Leaked source code of windows server 2003
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000 Microsoft Corporation
//
// Module Name:
// CBaseClusterCleanup.h
//
// Description:
// Header file for CBaseClusterCleanup class.
//
// The CBaseClusterCleanup class is a class that encapsulates the
// cleanup of a node after it has been evicted from a cluster.
//
// Implementation Files:
// CBaseClusterCleanup.cpp
//
// Maintained By:
// Vij Vasu (Vvasu) 29-APR-2000
//
//////////////////////////////////////////////////////////////////////////////
// Make sure that this file is included only once per compile path.
#pragma once
//////////////////////////////////////////////////////////////////////////
// Include Files
//////////////////////////////////////////////////////////////////////////
// For the base class of this class.
#include "CBaseClusterAction.h"
// For the CStr class.
#include "CStr.h"
//////////////////////////////////////////////////////////////////////////////
//++
//
// class CBaseClusterCleanup
//
// Description:
// The CBaseClusterCleanup class is a class that encapsulates the
// cleanup of a node after it has been evicted from a cluster.
//
//--
//////////////////////////////////////////////////////////////////////////////
class CBaseClusterCleanup : public CBaseClusterAction
{
public:
//////////////////////////////////////////////////////////////////////////
// Constructors and destructors
//////////////////////////////////////////////////////////////////////////
// Constructor.
CBaseClusterCleanup(
CBCAInterface * pbcaiInterfaceIn
);
// Default destructor.
~CBaseClusterCleanup() throw();
//////////////////////////////////////////////////////////////////////////
// Public member functions
//////////////////////////////////////////////////////////////////////////
// Cleanup this node.
void
Commit();
// Rolling back a cleanup operation.
void
Rollback();
// Returns the number of progress messages that this action will send.
UINT
UiGetMaxProgressTicks() const throw()
{
return BaseClass::UiGetMaxProgressTicks();
}
private:
//////////////////////////////////////////////////////////////////////////
// Private types
//////////////////////////////////////////////////////////////////////////
typedef CBaseClusterAction BaseClass;
//////////////////////////////////////////////////////////////////////////
// Private data
//////////////////////////////////////////////////////////////////////////
}; //*** class CBaseClusterCleanup