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246 lines
5.3 KiB
246 lines
5.3 KiB
/*++
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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BattleZone.cpp
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Abstract:
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This app is a really good example of things not to do:
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1. Infinite loop on mciSendString('play...'). In order to fix this we
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return a failure case if the same play string is sent twice and the
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device is playing already. Note that the behaviour of the
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mciSendString API is consistent with win9x. Someone managed to repro
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this hang on win9x, but it's more difficult.
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2. They call SetCooperativeLevel(DDSCL_NORMAL) between a Begin/End
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Scene. On NT, this causes the Z-Buffer to be lost which means that
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when EndScene is called, it returns D3DERR_SURFACESLOST which causes
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the app to AV.
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Notes:
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This is an app specific shim.
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History:
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02/10/2000 linstev Created
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--*/
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#include "precomp.h"
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#include <mmsystem.h>
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IMPLEMENT_SHIM_BEGIN(BattleZone)
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#include "ShimHookMacro.h"
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APIHOOK_ENUM_BEGIN
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APIHOOK_ENUM_ENTRY_DIRECTX_COMSERVER()
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APIHOOK_ENUM_ENTRY(mciSendCommandA)
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APIHOOK_ENUM_ENTRY(mciSendStringA)
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APIHOOK_ENUM_END
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IMPLEMENT_DIRECTX_COMSERVER_HOOKS()
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CString * g_csLastCommand = NULL;
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MCIDEVICEID g_wDeviceID = 0;
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LPDIRECTDRAWSURFACE g_lpZBuffer = NULL;
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/*++
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Store the DeviceId.
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--*/
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MCIERROR
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APIHOOK(mciSendCommandA)(
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MCIDEVICEID IDDevice,
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UINT uMsg,
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DWORD fdwCommand,
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DWORD dwParam
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)
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{
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MCIERROR mErr = ORIGINAL_API(mciSendCommandA)(
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IDDevice,
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uMsg,
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fdwCommand,
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dwParam);
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if ((mErr == 0) && (uMsg == MCI_OPEN))
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{
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g_wDeviceID = ((LPMCI_OPEN_PARMS)dwParam)->wDeviceID;
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}
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return mErr;
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}
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/*++
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Prevent looping.
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--*/
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MCIERROR
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APIHOOK(mciSendStringA)(
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LPCSTR lpszCommand,
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LPSTR lpszReturnString,
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UINT cchReturn,
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HANDLE hwndCallback
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)
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{
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DPFN( eDbgLevelInfo, "mciSendStringA: %s", lpszCommand);
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CSTRING_TRY
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{
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CString csCommand(lpszCommand);
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if (csCommand.Compare(*g_csLastCommand) == 0)
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{
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MCI_STATUS_PARMS mciStatus;
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ZeroMemory(&mciStatus, sizeof(mciStatus));
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mciStatus.dwItem = MCI_STATUS_MODE;
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if (0 == ORIGINAL_API(mciSendCommandA)(
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g_wDeviceID,
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MCI_STATUS,
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MCI_STATUS_ITEM,
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(DWORD_PTR)&mciStatus))
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{
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if (mciStatus.dwReturn == MCI_MODE_PLAY)
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{
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DPFN( eDbgLevelWarning, "Device still playing, returning busy");
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return MCIERR_DEVICE_NOT_READY;
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}
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}
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}
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else
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{
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*g_csLastCommand = csCommand;
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}
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}
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CSTRING_CATCH
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{
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// Do nothing
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}
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return ORIGINAL_API(mciSendStringA)(
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lpszCommand,
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lpszReturnString,
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cchReturn,
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hwndCallback);
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}
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/*++
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Hook create surface to find the zbuffer we'll need to restore later. Note that
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we use HookObject to get the surface release notification.
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--*/
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HRESULT
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COMHOOK(IDirectDraw, CreateSurface)(
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PVOID pThis,
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LPDDSURFACEDESC lpDDSurfaceDesc,
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LPDIRECTDRAWSURFACE *lplpDDSurface,
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IUnknown* pUnkOuter
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)
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{
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HRESULT hReturn;
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_pfn_IDirectDraw_CreateSurface pfnOld =
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ORIGINAL_COM(IDirectDraw, CreateSurface, pThis);
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if (SUCCEEDED(hReturn = (*pfnOld)(
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pThis,
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lpDDSurfaceDesc,
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lplpDDSurface,
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pUnkOuter)))
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{
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if (lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
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{
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g_lpZBuffer = *lplpDDSurface;
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DPFN( eDbgLevelInfo, "Found ZBuffer", g_lpZBuffer);
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}
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}
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return hReturn;
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}
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/*++
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Use SetCooperativeLevel to keep track of who the exclusive mode owner is.
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--*/
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HRESULT
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COMHOOK(IDirectDraw, SetCooperativeLevel)(
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PVOID pThis,
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HWND hWnd,
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DWORD dwFlags
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)
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{
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HRESULT hReturn;
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// Original SetCooperativeLevel
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_pfn_IDirectDraw_SetCooperativeLevel pfnOld =
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ORIGINAL_COM(IDirectDraw, SetCooperativeLevel, pThis);
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hReturn = (*pfnOld)(pThis, hWnd, dwFlags);
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__try
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{
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if (g_lpZBuffer && (g_lpZBuffer->IsLost() == DDERR_SURFACELOST))
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{
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g_lpZBuffer->Restore();
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DPFN( eDbgLevelInfo, "Restoring lost ZBuffer");
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}
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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return hReturn;
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}
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/*++
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Allocate global variables.
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--*/
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BOOL
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NOTIFY_FUNCTION(
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DWORD fdwReason)
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{
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if (fdwReason == DLL_PROCESS_ATTACH) {
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CSTRING_TRY
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{
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g_csLastCommand = new CString;
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return g_csLastCommand != NULL;
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}
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CSTRING_CATCH
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{
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return FALSE;
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}
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}
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return TRUE;
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}
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HOOK_BEGIN
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CALL_NOTIFY_FUNCTION
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APIHOOK_ENTRY_DIRECTX_COMSERVER()
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COMHOOK_ENTRY(DirectDraw, IDirectDraw, CreateSurface, 6)
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COMHOOK_ENTRY(DirectDraw, IDirectDraw, SetCooperativeLevel, 20)
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APIHOOK_ENTRY(WINMM.DLL, mciSendCommandA)
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APIHOOK_ENTRY(WINMM.DLL, mciSendStringA)
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HOOK_END
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IMPLEMENT_SHIM_END
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