Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1999
//
// File: childfrm.cpp
//
// Contents: Child frame implementation
//
// History: 01-Jan-96 TRomano Created
// 16-Jul-96 WayneSc Add code to switch views
//
//--------------------------------------------------------------------------
#include "stdafx.h"
#include "AMC.h"
#include "ChildFrm.h"
#include "AMCDoc.h"
#include "AMCView.h"
#include "treectrl.h"
#include "afxpriv.h"
#include "mainfrm.h"
#include "amcpriv.h"
#include "sysmenu.h"
#include "amcmsgid.h"
#include "caption.h"
#include "strings.h"
#include "menubtns.h"
bool CanCloseDoc(void);
/////////////////////////////////////////////////////////////////////////////
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CChildFrame)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_DESTROY()
ON_WM_CLOSE()
ON_WM_MDIACTIVATE()
ON_COMMAND(ID_CUSTOMIZE_VIEW, OnCustomizeView)
ON_WM_NCPAINT()
ON_WM_NCACTIVATE()
ON_WM_SYSCOMMAND()
ON_WM_INITMENUPOPUP()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_SETTEXT, OnSetText)
ON_MESSAGE(WM_GETICON, OnGetIcon)
ON_MESSAGE(WM_SETMESSAGESTRING, OnSetMessageString)
ON_COMMAND_RANGE(ID_MMC_MAXIMIZE, ID_MMC_RESTORE, OnMaximizeOrRestore)
ON_UPDATE_COMMAND_UI(ID_CUSTOMIZE_VIEW, OnUpdateCustomizeView)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
m_pAMCView = NULL;
m_fDestroyed = false;
m_fCurrentlyMinimized = false;
m_fCurrentlyActive = false;
m_fCreateVisible = true;
m_fEmptyAMCView = false;
}
CChildFrame::~CChildFrame()
{
}
/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics
#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
BOOL bSuccess=FALSE;
// Let default implementation fill in most of the details
if (!CMDIChildWnd::PreCreateWindow(cs))
return (FALSE);
// Remove the edge from the window so the splitter can paint it.
cs.dwExStyle &=~WS_EX_CLIENTEDGE;
WNDCLASS wc;
LPCTSTR pszChildFrameClassName = g_szChildFrameClassName;
if (::GetClassInfo(AfxGetInstanceHandle(), cs.lpszClass, &wc))
{
// Clear the H and V REDRAW flags
wc.style &= ~(CS_HREDRAW | CS_VREDRAW);
wc.hIcon = AfxGetApp()->LoadIcon(IDR_AMCTYPE);
wc.lpszClassName = pszChildFrameClassName;
// Register this new style;
bSuccess=AfxRegisterClass(&wc);
}
// Use the new child frame window class
cs.lpszClass = pszChildFrameClassName;
//cs.style &= ~FWS_ADDTOTITLE;
// force maximized if in SDI User mode
if (AMCGetApp()->GetMode() == eMode_User_SDI)
cs.style |= WS_MAXIMIZE;
// do not paint over the children
cs.style |= WS_CLIPCHILDREN;
return bSuccess;
}
/*+-------------------------------------------------------------------------*
*
* CChildFrame::OnUpdateFrameTitle
*
* PURPOSE: Sets the window title. It might be possible to short out this
* function.
*
* PARAMETERS:
* BOOL bAddToTitle :
*
* RETURNS:
* void
*
*+-------------------------------------------------------------------------*/
void
CChildFrame::OnUpdateFrameTitle(BOOL bAddToTitle)
{
DECLARE_SC(sc,TEXT("CChildFrame::OnUpdateFrameTitle"));
if ((GetStyle() & FWS_ADDTOTITLE) == 0)
return; // leave child window alone!
CDocument* pDocument = GetActiveDocument();
if (bAddToTitle && pDocument != NULL)
{
sc = ScCheckPointers(m_pAMCView, E_UNEXPECTED);
if(sc)
return;
sc = ScCheckPointers(m_pAMCView->GetWindowTitle());
if(sc)
return;
// set title if changed, but don't remove completely
AfxSetWindowText(m_hWnd, m_pAMCView->GetWindowTitle());
}
// update our parent window last
GetMDIFrame()->OnUpdateFrameTitle(bAddToTitle);
}
int CChildFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
static UINT anIndicators[] =
{
ID_SEPARATOR, // status line indicator
IDS_PROGRESS, // place holder for progress bar
IDS_STATUS_STATIC, // place holder for static control
};
DECLARE_SC (sc, _T("CChildFrame::OnCreate"));
if (CMDIChildWnd::OnCreate(lpCreateStruct) == -1)
{
sc = E_UNEXPECTED;
return -1;
}
/*
* status bar should be themed (block controls the scope of activator)
*/
{
CThemeContextActivator activator;
// Create the status bar and panes
m_wndStatusBar.Create(this, WS_CHILD|WS_VISIBLE|SBARS_SIZEGRIP, 0x1003);
m_wndStatusBar.CreatePanes(anIndicators, countof(anIndicators));
}
// Add the control to the dock site
m_StatusDockSite.Create(CDockSite::DSS_BOTTOM);
m_StatusDockSite.Attach(&m_wndStatusBar);
m_StatusDockSite.Show();
// Tell the dock manager about the site.
m_DockingManager.Attach(&m_StatusDockSite);
CAMCView* const pAMCView = GetAMCView();
if (pAMCView == NULL)
{
sc = E_UNEXPECTED;
return -1;
}
pAMCView->SetChildFrameWnd(m_hWnd);
SViewData* pVD = pAMCView->GetViewData();
if (NULL == pVD)
{
sc = E_UNEXPECTED;
return -1;
}
// Create the menubuttons manager and toolbars manager (one per view).
m_spMenuButtonsMgr = std::auto_ptr<CMenuButtonsMgrImpl>(new CMenuButtonsMgrImpl());
if (NULL == m_spMenuButtonsMgr.get())
{
sc = E_UNEXPECTED;
return -1;
}
// Let SViewData be aware of the CMenuButtonsMgr.
pVD->SetMenuButtonsMgr(static_cast<CMenuButtonsMgr*>(m_spMenuButtonsMgr.get()));
CMainFrame* pFrame = AMCGetMainWnd();
sc = ScCheckPointers (pFrame, E_UNEXPECTED);
if (sc)
return -1;
ASSERT_KINDOF (CMainFrame, pFrame);
// Init the CMenuButtonsMgr.
sc = m_spMenuButtonsMgr->ScInit(pFrame, this);
if (sc)
return -1;
// Create the Standard toolbar UI.
pVD->m_spNodeManager->InitViewData(reinterpret_cast<LONG_PTR>(pVD));
ASSERT(pVD->m_spVerbSet != NULL);
AppendToSystemMenu (this, eMode_User_SDI);
RenderDockSites();
return 0;
}
void CChildFrame::RenderDockSites()
{
CRect clientRect;
GetClientRect(&clientRect);
CWnd* pWnd=GetWindow(GW_CHILD);
if(pWnd)
{
m_DockingManager.BeginLayout();
m_DockingManager.RenderDockSites(pWnd->m_hWnd, clientRect);
m_DockingManager.EndLayout();
}
}
bool CChildFrame::IsCustomizeViewEnabled()
{
bool fEnable = false;
CAMCDoc* pDoc = CAMCDoc::GetDocument();
if (pDoc != NULL)
{
fEnable = (AMCGetApp()->GetMode() == eMode_Author) ||
pDoc->AllowViewCustomization();
}
return (fEnable);
}
void CChildFrame::OnUpdateCustomizeView(CCmdUI* pCmdUI)
{
pCmdUI->Enable (IsCustomizeViewEnabled());
}
// Display Customize View dialog
// When a child window is maximized, then it becomes a CMainFrame so the handler is
// necessary here to process the Scope Pane command on the system menu
void CChildFrame::OnCustomizeView()
{
CAMCView* pView = GetAMCView();
if (pView != NULL)
{
INodeCallback* pCallback = pView->GetNodeCallback();
SViewData* pViewData = pView->GetViewData();
ASSERT (pCallback != NULL);
ASSERT (pViewData != NULL);
pCallback->OnCustomizeView (reinterpret_cast<LONG_PTR>(pViewData));
}
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnInitMenuPopup
*
* WM_INITMENUPOPUP handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
/*
* Bug 201113: don't allow child system menus in SDI mode
*/
if (bSysMenu && (AMCGetApp()->GetMode() == eMode_User_SDI))
{
SendMessage (WM_CANCELMODE);
return;
}
CMDIChildWnd::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);
/*
* CFrameWnd::OnInitMenuPopup doesn't do UI updates for system menus,
* so we have to do it here
*/
if (bSysMenu)
{
int nEnable = IsCustomizeViewEnabled() ? MF_ENABLED : MF_GRAYED;
pPopupMenu->EnableMenuItem (ID_CUSTOMIZE_VIEW, MF_BYCOMMAND | nEnable);
}
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnSize
*
* WM_SIZE handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnSize(UINT nType, int cx, int cy)
{
DECLARE_SC(sc, TEXT("CChildFrame::OnSize"));
// bypass CMDIChildWnd::OnSize so we won't get MFC's docking stuff
// (we still need to call Default so Windows' MDI stuff will work right)
CWnd::OnSize(nType, cx, cy);
if (nType != SIZE_MINIMIZED)
{
RenderDockSites();
CAMCView* pAMCView = GetAMCView();
ASSERT (pAMCView != NULL);
if (pAMCView)
pAMCView->AdjustTracker (cx, cy);
}
// update our parent frame - in case we are now maximized or not
CMDIFrameWnd* pwndMDIFrame = GetMDIFrame();
if (pwndMDIFrame)
pwndMDIFrame->OnUpdateFrameTitle(TRUE);
/*
* If we're moving to or from the minimized state, notify snap-ins.
* We don't need to send the notification if we're only creating a
* temporary view that will never be shown.
*/
if (m_fCurrentlyMinimized != (nType == SIZE_MINIMIZED) && m_fCreateVisible)
{
m_fCurrentlyMinimized = (nType == SIZE_MINIMIZED);
SendMinimizeNotification (m_fCurrentlyMinimized);
}
// send the size notification to the view.
if(GetAMCView())
{
sc = GetAMCView()->ScOnSize(nType, cx, cy);
if(sc)
return;
}
}
BOOL CChildFrame::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CMDIFrameWnd* pParentWnd, CCreateContext* pContext)
{
if (pParentWnd == NULL)
{
CWnd* pMainWnd = AfxGetThread()->m_pMainWnd;
ASSERT(pMainWnd != NULL);
ASSERT_KINDOF(CMDIFrameWnd, pMainWnd);
pParentWnd = (CMDIFrameWnd*)pMainWnd;
}
ASSERT(::IsWindow(pParentWnd->m_hWndMDIClient));
// first copy into a CREATESTRUCT for PreCreate
CREATESTRUCT cs;
cs.dwExStyle = 0L;
cs.lpszClass = lpszClassName;
cs.lpszName = lpszWindowName;
cs.style = dwStyle;
cs.x = rect.left;
cs.y = rect.top;
cs.cx = rect.right - rect.left;
cs.cy = rect.bottom - rect.top;
cs.hwndParent = pParentWnd->m_hWnd;
cs.hMenu = NULL;
cs.hInstance = AfxGetInstanceHandle();
cs.lpCreateParams = (LPVOID)pContext;
if (!PreCreateWindow(cs))
{
PostNcDestroy();
return FALSE;
}
// extended style must be zero for MDI Children (except under Win4)
// ASSERT(afxData.bWin4 || cs.dwExStyle == 0);
ASSERT(cs.hwndParent == pParentWnd->m_hWnd); // must not change
// now copy into a MDICREATESTRUCT for real create
MDICREATESTRUCT mcs;
mcs.szClass = cs.lpszClass;
mcs.szTitle = cs.lpszName;
mcs.hOwner = cs.hInstance;
mcs.x = cs.x;
mcs.y = cs.y;
mcs.cx = cs.cx;
mcs.cy = cs.cy;
mcs.style = cs.style & ~(WS_MAXIMIZE | WS_VISIBLE);
mcs.lParam = reinterpret_cast<LPARAM>(cs.lpCreateParams);
// create the window through the MDICLIENT window
AfxHookWindowCreate(this);
HWND hWnd = (HWND)::SendMessage(pParentWnd->m_hWndMDIClient,
WM_MDICREATE, 0, (LPARAM)&mcs);
if (!AfxUnhookWindowCreate())
PostNcDestroy(); // cleanup if MDICREATE fails too soon
if (hWnd == NULL)
return FALSE;
// special handling of visibility (always created invisible)
if (cs.style & WS_VISIBLE)
{
// place the window on top in z-order before showing it
::BringWindowToTop(hWnd);
// show it as specified
if (cs.style & WS_MINIMIZE)
ShowWindow(SW_SHOWMINIMIZED);
else if (cs.style & WS_MAXIMIZE)
ShowWindow(SW_SHOWMAXIMIZED);
else
ShowWindow(SW_SHOWNORMAL);
// make sure it is active (visibility == activation)
pParentWnd->MDIActivate(this);
// refresh MDI Window menu
::SendMessage(pParentWnd->m_hWndMDIClient, WM_MDIREFRESHMENU, 0, 0);
}
ASSERT(hWnd == m_hWnd);
return TRUE;
}
void CChildFrame::OnDestroy()
{
// NOTE - The un-hooking of the dock manager stops the rebar sending a height change
// when the rebar goes away.
m_DockingManager.RemoveAll();
m_fDestroyed = true;
CMDIChildWnd::OnDestroy();
}
void CChildFrame::OnMaximizeOrRestore(UINT nID)
{
ASSERT(nID == ID_MMC_MAXIMIZE || nID == ID_MMC_RESTORE);
WINDOWPLACEMENT wp;
wp.length = sizeof(wp);
GetWindowPlacement(&wp);
UINT newShowCmd = (nID == ID_MMC_MAXIMIZE) ? SW_SHOWMAXIMIZED : SW_SHOWNORMAL;
if (wp.showCmd != newShowCmd)
{
wp.showCmd = newShowCmd;
SetWindowPlacement(&wp);
}
}
void CChildFrame::OnClose()
{
CAMCDoc* pDoc = CAMCDoc::GetDocument();
ASSERT(pDoc != NULL);
if (pDoc)
{
int cViews = 0;
CAMCViewPosition pos = pDoc->GetFirstAMCViewPosition();
while (pos != NULL)
{
CAMCView* pView = pDoc->GetNextAMCView(pos);
if ((pView != NULL) && ++cViews >= 2)
break;
}
if (cViews == 1)
{
if (!CanCloseDoc())
return;
}
else
{
// if not closing last view, then give it
// a chance to clean up first.
// (if whole doc is closing CAMCDoc will handle
// closing all the views.)
CAMCView* pView = GetAMCView();
if (pView != NULL)
{
CAMCDoc* pAMCDoc = CAMCDoc::GetDocument();
/*
* Don't allow the user to close the last persisted view.
*/
if (pView->IsPersisted() &&
(pAMCDoc != NULL) &&
(pAMCDoc->GetNumberOfPersistedViews() == 1))
{
MMCMessageBox (IDS_CantCloseLastPersistableView);
return;
}
pView->CloseView();
}
}
}
CMDIChildWnd::OnClose();
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnUpdateFrameMenu
*
* WM_UPDATEFRAMEMENU handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnUpdateFrameMenu(BOOL bActivate, CWnd* pActivateWnd,
HMENU hMenuAlt)
{
ASSERT_VALID (this);
DECLARE_SC (sc, _T("CChildFrame::OnUpdateFrameMenu"));
// let the base class select the right menu
CMDIChildWnd::OnUpdateFrameMenu (bActivate, pActivateWnd, hMenuAlt);
// make sure the child has the WS_SYSMENU bit
// (it won't if it's created maximized)
ModifyStyle (0, WS_SYSMENU);
// by now, the right menu is selected; reflect it to the toolbar
CMainFrame* pFrame = static_cast<CMainFrame *>(GetParentFrame ());
ASSERT_KINDOF (CMainFrame, pFrame);
pFrame->NotifyMenuChanged ();
// Add the menubuttons only on activate, the CMenubar
// removes all menus during deactivate.
if (bActivate)
{
ASSERT(NULL != m_spMenuButtonsMgr.get());
if (NULL != m_spMenuButtonsMgr.get())
{
// Now add the menu buttons to main menu
sc = m_spMenuButtonsMgr->ScAddMenuButtonsToMainMenu();
}
}
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnGetIcon
*
* WM_GETICON handler for CChildFrame.
*
* NOTE: the control over the icon remains with the callee - it is responsible
* for releasing the resource. Coller should never release the returned
* handle
*--------------------------------------------------------------------------*/
LRESULT CChildFrame::OnGetIcon (WPARAM wParam, LPARAM lParam)
{
CAMCDoc* pDoc = CAMCDoc::GetDocument();
/*
* use the custom icon if we have one
*/
if ((pDoc != NULL) && pDoc->HasCustomIcon())
return ((LRESULT) pDoc->GetCustomIcon ((wParam == ICON_BIG)));
/*
* no custom icon, use the default icon
*/
const int cxIcon = GetSystemMetrics ((wParam == ICON_BIG) ? SM_CXICON : SM_CXSMICON);
const int cyIcon = GetSystemMetrics ((wParam == ICON_BIG) ? SM_CYICON : SM_CYSMICON);
// use cached copy - it never changes
// do not delete this ever - since we only have one copy,
// we do not leak. releassing is expensive and does not pay off
static HICON s_hMMCIcon = (HICON)::LoadImage (AfxGetResourceHandle(),
MAKEINTRESOURCE (IDR_AMCTYPE),
IMAGE_ICON, cxIcon, cyIcon, 0);
return (LRESULT)s_hMMCIcon;
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnSysCommand
*
* WM_SYSCOMMAND handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnSysCommand(UINT nID, LPARAM lParam)
{
switch (nID)
{
case ID_CUSTOMIZE_VIEW:
OnCustomizeView();
break;
case SC_CLOSE:
{
// windows bug#470429(9/24/2001)
// do extra check only if it is worth keeping the window
if ( !m_fEmptyAMCView )
{
// eat Ctrl+F4 in SDI simulation mode...
if (AMCGetApp()->GetMode() == eMode_User_SDI)
break;
// ...or if Close is disabled or doesn't exist on the system menu
CMenu* pSysMenu = GetSystemMenu (FALSE);
UINT nCloseState = pSysMenu->GetMenuState (SC_CLOSE, MF_BYCOMMAND);
if ((nCloseState == 0xFFFFFFFF) ||
(nCloseState & (MF_GRAYED | MF_DISABLED)))
break;
}
// all systems go, let MDI have it
CMDIChildWnd::OnSysCommand(nID, lParam);
break;
}
case SC_NEXTWINDOW:
case SC_PREVWINDOW:
// eat Ctrl+(Shift+)Tab and Ctrl+(Shift+)F6 in SDI simulation mode
if (AMCGetApp()->GetMode() != eMode_User_SDI)
CMDIChildWnd::OnSysCommand(nID, lParam);
break;
default:
CMDIChildWnd::OnSysCommand(nID, lParam);
break;
}
}
/*+-------------------------------------------------------------------------*
* CChildFrame::GetDefaultAccelerator
*
*
*--------------------------------------------------------------------------*/
HACCEL CChildFrame::GetDefaultAccelerator()
{
// use document specific accelerator table ONLY
// Dont use CFrameWnd::m_hAccel, because we don't base accelerators
// on document type but rather on mode. This is taken care of
// in CAMCDoc.
return (NULL);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnSetMessageString
*
* WM_SETMESSAGESTRING handler for CChildFrame.
*--------------------------------------------------------------------------*/
LRESULT CChildFrame::OnSetMessageString(WPARAM wParam, LPARAM lParam)
{
/*
* if this we're going to set the idle message string and we've
* been given a custom status line string, use that one instead
*/
if ((wParam == AFX_IDS_IDLEMESSAGE) && !m_strStatusText.IsEmpty())
{
ASSERT (lParam == 0);
wParam = 0;
lParam = (LPARAM)(LPCTSTR) m_strStatusText;
}
// sometimes we'll get a WM_SETMESSAGESTRING after being destroyed,
// don't pass it through or we'll crash inside the status bar code
if (m_fDestroyed)
return (0);
return (CMDIChildWnd::OnSetMessageString (wParam, lParam));
}
void CChildFrame::ToggleStatusBar ()
{
m_StatusDockSite.Toggle();
RenderDockSites();
if (m_StatusDockSite.IsVisible())
UpdateStatusText ();
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnMDIActivate
*
* WM_MDIACTIVATE handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd)
{
DECLARE_SC (sc, _T("CChildFrame::OnMDIActivate"));
SetChildFrameActive(bActivate);
CMDIChildWnd::OnMDIActivate(bActivate, pActivateWnd, pDeactivateWnd);
sc = ScCheckPointers(m_pAMCView, E_UNEXPECTED);
if (sc)
return;
if (bActivate)
{
// If the window being de-activated is not of childframe type then this
// is the first active view (childframe).
bool bFirstActiveView = pDeactivateWnd ? (FALSE == pDeactivateWnd->IsKindOf (RUNTIME_CLASS (CChildFrame)))
: true;
sc = m_pAMCView->ScFireEvent(CAMCViewObserver::ScOnActivateView, m_pAMCView, bFirstActiveView);
// if activation changes - need to set frame to dirty
CAMCDoc* pDoc = CAMCDoc::GetDocument ();
if (pDoc == NULL)
(sc = E_UNEXPECTED).TraceAndClear();
else
{
pDoc->SetFrameModifiedFlag (true);
}
}
else
{
// If the window being activated is not of childframe type then this is
// the last active view (childframe).
bool bLastActiveView = pActivateWnd ? (FALSE == pActivateWnd->IsKindOf (RUNTIME_CLASS (CChildFrame)))
: true;
sc = m_pAMCView->ScFireEvent(CAMCViewObserver::ScOnDeactivateView, m_pAMCView, bLastActiveView);
}
if (sc)
return;
/*
* Notify snap-ins of an activation change
*/
NotifyCallback (NCLBK_ACTIVATE, bActivate, 0);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::SendMinimizeNotification
*
*
*--------------------------------------------------------------------------*/
void CChildFrame::SendMinimizeNotification (bool fMinimized) const
{
if(m_pAMCView != NULL)
m_pAMCView->ScOnMinimize(m_fCurrentlyMinimized);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::NotifyCallback
*
*
*--------------------------------------------------------------------------*/
HRESULT CChildFrame::NotifyCallback (
NCLBK_NOTIFY_TYPE event,
LONG_PTR arg,
LPARAM param) const
{
if (m_pAMCView == NULL)
return (E_FAIL);
HNODE hNode = m_pAMCView->GetSelectedNode();
if (hNode == NULL)
return (E_FAIL);
INodeCallback* pNodeCallback = m_pAMCView->GetNodeCallback();
if (pNodeCallback == NULL)
return (E_FAIL);
return (pNodeCallback->Notify (hNode, event, arg, param));
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnNcPaint
*
* WM_NCPAINT handler for CChildFrame.
*--------------------------------------------------------------------------*/
void CChildFrame::OnNcPaint()
{
Default();
DrawFrameCaption (this, m_fCurrentlyActive);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnNcActivate
*
* WM_NCACTIVATE handler for CChildFrame.
*--------------------------------------------------------------------------*/
BOOL CChildFrame::OnNcActivate(BOOL bActive)
{
BOOL rc = CMDIChildWnd::OnNcActivate(bActive);
m_fCurrentlyActive = bActive;
DrawFrameCaption (this, m_fCurrentlyActive);
return (rc);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::OnSetText
*
* WM_SETTEXT handler for CChildFrame.
*--------------------------------------------------------------------------*/
LRESULT CChildFrame::OnSetText (WPARAM wParam, LPARAM lParam)
{
LRESULT rc = Default();
DrawFrameCaption (this, m_fCurrentlyActive);
return (rc);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::ActivateFrame
*
*
*--------------------------------------------------------------------------*/
void CChildFrame::ActivateFrame(int nCmdShow /*= -1*/)
{
if ((nCmdShow == -1) && !m_fCreateVisible)
nCmdShow = SW_SHOWNOACTIVATE;
/*
* When this flag [m_fCreateVisible] is set, the frame will show itself with the
* SW_SHOWMINNOACTIVE flag instead of the default flag. Doing this will
* avoid the side effect of restoring the currently active child frame
* if it is maximized at the time the new frame is created invisibly.
*/
// The SW_SHOWMINNOACTIVE was changed to SW_SHOWNOACTIVATE.
// It does preserve the active window from mentioned side effect,
// plus it also allows scripts (using Object Moded) to create invisible views,
// position and then show them as normal (not minimized) windows,
// thus providing same result as creating visible and then hiding the view.
// While minimized window must be restored first in order to change their position.
CMDIChildWnd::ActivateFrame (nCmdShow);
}
/*+-------------------------------------------------------------------------*
* CChildFrame::SetCreateVisible
*
*
*--------------------------------------------------------------------------*/
bool CChildFrame::SetCreateVisible (bool fCreateVisible)
{
bool fOldState = m_fCreateVisible;
m_fCreateVisible = fCreateVisible;
return (fOldState);
}