Leaked source code of windows server 2003
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//---------------------------------------------------------------------------
// Gradient.cpp - gradient drawing support
//---------------------------------------------------------------------------
#include "stdafx.h"
#include "Render.h"
#include "Utils.h"
#include "gradient.h"
//---------------------------------------------------------------------------
HRESULT PaintGradientRadialRect(HDC hdc, RECT &rcBand, int iPartCount,
GRADIENTPART *pGradientParts)
{
if (iPartCount < 2)
return MakeError32(E_INVALIDARG);
int width = WIDTH(rcBand);
int height = HEIGHT(rcBand);
int radius = width;
if (height > width)
radius = height;
radius = radius/2;
int radiusOffset = 0;
int ratioTotal = 0;
UCHAR ratio;
bool firstColor = true;
COLORREF color, prevcolor = 0;
for (int i=0; i <= iPartCount; i++) // go thru 1 extra time at end
{
if (i == iPartCount) // solid part of last color for remaining ratio
{
color = prevcolor;
ratio = static_cast<UCHAR>(255 - ratioTotal);
}
else
{
color = RGBA2WINCOLOR(pGradientParts[i].Color);
ratio = pGradientParts[i].Ratio;
}
if (firstColor)
{
prevcolor = color;
firstColor = false;
}
int radius2 = radius*ratio/255;
if (radius2)
PaintGradientRadialBand(hdc, rcBand, radiusOffset, radius2, prevcolor, color);
radiusOffset += radius2;
prevcolor = color;
ratioTotal += ratio;
}
return S_OK;
}
//---------------------------------------------------------------------------
HRESULT PaintHorzGradient(HDC hdc, RECT &rcBand, int iPartCount,
GRADIENTPART *pGradientParts)
{
if (iPartCount < 2)
return MakeError32(E_INVALIDARG);
int width = WIDTH(rcBand);
int xoffset = rcBand.left;
int ratioTotal = 0;
UCHAR ratio;
bool firstColor = true;
COLORREF color, prevcolor = 0;
for (int i=0; i <= iPartCount; i++) // go thru 1 extra time at end
{
if (i == iPartCount) // solid part of last color for remaining ratio
{
color = prevcolor;
ratio = static_cast<UCHAR>(255 - ratioTotal);
}
else
{
color = RGBA2WINCOLOR(pGradientParts[i].Color);
ratio = pGradientParts[i].Ratio;
}
if (firstColor)
{
prevcolor = color;
firstColor = false;
}
int width2 = width*ratio/255;
if (width2)
{
RECT rect2 = {xoffset, rcBand.top, xoffset+width2, rcBand.bottom};
PaintGradientHorzBand(hdc, rect2, prevcolor, color);
}
xoffset += width2;
prevcolor = color;
ratioTotal += ratio;
}
return S_OK;
}
//---------------------------------------------------------------------------
HRESULT PaintVertGradient(HDC hdc, RECT &rcBounds, int iPartCount,
GRADIENTPART *pGradientParts)
{
if (iPartCount < 2)
return MakeError32(E_INVALIDARG);
int iHeight = HEIGHT(rcBounds);
int yoffset = rcBounds.top;
int ratioTotal = 0;
UCHAR ratio;
bool firstColor = true;
COLORREF color, prevcolor = 0;
for (int i=0; i <= iPartCount; i++) // go thru 1 extra time at end
{
if (i == iPartCount) // solid part of last color for remaining ratio
{
color = prevcolor;
ratio = static_cast<UCHAR>(255 - ratioTotal);
}
else
{
color = RGBA2WINCOLOR(pGradientParts[i].Color);
ratio = pGradientParts[i].Ratio;
}
if (firstColor)
{
prevcolor = color;
firstColor = false;
}
int iHeight2 = iHeight*ratio/255;
if (iHeight2)
{
RECT rect2 = {rcBounds.left, yoffset, rcBounds.right, yoffset+iHeight2};
PaintGradientVertBand(hdc, rect2, prevcolor, color);
}
yoffset += iHeight2;
prevcolor = color;
ratioTotal += ratio;
}
return S_OK;
}
//---------------------------------------------------------------------------
void DrawGradient(HDC hdc, RECT &rcBand, COLORREF color1, COLORREF color2, BOOL fHorz)
{
TRIVERTEX vert[2];
GRADIENT_RECT gRect;
vert[0].x = rcBand.left;
vert[0].y = rcBand.top;
vert[1].x = rcBand.right;
vert[1].y = rcBand.bottom;
// first vertex
vert[0].Red = (USHORT)(GetRValue(color1) << 8);
vert[0].Green = (USHORT)(GetGValue(color1) << 8);
vert[0].Blue = (USHORT)(GetBValue(color1) << 8);
vert[0].Alpha = 0x0000;
// second vertex
vert[1].Red = (USHORT)(GetRValue(color2) << 8);
vert[1].Green = (USHORT)(GetGValue(color2) << 8);
vert[1].Blue = (USHORT)(GetBValue(color2) << 8);
vert[1].Alpha = 0x0000;
gRect.UpperLeft = 0;
gRect.LowerRight = 1;
GdiGradientFill(hdc, vert, 2, &gRect, 1, fHorz ? GRADIENT_FILL_RECT_H : GRADIENT_FILL_RECT_V);
}
//---------------------------------------------------------------------------
void PaintGradientHorzBand(HDC hdc, RECT &rcBand, COLORREF color1, COLORREF color2)
{
DrawGradient(hdc, rcBand, color1, color2, TRUE);
}
//---------------------------------------------------------------------------
void PaintGradientVertBand(HDC hdc, RECT &rcBand, COLORREF color1, COLORREF color2)
{
DrawGradient(hdc, rcBand, color1, color2, FALSE);
}
//---------------------------------------------------------------------------
void PaintGradientRadialBand(HDC hdc, RECT &rcBand, int radiusOffset,
int radius, COLORREF color1, COLORREF color2)
{
int red1 = RED(color1);
int red2 = RED(color2);
int green1 = GREEN(color1);
int green2 = GREEN(color2);
int blue1 = BLUE(color1);
int blue2 = BLUE(color2);
int maxcolors = abs(red1 - red2);
int cnt = abs(green1 - green2);
if (cnt > maxcolors)
maxcolors = cnt;
cnt = abs(blue1 - blue2);
if (cnt > maxcolors)
maxcolors = cnt;
int linewidth;
if (color1 == color2) // just do solid color1
linewidth = radius;
else if (radius > maxcolors)
linewidth = radius/maxcolors;
else
linewidth = 1;
POINT center = {rcBand.left + WIDTH(rcBand)/2, rcBand.top + HEIGHT(rcBand)/2};
radiusOffset += linewidth/2; // center pen within line
for (int r=0; r < radius; r += linewidth)
{
int red = (red2*r + red1*(radius-r))/radius;
int green = (green2*r + green1*(radius-r))/radius;
int blue = (blue2*r + blue1*(radius-r))/radius;
int radius2 = radiusOffset + r; // center pen within target line
//---- calculate rcBand around "center" with "radius2" ----
int left = center.x - radius2;
int right = center.x + radius2;
int top = center.y - radius2;
int bottom = center.y + radius2;
//---- overlap lines slightly so that bg doesn't leak thru ----
HPEN pen = CreatePen(PS_SOLID, linewidth+2, RGB(red, green, blue));
HPEN oldpen = (HPEN)SelectObject(hdc, pen);
Arc(hdc, left, top, right, bottom, 0, 0, 0, 0);
SelectObject(hdc, oldpen);
DeleteObject(pen);
}
}
//---------------------------------------------------------------------------