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54 lines
963 B
54 lines
963 B
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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smbea.h
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Abstract:
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This module defines the prototypes for various functions which aid in the conversion
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from NT's EA format to the OS21.2 style and vice versa.
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Revision History:
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Joe Linn [JoeLinn] 17-April-1996 Lifted these from the rdr1
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--*/
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#ifndef _SMBEA_H_
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#define _SMBEA_H_
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VOID
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MRxSmbNtGeaListToOs2 (
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IN PFILE_GET_EA_INFORMATION NtGetEaList,
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IN ULONG GeaListLength,
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IN PGEALIST GeaList
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);
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PGEA
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MRxSmbNtGetEaToOs2 (
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OUT PGEA Gea,
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IN PFILE_GET_EA_INFORMATION NtGetEa
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);
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ULONG
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MRxSmbNtFullEaSizeToOs2 (
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IN PFILE_FULL_EA_INFORMATION NtFullEa
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);
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VOID
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MRxSmbNtFullListToOs2 (
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IN PFILE_FULL_EA_INFORMATION NtEaList,
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IN PFEALIST FeaList
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);
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PVOID
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MRxSmbNtFullEaToOs2 (
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OUT PFEA Fea,
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IN PFILE_FULL_EA_INFORMATION NtFullEa
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);
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#endif // _SMBEA_H_
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