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499 lines
18 KiB
499 lines
18 KiB
/****************************************************************************
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* SPHash.h
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* This is modified from sr/include/hash_n.h to minimize dependencies on
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* application specific headers.
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*
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* Owner: bohsu
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* Copyright ©2000 Microsoft Corporation All Rights Reserved.
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*****************************************************************************/
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#pragma once
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#endif
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//--- Includes --------------------------------------------------------------
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#include <windows.h>
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#include <math.h>
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#include <crtdbg.h>
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#ifdef _DEBUG
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#include <stdio.h>
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#endif _DEBUG
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//--- Forward and External Declarations -------------------------------------
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//--- TypeDef and Enumeration Declarations ----------------------------------
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//--- Constants -------------------------------------------------------------
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//--- Class, Struct and Union Definitions -----------------------------------
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/***********************************************************************
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* CSPHash Class
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* This is a templated hash table class. Note that the base CSPHash class
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* does not allocate or free the Keys and Values. To define a hash class
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* that manages its Keys and Values, derive a subclass an overload Add()
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* and ...
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*****************************************************************bohsu*/
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template<class KEY, class VALUE>
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class CSPHash
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{
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public:
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// Constructor
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CSPHash(
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VALUE ValueNIL = NULL, // Value representing NIL
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UINT32 uInitialSize = 0); // Initial hash table size
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// Destructor
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virtual ~CSPHash();
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// Returns number of (Key, Value) entries used in the hash table.
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inline UINT32 GetNumEntries(void) const { return m_uNumEntriesUsed; }
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// Returns the next entry starting at the given index. Set puIndex = 0 for the first entry.
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VALUE GetNextEntry(
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UINT32 *puIndex, // Index to start looking for the next entry
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KEY *pKey = NULL) const; // [out] Key of the next entry found
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// Resets the content hash table.
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virtual void Reset(void);
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// Adds a (Key, Value) entry to the hash table.
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HRESULT Add(
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KEY Key, // Key to add
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VALUE Val); // Value associated with the Key
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// Lookup a Value based on the Key. If not found, ValueNIL is returned.
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VALUE Lookup(
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KEY Key) const; // Key to lookup
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#ifdef _DEBUG
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// Dumps the hash table statistics to file handle.
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void DumpStat(
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FILE *hFile = NULL, // Output file handle. NULL -> DebugWindow
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const char *strHeader = NULL) const; // Trace header
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#endif _DEBUG
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protected:
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// Data structure containing (Key, Value) pair
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struct ENTRY
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{
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KEY Key;
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VALUE Value;
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};
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// Find the index corresponding to the given Key.
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int FindIndex(
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KEY Key) const; // Key to search for
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static UINT32 NextPrime(UINT32 Val);
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protected:
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//---------------------------------------------------------------
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//--- The following functions can be overloaded by subclasses ---
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//---------------------------------------------------------------
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// If Destroy*() is overloaded, you MUST overload the destructor with:
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// virtual ~CSPDerivedHash() { Reset(); }
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// Calling Reset() in the base class destructor has no effect because
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// the derived subclass will have been destroyed already by the time it
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// gets to the base class destructor. Thus, the correct DestroyKey() and
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// DestroyValue() will never be called.
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// Hash function mapping the Key to a UINT32 index.
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virtual UINT32 HashKey(KEY Key) const { return (UINT32)Key; }
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// Compare if two Keys are equal.
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virtual bool AreKeysEqual(KEY Key1, KEY Key2) const { return Key1 == Key2; }
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// Hash function used to determine the skip count.
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virtual UINT32 HashKey2(KEY Key) const { return 1; }
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// Overload if a deep copy of the Key needs to be made in Add().
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virtual KEY CopyKey(KEY Key) const { return Key; }
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// Overload if a deep copy of the Key needs to be made in Add().
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virtual VALUE CopyValue(VALUE Value) const { return Value; }
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// Overload if the Key needs to be destroyed.
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virtual void DestroyKey(KEY Key) const { }
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// Overload if the Value needs to be destroyed.
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virtual void DestroyValue(VALUE Value) const { }
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//------------------------
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//--- Member Variables ---
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//------------------------
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protected:
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ENTRY *m_aTable; // Hash table containing (Key, Value) pairs
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VALUE m_ValueNIL; // Value representing NIL
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UINT32 m_uNumEntries; // Current size of hash table
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UINT32 m_uNumEntriesInit; // Initial size of hash table
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UINT32 m_uNumEntriesUsed; // Current number of entries used in hash table
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#ifdef _DEBUG
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UINT32 m_uAccess; // Number of times a Key is looked up
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UINT32 m_uSearch; // Number of times a entry in the table is searched
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UINT32 m_uRegrow; // Number of times the hash table regrew
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#endif _DEBUG
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};
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/***********************************************************************
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* CSPStringHashW Class
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* CSPStringHashW is a hash of UNICODE strings to VALUEs. The UNICODE string
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* is treated as a constant. It is neither copied during Add() nor deleted
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* during destructor. Likewise, VALUE is treated as a simple data type and
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* is neither copied nor destroyed. If the application wants the class to
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* manage its own copy of the string key or VALUE, derive a subclass and
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* overload Copy*() and/or Destroy().
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*****************************************************************bohsu*/
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template<class VALUE> class CSPStringHashW : public CSPHash<const WCHAR *, VALUE>
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{
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protected:
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UINT32 StringHashW(const WCHAR *wcsKey, UINT32 uPrime) const
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{
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UINT32 uHashIndex = 0;
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for(const WCHAR *pwch = wcsKey; *pwch != NULL; pwch++)
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uHashIndex = uHashIndex * uPrime + *pwch;
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return uHashIndex;
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}
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//--- Overloaded functions ---
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protected:
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virtual UINT32 HashKey(const WCHAR* wcsKey) const { return StringHashW(wcsKey, 65599); }
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virtual UINT32 HashKey2(const WCHAR* wcsKey) const { return StringHashW(wcsKey, 257); }
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virtual bool AreKeysEqual(const WCHAR* wcsKey1, const WCHAR* wcsKey2) const
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{
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return wcscmp(wcsKey1, wcsKey2) == 0;
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}
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};
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/***********************************************************************
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* CSPGUIDHash Class
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* CSPGUIDHash is a hash of GUIDs to VALUEs. The GUID pointer is treated
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* as a constant. It is neither copied during Add() nor deleted
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* during destructor. Likewise, VALUE is treated as a simple data type and
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* is neither copied nor destroyed. If the application wants the class to
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* manage its own copy of the GUID key or VALUE, derive a subclass and
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* overload Copy*() and/or Destroy().
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*****************************************************************bohsu*/
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template<class VALUE> class CSPGUIDHash : public CSPHash<const GUID *, VALUE>
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{
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//--- Overloaded functions ---
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protected:
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virtual UINT32 HashKey(const GUID *pguidKey) const { return pguidKey->Data1; }
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virtual UINT32 HashKey2(const GUID *pguidKey) const { return pguidKey->Data2; }
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virtual bool AreKeysEqual(const GUID *pguidKey1, const GUID *pguidKey2) const
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{
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// It is annoying that operator== for GUIDs return int (BOOL) instead of bool.
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return (*pguidKey1 == *pguidKey2) != 0;
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}
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};
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//--- Function Declarations -------------------------------------------------
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//--- Inline Function Definitions -------------------------------------------
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/**********************************************************************
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* CSPHash::CSPHash *
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*------------------*
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* Description:
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* Constructor.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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CSPHash<KEY, VALUE>::CSPHash(
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VALUE ValueNIL, // Value representing NIL
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UINT32 uInitialSize) // Initial hash table size
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{
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m_ValueNIL = ValueNIL;
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m_aTable = 0;
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m_uNumEntries = 0;
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m_uNumEntriesInit = uInitialSize; // Estimated final number of entries to be stored.
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m_uNumEntriesUsed = 0;
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#ifdef _DEBUG
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m_uAccess = 0;
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m_uSearch = 0;
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m_uRegrow = 0;
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#endif _DEBUG
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}
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/**********************************************************************
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* CSPHash::~CSPHash *
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*-------------------*
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* Description:
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* Destructor. This does not free KEY and VALUE.
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* If Destroy*() is overloaded, call Reset() in the subclass destructor.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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CSPHash<KEY, VALUE>::~CSPHash()
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{
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delete [] m_aTable;
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}
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/**********************************************************************
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* CSPHash::GetNextEntry *
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*-----------------------*
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* Description:
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* Returns the next entry starting at the given index. Set puIndex = 0 for the first entry.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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VALUE CSPHash<KEY, VALUE>::GetNextEntry(
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UINT32 *puIndex, // Index to start looking for the next entry
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KEY *pKey) const // [out] Key of the next entry found
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{
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while (*puIndex < m_uNumEntries)
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{
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if (m_aTable[*puIndex].Value != m_ValueNIL)
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{
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if(pKey) *pKey = m_aTable[*puIndex].Key;
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return m_aTable[(*puIndex)++].Value;
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}
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++*puIndex;
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}
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return m_ValueNIL;
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}
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/**********************************************************************
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* CSPHash::Reset *
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*----------------*
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* Description:
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* Resets the content hash table.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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void CSPHash<KEY, VALUE>::Reset()
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{
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for (UINT32 i=0; i < m_uNumEntries; i++)
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{
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if(m_aTable[i].Value != m_ValueNIL)
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{
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DestroyKey(m_aTable[i].Key);
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DestroyValue(m_aTable[i].Value);
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m_aTable[i].Value = m_ValueNIL;
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}
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}
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m_uNumEntriesUsed = 0;
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#ifdef _DEBUG
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m_uAccess = m_uSearch = m_uRegrow = 0;
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#endif _DEBUG
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}
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/**********************************************************************
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* CSPHash::Add *
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*--------------*
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* Description:
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* Adds a (Key, Value) entry to the hash table.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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HRESULT CSPHash<KEY, VALUE>::Add(
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KEY Key, // Key to add
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VALUE Val) // Value associated with the Key
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{
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int ientry;
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// Implementation uses Val==m_ValueNIL to detect empty entries.
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_ASSERTE(Val != m_ValueNIL);
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// Grow if allowed and we're more than half full.
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// (Also handles initial alloc)
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if (m_uNumEntriesUsed * 2 >= m_uNumEntries)
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{
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/* half-full, too crowded ==> regrow */
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ENTRY * oldtable = m_aTable;
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UINT32 oldentry = m_uNumEntries;
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UINT32 prime = NextPrime(max(m_uNumEntriesUsed * 3 + 17, m_uNumEntriesInit));
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#ifdef _DEBUG
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m_uRegrow++;
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#endif _DEBUG
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// Alloc new table.
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m_aTable = new ENTRY[prime];
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if (m_aTable == NULL)
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{
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m_aTable = oldtable;
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return E_OUTOFMEMORY;
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}
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for (UINT32 i=0; i < prime; i++)
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{
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m_aTable[i].Value = m_ValueNIL;
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}
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m_uNumEntries = prime;
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for (i = 0; i < oldentry; i++)
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{
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if (oldtable[i].Value != m_ValueNIL)
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{
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ientry = FindIndex(oldtable[i].Key);
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_ASSERTE(ientry >= 0 && m_aTable[ientry].Value == m_ValueNIL);
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m_aTable[ientry] = oldtable[i];
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}
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}
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delete [] oldtable;
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}
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// Find out where this element should end up.
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ientry = FindIndex(Key);
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if (ientry < 0)
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return E_FAIL; // Too full
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if (m_aTable[ientry].Value == m_ValueNIL)
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{
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// Not already there. Add it.
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m_aTable[ientry].Key = CopyKey(Key);
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m_aTable[ientry].Value = CopyValue(Val);
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m_uNumEntriesUsed++;
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}
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else
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{
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return S_FALSE; // It was already there.
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}
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return S_OK;
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}
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/**********************************************************************
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* CSPHash::Lookup *
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*-----------------*
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* Description:
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* Lookup a Value based on the Key. If not found, ValueNIL is returned.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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VALUE CSPHash<KEY, VALUE>::Lookup(
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KEY Key) const // Key to lookup
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{
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int ientry = FindIndex(Key);
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if (ientry < 0)
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return m_ValueNIL;
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return m_aTable[ientry].Value;
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}
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#ifdef _DEBUG
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/**********************************************************************
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* CSPHash::DumpStat *
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*-------------------*
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* Description:
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* Dumps the hash table statistics to file handle.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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void CSPHash<KEY, VALUE>::DumpStat(
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FILE *hFile, // Output file handle.
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const char *strHeader) const // Trace header
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{
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if(hFile == NULL)
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{
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char buf[100];
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sprintf(buf, "(%s) hash statistics:\n", strHeader ? strHeader : "");
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OutputDebugString(buf);
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sprintf(buf, "load=%d/%d = %.3g, regrow = %d\n", m_uNumEntriesUsed, m_uNumEntries,
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(m_uNumEntries == 0) ? 0 : (float)m_uNumEntriesUsed/(float)m_uNumEntries, m_uRegrow);
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OutputDebugString(buf);
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sprintf(buf, "access %d/%d = %g\n\n", m_uSearch, m_uAccess,
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(m_uAccess == 0) ? 0 :
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(float) m_uSearch / (float) m_uAccess);
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OutputDebugString(buf);
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}
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else
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{
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fprintf(hFile, "(%s) hash statistics:\n", strHeader ? strHeader : "");
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fprintf(hFile, "load=%d/%d = %.3g, regrow = %d\n", m_uNumEntriesUsed, m_uNumEntries,
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(m_uNumEntries == 0) ? 0 : (float)m_uNumEntriesUsed/(float)m_uNumEntries, m_uRegrow);
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fprintf(hFile, "access %d/%d = %g\n\n", m_uSearch, m_uAccess,
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(m_uAccess == 0) ? 0 :
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(float) m_uSearch / (float) m_uAccess);
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}
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}
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#endif _DEBUG
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/**********************************************************************
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* CSPHash::FindIndex *
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*--------------------*
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* Description:
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* Find the index corresponding to the given Key.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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int CSPHash<KEY, VALUE>::FindIndex(
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KEY Key) const
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{
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#ifdef _DEBUG
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// Hack: Violate const declaration for statistics member variables
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const_cast<CSPHash *>(this)->m_uAccess++;
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#endif _DEBUG
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if (m_uNumEntries == 0)
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return -1;
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UINT32 start = HashKey(Key) % m_uNumEntries;
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UINT32 index = start;
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UINT32 skip = 0;
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do
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{
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#ifdef _DEBUG
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// Hack: Violate const declaration for statistics member variables
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const_cast<CSPHash *>(this)->m_uSearch++;
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#endif _DEBUG
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// Not in table; return index where it should be placed.
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if (m_aTable[index].Value == m_ValueNIL)
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return index;
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if (AreKeysEqual(m_aTable[index].Key, Key))
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return index;
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if (skip == 0)
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{
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skip = HashKey2(Key);
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// Limit skip amount to non-zero and less than hash table size.
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// Since m_uNumEntries is prime, they are relatively prime and so we're guaranteed
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// to visit every bucket.
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if (m_uNumEntries > 1)
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skip = skip % (m_uNumEntries - 1) + 1;
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}
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index += skip;
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if (index >= m_uNumEntries)
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index -= m_uNumEntries;
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} while (index != start);
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_ASSERTE(m_uNumEntriesUsed == m_uNumEntries);
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return -1; /* all full and not found */
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}
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/**********************************************************************
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* CSPHash::NextPrime *
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*--------------------*
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* Description:
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* Return a prime number greater than or equal to Val.
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* If overflow occurs, return 0.
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*
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* To Do: This function can be optimized significantly.
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****************************************************************bohsu*/
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template<class KEY, class VALUE>
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UINT32 CSPHash<KEY, VALUE>::NextPrime(UINT32 Val)
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{
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UINT32 maxFactor;
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UINT32 i;
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if (Val < 2) return 2; // the smallest prime number
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while(Val < 0xFFFFFFFF)
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{
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maxFactor = (UINT32) sqrt ((double) Val); // Is Val a prime number?
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for (i = 2; i <= maxFactor; i++) // Is i a factor of Val?
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if (Val % i == 0) break;
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if (i > maxFactor) return (Val);
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Val++;
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};
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return 0;
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}
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