows = rows;
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spanInfo->startRow = itop;
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FPU_RESTORE_MODE();
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}
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/*
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** Render a GL_RGBA, GL_UNSIGNED_BYTE span.
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**
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** zoomx is assumed to be less than -1.0 or greater than 1.0.
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*/
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void FASTCALL __glSpanRenderRGBAubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom, iright;
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GLint row, column;
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GLint i, width;
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GLint coladd, rowadd;
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GLubyte *spanData;
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GLfloat *redMap, *greenMap, *blueMap, *alphaMap;
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__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
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GLint rows;
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GLint startCol;
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GLshort *pixelArray;
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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zoomy = spanInfo->zoomy;
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rowadd = spanInfo->rowadd;
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coladd = spanInfo->coladd;
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ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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width = spanInfo->realWidth;
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redMap = (GLfloat*) gc->pixel.redCurMap;
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greenMap = (GLfloat*) gc->pixel.greenCurMap;
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blueMap = (GLfloat*) gc->pixel.blueCurMap;
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alphaMap = (GLfloat*) gc->pixel.alphaCurMap;
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store = gc->procs.pxStore;
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frag.z = spanInfo->fragz;
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rows = spanInfo->rows;
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startCol = spanInfo->startCol;
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#ifdef NT
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if (redMap)
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#endif
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for (row = ibottom; row != itop; row += rowadd) {
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if (rows == 0) break;
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rows--;
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column = startCol;
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pixelArray = spanInfo->pixelArray;
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spanData = (GLubyte*) span;
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frag.y = row;
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for (i=0; i<width; i++) {
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iright = column + *pixelArray++;
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frag.color.r = redMap[*spanData++];
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frag.color.g = greenMap[*spanData++];
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frag.color.b = blueMap[*spanData++];
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frag.color.a = alphaMap[*spanData++];
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do {
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frag.x = column;
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/* This procedure will do the rest */
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(*store)(gc->drawBuffer, &frag);
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column += coladd;
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} while (column != iright);
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}
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}
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spanInfo->rows = rows;
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spanInfo->startRow = itop;
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FPU_RESTORE_MODE();
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}
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/*
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** Render a GL_RGBA, GL_UNSIGNED_BYTE span.
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**
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** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
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** to -1.0.
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*/
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void FASTCALL __glSpanRenderRGBAubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom;
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GLint row;
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GLint i;
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GLint rowadd, coladd;
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GLubyte *spanData;
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GLfloat *redMap, *greenMap, *blueMap, *alphaMap;
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__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
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GLint endCol, startCol;
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GLint rows;
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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zoomy = spanInfo->zoomy;
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rowadd = spanInfo->rowadd;
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coladd = spanInfo->coladd;
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ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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frag.z = spanInfo->fragz;
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redMap = (GLfloat*) gc->pixel.redCurMap;
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greenMap = (GLfloat*) gc->pixel.greenCurMap;
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blueMap = (GLfloat*) gc->pixel.blueCurMap;
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alphaMap = (GLfloat*) gc->pixel.alphaCurMap;
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store = gc->procs.pxStore;
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startCol = spanInfo->startCol;
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endCol = spanInfo->endCol;
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rows = spanInfo->rows;
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#ifdef NT
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if (redMap)
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#endif
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for (row = ibottom; row != itop; row += rowadd) {
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if (rows == 0) break;
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rows--;
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spanData = (GLubyte*) span;
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frag.y = row;
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i = startCol;
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do {
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frag.color.r = redMap[*spanData++];
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frag.color.g = greenMap[*spanData++];
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frag.color.b = blueMap[*spanData++];
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frag.color.a = alphaMap[*spanData++];
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frag.x = i;
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/* This procedure will do the rest */
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(*store)(gc->drawBuffer, &frag);
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i += coladd;
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} while (i != endCol);
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}
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spanInfo->rows = rows;
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spanInfo->startRow = itop;
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FPU_RESTORE_MODE();
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}
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/*
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** Render a GL_DEPTH_COMPONENT, GL_UNSIGNED_INT span. This is for
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** implementations with 32 bit depth buffers.
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**
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** zoomx is assumed to be less than -1.0 or greater than 1.0.
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*/
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void FASTCALL __glSpanRenderDepthUint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom, iright;
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GLint row, column;
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GLint i, width;
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GLint coladd, rowadd;
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GLuint *spanData;
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__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
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GLint rows;
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GLint startCol;
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GLshort *pixelArray;
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FPU_SAVE_MODE();
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FPU_CHOP_ON();
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zoomy = spanInfo->zoomy;
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rowadd = spanInfo->rowadd;
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coladd = spanInfo->coladd;
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ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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width = spanInfo->realWidth;
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frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
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frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
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frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
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frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
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store = gc->procs.pxStore;
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rows = spanInfo->rows;
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startCol = spanInfo->startCol;
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for (row = ibottom; row != itop; row += rowadd) {
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if (rows == 0) break;
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rows--;
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column = startCol;
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pixelArray = spanInfo->pixelArray;
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spanData = (GLuint*) span;
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frag.y = row;
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for (i=0; i<width; i++) {
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iright = column + *pixelArray++;
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frag.z = *spanData++; /* Assumes 32 bit depth buffer */
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do {
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frag.x = column;
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/* This procedure will do the rest */
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(*store)(gc->drawBuffer, &frag);
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column += coladd;
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} while (column != iright);
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}
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}
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spanInfo->rows = rows;
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spanInfo->startRow = itop;
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FPU_RESTORE_MODE();
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}
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|
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/*
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** Render a GL_DEPTH_COMPONENT, GL_UNSIGNED_INT span. This is for
|
|
** implementations with 32 bit depth buffers.
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|
**
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** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
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** to -1.0.
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*/
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void FASTCALL __glSpanRenderDepthUint2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span)
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{
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__GLfloat zoomy;
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GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLuint *spanData;
|
|
__GLfragment frag;
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void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint endCol, startCol;
|
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GLint rows;
|
|
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FPU_SAVE_MODE();
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|
FPU_CHOP_ON();
|
|
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zoomy = spanInfo->zoomy;
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|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
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|
ibottom = spanInfo->startRow;
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itop = spanInfo->y + zoomy;
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|
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frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
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|
frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
|
|
frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
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|
frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
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store = gc->procs.pxStore;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
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|
rows--;
|
|
spanData = (GLuint*) span;
|
|
frag.y = row;
|
|
i = startCol;
|
|
do {
|
|
frag.z = *spanData++; /* Assumes 32 bit depth buffer */
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|
frag.x = i;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
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|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_DEPTH_COMPONENT, GL_UNSIGNED_INT span. This is for
|
|
** implementations with 31 bit depth buffers.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderDepth2Uint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLuint *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
GLint startCol;
|
|
GLshort *pixelArray;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
|
|
frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
|
|
frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
|
|
frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
|
|
store = gc->procs.pxStore;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLuint*) span;
|
|
frag.y = row;
|
|
|
|
for (i=0; i<width; i++) {
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|
iright = column + *pixelArray++;
|
|
frag.z = (*spanData++) >> 1; /* Assumes 31 bit depth buffer */
|
|
do {
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_DEPTH_COMPONENT, GL_UNSIGNED_INT span. This is for
|
|
** implementations with 31 bit depth buffers.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderDepth2Uint2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLuint *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
|
|
frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
|
|
frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
|
|
frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
|
|
frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
|
|
store = gc->procs.pxStore;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLuint*) span;
|
|
frag.y = row;
|
|
i = startCol;
|
|
do {
|
|
frag.z = (*spanData++) >> 1; /* Assumes 31 bit depth buffer */
|
|
frag.x = i;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_UNSIGNED_SHORT span.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencilUshort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLushort *spanData;
|
|
void (*store)(__GLstencilBuffer *sfb, GLint x, GLint y, GLint value);
|
|
__GLstencilBuffer *sb = &gc->stencilBuffer;
|
|
GLint rows;
|
|
GLint startCol;
|
|
GLint value;
|
|
GLshort *pixelArray;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = sb->store;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLushort*) span;
|
|
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
value = *spanData++;
|
|
do {
|
|
(*store)(sb, column, row, value);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_UNSIGNED_SHORT span.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencilUshort2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLushort *spanData;
|
|
void (*store)(__GLstencilBuffer *sfb, GLint x, GLint y, GLint value);
|
|
__GLstencilBuffer *sb = &gc->stencilBuffer;
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
|
|
store = sb->store;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLushort*) span;
|
|
i = startCol;
|
|
do {
|
|
(*store)(sb, i, row, *spanData++);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_UNSIGNED_BYTE span.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencilUbyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLubyte *spanData;
|
|
void (*store)(__GLstencilBuffer *sfb, GLint x, GLint y, GLint value);
|
|
__GLstencilBuffer *sb = &gc->stencilBuffer;
|
|
GLint rows;
|
|
GLint startCol;
|
|
GLint value;
|
|
GLshort *pixelArray;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = sb->store;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLubyte*) span;
|
|
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
value = *spanData++;
|
|
do {
|
|
(*store)(sb, column, row, value);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_UNSIGNED_BYTE span.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencilUbyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLubyte *spanData;
|
|
void (*store)(__GLstencilBuffer *sfb, GLint x, GLint y, GLint value);
|
|
__GLstencilBuffer *sb = &gc->stencilBuffer;
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
|
|
store = sb->store;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLubyte*) span;
|
|
i = startCol;
|
|
do {
|
|
(*store)(sb, i, row, *spanData++);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_SHORT span. gc->modes.rgbMode must
|
|
** be GL_FALSE.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIushort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLushort *spanData;
|
|
GLint rows;
|
|
GLint startCol;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLshort *pixelArray;
|
|
GLint mask;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
mask = gc->frontBuffer.redMax;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLushort*) span;
|
|
frag.y = row;
|
|
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
frag.color.r = *spanData++ & mask;
|
|
do {
|
|
frag.x = column;
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_SHORT. gc->modes.rgbMode must
|
|
** be GL_FALSE.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIushort2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLushort *spanData;
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint mask;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
mask = gc->frontBuffer.redMax;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLushort*) span;
|
|
frag.y = row;
|
|
i = startCol;
|
|
do {
|
|
frag.x = i;
|
|
frag.color.r = *spanData++ & mask;
|
|
(*store)(gc->drawBuffer, &frag);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_BYTE span. gc->modes.rgbMode must
|
|
** be GL_FALSE.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLubyte *spanData;
|
|
GLint rows;
|
|
GLint startCol;
|
|
GLfloat *indexMap;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLshort *pixelArray;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
indexMap = (GLfloat*) gc->pixel.iCurMap;
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
#ifdef NT
|
|
if (indexMap)
|
|
#endif
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLubyte*) span;
|
|
frag.y = row;
|
|
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
frag.color.r = indexMap[*spanData++];
|
|
do {
|
|
frag.x = column;
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_BYTE span. Also, gc->modes.rgbMode
|
|
** must be GL_FALSE.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLubyte *spanData;
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
GLfloat *indexMap;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
|
|
indexMap = (GLfloat*) gc->pixel.iCurMap;
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
#ifdef NT
|
|
if (indexMap)
|
|
#endif
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLubyte*) span;
|
|
frag.y = row;
|
|
i = startCol;
|
|
do {
|
|
frag.x = i;
|
|
frag.color.r = indexMap[*spanData++];
|
|
(*store)(gc->drawBuffer, &frag);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_BYTE span. Also, gc->modes.rgbMode
|
|
** must be GL_TRUE.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIubyte3(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLubyte *spanData;
|
|
GLint rows;
|
|
GLint startCol;
|
|
GLfloat *redMap, *greenMap, *blueMap, *alphaMap;
|
|
__GLfragment frag;
|
|
GLubyte value;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLshort *pixelArray;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
redMap = (GLfloat*) gc->pixel.redCurMap;
|
|
greenMap = (GLfloat*) gc->pixel.greenCurMap;
|
|
blueMap = (GLfloat*) gc->pixel.blueCurMap;
|
|
alphaMap = (GLfloat*) gc->pixel.alphaCurMap;
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
rows = spanInfo->rows;
|
|
startCol = spanInfo->startCol;
|
|
#ifdef NT
|
|
if (redMap)
|
|
#endif
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLubyte*) span;
|
|
frag.y = row;
|
|
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
value = *spanData++;
|
|
frag.color.r = redMap[value];
|
|
frag.color.g = greenMap[value];
|
|
frag.color.b = blueMap[value];
|
|
frag.color.a = alphaMap[value];
|
|
do {
|
|
frag.x = column;
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_UNSIGNED_BYTE span. Also, gc->modes.rgbMode
|
|
** must be GL_TRUE.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCIubyte4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row;
|
|
GLint i;
|
|
GLint rowadd, coladd;
|
|
GLubyte *spanData;
|
|
GLint endCol, startCol;
|
|
GLint rows;
|
|
GLubyte value;
|
|
GLfloat *redMap, *greenMap, *blueMap, *alphaMap;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
|
|
redMap = (GLfloat*) gc->pixel.redCurMap;
|
|
greenMap = (GLfloat*) gc->pixel.greenCurMap;
|
|
blueMap = (GLfloat*) gc->pixel.blueCurMap;
|
|
alphaMap = (GLfloat*) gc->pixel.alphaCurMap;
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
startCol = spanInfo->startCol;
|
|
endCol = spanInfo->endCol;
|
|
rows = spanInfo->rows;
|
|
#ifdef NT
|
|
if (redMap)
|
|
#endif
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
spanData = (GLubyte*) span;
|
|
frag.y = row;
|
|
i = startCol;
|
|
do {
|
|
frag.x = i;
|
|
value = *spanData++;
|
|
frag.color.r = redMap[value];
|
|
frag.color.g = greenMap[value];
|
|
frag.color.b = blueMap[value];
|
|
frag.color.a = alphaMap[value];
|
|
(*store)(gc->drawBuffer, &frag);
|
|
i += coladd;
|
|
} while (i != endCol);
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_RGBA, scaled (by the implementation color scales) GL_FLOAT span.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
GLshort *pixelArray;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = gc->procs.pxStore;
|
|
|
|
rows = spanInfo->rows;
|
|
frag.z = spanInfo->fragz;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
frag.color.r = *spanData++;
|
|
frag.color.g = *spanData++;
|
|
frag.color.b = *spanData++;
|
|
frag.color.a = *spanData++;
|
|
do {
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_RGBA, scaled (by the implementation color scales) GL_FLOAT span.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderRGBA2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = gc->procs.pxStore;
|
|
|
|
frag.z = spanInfo->fragz;
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
frag.color.r = *spanData++;
|
|
frag.color.g = *spanData++;
|
|
frag.color.b = *spanData++;
|
|
frag.color.a = *spanData++;
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_DEPTH_COMPONENT, GL_FLOAT span.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderDepth(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
GLshort *pixelArray;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
|
|
frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
|
|
frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
|
|
frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
|
|
frag.z = *spanData++ * gc->depthBuffer.scale;
|
|
|
|
do {
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_DEPTH_COMPONENT, GL_FLOAT.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderDepth2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON();
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.color.r = gc->state.current.rasterPos.colors[__GL_FRONTFACE].r;
|
|
frag.color.g = gc->state.current.rasterPos.colors[__GL_FRONTFACE].g;
|
|
frag.color.b = gc->state.current.rasterPos.colors[__GL_FRONTFACE].b;
|
|
frag.color.a = gc->state.current.rasterPos.colors[__GL_FRONTFACE].a;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
frag.x = column;
|
|
frag.z = *spanData++ * gc->depthBuffer.scale;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
|
|
FPU_RESTORE_MODE();
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_FLOAT span (gc->modes.rgbMode == GL_FALSE).
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
GLshort *pixelArray;
|
|
GLint mask;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
mask = gc->frontBuffer.redMax;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
frag.color.r = (GLint) (*spanData++) & mask;
|
|
do {
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_COLOR_INDEX, GL_FLOAT span (gc->modes.rgbMode == GL_FALSE).
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderCI2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
__GLfragment frag;
|
|
void (FASTCALL *store)(__GLcolorBuffer *cfb, const __GLfragment *frag);
|
|
GLint rows;
|
|
GLint mask;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
mask = gc->frontBuffer.redMax;
|
|
|
|
store = gc->procs.pxStore;
|
|
frag.z = spanInfo->fragz;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
spanData = (GLfloat*) span;
|
|
frag.y = row;
|
|
for (i=0; i<width; i++) {
|
|
frag.color.r = (GLint) (*spanData++) & mask;
|
|
frag.x = column;
|
|
|
|
/* This procedure will do the rest */
|
|
(*store)(gc->drawBuffer, &frag);
|
|
column += coladd;
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_FLOAT span.
|
|
**
|
|
** zoomx is assumed to be less than -1.0 or greater than 1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencil(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom, iright;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
GLint index;
|
|
__GLstencilBuffer *sb;
|
|
GLint rows;
|
|
GLshort *pixelArray;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
sb = &gc->stencilBuffer;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
pixelArray = spanInfo->pixelArray;
|
|
spanData = (GLfloat*) span;
|
|
for (i=0; i<width; i++) {
|
|
iright = column + *pixelArray++;
|
|
index = *spanData++;
|
|
do {
|
|
(*sb->store)(sb, column, row, index);
|
|
column += coladd;
|
|
} while (column != iright);
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|
|
|
|
/*
|
|
** Render a GL_STENCIL_INDEX, GL_FLOAT span.
|
|
**
|
|
** zoomx is assumed to be less than or equal to 1.0 and greater than or equal
|
|
** to -1.0.
|
|
*/
|
|
void FASTCALL __glSpanRenderStencil2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span)
|
|
{
|
|
__GLfloat zoomy;
|
|
GLint itop, ibottom;
|
|
GLint row, column;
|
|
GLint i, width;
|
|
GLint coladd, rowadd;
|
|
GLfloat *spanData;
|
|
GLint index;
|
|
__GLstencilBuffer *sb;
|
|
GLint rows;
|
|
|
|
zoomy = spanInfo->zoomy;
|
|
rowadd = spanInfo->rowadd;
|
|
coladd = spanInfo->coladd;
|
|
ibottom = spanInfo->startRow;
|
|
itop = spanInfo->y + zoomy;
|
|
width = spanInfo->realWidth;
|
|
|
|
sb = &gc->stencilBuffer;
|
|
|
|
rows = spanInfo->rows;
|
|
for (row = ibottom; row != itop; row += rowadd) {
|
|
if (rows == 0) break;
|
|
rows--;
|
|
column = spanInfo->startCol;
|
|
spanData = (GLfloat*) span;
|
|
for (i=0; i<width; i++) {
|
|
index = *spanData++;
|
|
(*sb->store)(sb, column, row, index);
|
|
column += coladd;
|
|
}
|
|
}
|
|
spanInfo->rows = rows;
|
|
spanInfo->startRow = itop;
|
|
}
|