Leaked source code of windows server 2003
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63 lines
1.5 KiB

#include "stock.h"
#pragma hdrstop
#include "rpctimeout.h"
WINOLEAPI CoCancelCall(IN DWORD dwThreadId, IN ULONG ulTimeout);
WINOLEAPI CoEnableCallCancellation(IN LPVOID pReserved);
WINOLEAPI CoDisableCallCancellation(IN LPVOID pReserved);
void CRPCTimeout::_Callback(PVOID lpParameter, BOOLEAN)
{
CRPCTimeout *self = reinterpret_cast<CRPCTimeout *>(lpParameter);
if (SUCCEEDED(CoCancelCall(self->_dwThreadId, 0)))
{
self->_fTimedOut = TRUE;
}
}
#define DEFAULT_RPCTIMEOUT 5000 // totally arbitrary number
#define REPEAT_RPCTIMEOUT 1000 // Re-cancel every second until disarmed
void CRPCTimeout::Init()
{
_dwThreadId = GetCurrentThreadId();
_fTimedOut = FALSE;
_hrCancelEnabled = E_FAIL;
_hTimer = NULL;
}
void CRPCTimeout::Arm(DWORD dwTimeout)
{
Disarm();
if (dwTimeout == 0)
{
dwTimeout = DEFAULT_RPCTIMEOUT;
}
// If this fails, then we don't get a cancel thingie; oh well.
_hrCancelEnabled = CoEnableCallCancellation(NULL);
if (SUCCEEDED(_hrCancelEnabled))
{
_hTimer = SHSetTimerQueueTimer(NULL, _Callback, this,
dwTimeout, REPEAT_RPCTIMEOUT, NULL, 0);
}
}
void CRPCTimeout::Disarm()
{
if (SUCCEEDED(_hrCancelEnabled))
{
_hrCancelEnabled = E_FAIL;
CoDisableCallCancellation(NULL);
if (_hTimer)
{
SHCancelTimerQueueTimer(NULL, _hTimer);
_hTimer = NULL;
}
}
}