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159 lines
5.3 KiB
159 lines
5.3 KiB
//=--------------------------------------------------------------------------=
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// Globals.H
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//=--------------------------------------------------------------------------=
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// Copyright 1995 Microsoft Corporation. All Rights Reserved.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//=--------------------------------------------------------------------------=
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//
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// contains externs and stuff for Global variables, etc ..
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//
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#ifndef _GLOBALS_H_
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// the library that we are
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//
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extern const CLSID *g_pLibid;
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//=--------------------------------------------------------------------------=
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// support for licensing
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//
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extern BOOL g_fMachineHasLicense;
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extern BOOL g_fCheckedForLicense;
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extern const BOOL g_fUseRuntimeLicInCompositeCtl;
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//=--------------------------------------------------------------------------=
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// does our server have a type library?
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//
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extern BOOL g_fServerHasTypeLibrary;
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//=--------------------------------------------------------------------------=
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// our instance handle, and various pieces of information interesting to
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// localization
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//
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extern HINSTANCE g_hInstance;
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extern const VARIANT_BOOL g_fSatelliteLocalization;
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#ifdef MDAC_BUILD
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extern VARIANT_BOOL g_fSatelliteLangExtension;
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#endif
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extern VARIANT_BOOL g_fHaveLocale;
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extern LCID g_lcidLocale;
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//=--------------------------------------------------------------------------=
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// apartment threading support.
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//
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extern CRITICAL_SECTION g_CriticalSection;
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//=--------------------------------------------------------------------------=
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// critical section for our heap memory leak detection
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//
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extern CRITICAL_SECTION g_csHeap;
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extern BOOL g_fInitCrit;
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extern BOOL g_flagConstructorAlloc;
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//=--------------------------------------------------------------------------=
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// our global memory allocator and global memory pool
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//
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extern HANDLE g_hHeap;
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//=--------------------------------------------------------------------------=
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// global parking window for parenting various things.
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//
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extern HWND g_hwndParking;
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//=--------------------------------------------------------------------------=
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// system information
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//
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extern BOOL g_fSysWin95; // we're under Win95 system, not just NT SUR
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extern BOOL g_fSysWinNT; // we're under some form of Windows NT
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extern BOOL g_fSysWin95Shell; // we're under Win95 or Windows NT SUR { > 3/51)
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extern BOOL g_fDBCSEnabled; // system is DBCS enabled
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//Vegas 21279 - joejo
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//=--------------------------------------------------------------------------=
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// OleAut Library Handle
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//
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#ifdef MDAC_BUILD
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extern HINSTANCE g_hOleAutHandle;
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#else
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extern HANDLE g_hOleAutHandle;
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#endif
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//Vegas 21279 - joejo
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//=-------------------------------------------------------------------------------
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// Control Debug Switch implementation
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//=-------------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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// The following macros allow you declare global BOOL variables that are only
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// included in the debug build (they map to FALSE in the retail build).
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// These boolean switches are automatically persisted (in %WINDIR%\ctlswtch.ini)
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// and a console app (ctlswtch.exe) is used to turn on/off the switches.
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// All switches must be initialized. This can be done in the InitializeLibrary()
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// routine of each control. All switches are initialized to FALSE using the
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// INIT_SWITCH macro, and to TRUE using the INIT_SWITCH_TRUE macro.
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//
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//
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// To declare a switch (global scope), define and intialize the switch e.g.
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//
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//
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// DEFINE_SWITCH(fContainer);
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//
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// AND,
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//
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// INIT_SWITCH(fContainer);
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//
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//
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// To test whether a switch is currently set (TRUE), use FSWITCH, e.g.
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//
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// if (FSWITCH(fContainer))
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// *ppv = (IOleContainer*)this;
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//
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//
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// To reference a switch declared in another file, use EXTERN_SWITCH, e.g.
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//
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// EXTERN_SWITCH(fContainer);
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//
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// AND
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//
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// INIT_SWITCH(fContainer);
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//---------------------------------------------------------------------------
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#if DEBUG
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// private implementation; use SWITCH macros below to declare and use
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class CtlSwitch {
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public:
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void InitSwitch(char * pszName);
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BOOL m_fSet; // TRUE if switch is enabled
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char * m_pszName; // name of the switch
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CtlSwitch* m_pctlswNext; // next switch in global list
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static CtlSwitch* g_pctlswFirst; // head of global list
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};
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#define DEFINE_SWITCH(NAME) CtlSwitch g_Switch_ ## NAME;
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#define INIT_SWITCH(NAME) g_Switch_ ## NAME . InitSwitch(#NAME);
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#define EXTERN_SWITCH(NAME) extern CtlSwitch g_Switch_ ## NAME;
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#define INIT_SWITCH_TRUE(NAME) g_Switch_ ## NAME . InitSwitch(#NAME); g_Switch_ ## NAME . m_fSet = TRUE;
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#define FSWITCH(NAME) (g_Switch_ ## NAME . m_fSet)
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#else //DEBUG
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#define DEFINE_SWITCH(NAME)
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#define INIT_SWITCH(NAME)
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#define EXTERN_SWITCH(NAME)
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#define INIT_SWITCH_TRUE(NAME)
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#define FSWITCH(NAME) FALSE
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#endif //DEBUG
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#define _GLOBALS_H_
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#endif // _GLOBALS_H_
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