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68 lines
1.7 KiB
68 lines
1.7 KiB
TARGETNAME = ieakeng
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!include ..\common.inc
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SOURCES_USED = \
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$(SOURCES_USED) \
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..\common.inc
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#----- Strandard goo -----
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TARGETTYPE = DYNLINK
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TARGETEXT = dll
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DLLBASE = 0x61000000
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DLLENTRY = DllMain
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CHICAGO_PRODUCT = 1
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#VERIFY_LC=1
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LC_PATH=$(PROJECT_ROOT)\lcinf
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INCLUDES = \
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$(INCLUDES); \
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$(SECURITY_INC); \
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$(DS_INC_PATH)\crypto;
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#----- C/C++ source files (like you didn't know) -----
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SOURCES = \
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ieakeng.cpp \
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desktop.cpp \
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toolbar.cpp \
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mccphtt.cpp \
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seccerts.cpp \
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seczones.cpp \
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oe.cpp \
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dlgprocs.cpp \
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urls.cpp \
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btoolbar.cpp \
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favsproc.cpp \
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connset.cpp \
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programs.cpp \
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adm.cpp \
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version.cpp \
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utils.cpp \
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convert.cpp \
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ieakeng.rc
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#----- Libraries -----
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USE_MSVCRT = 1
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# (andrewgu) shfolder.lib is included before shell32.dll so linker picks up SHGetFolderPath
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# from shfolder.lib. this way it works cross-platform.
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TARGETLIBS = \
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$(TARGETLIBS) \
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$(SDK_LIB_PATH)\advpack.lib \
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$(SDK_LIB_PATH)\urlmon.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\version.lib \
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$(SDK_LIB_PATH)\wininet.lib \
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$(SDK_LIB_PATH)\shfolder.lib \
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$(SDK_LIB_PATH)\shell32.lib \
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$(SDK_LIB_PATH)\comctl32.lib \
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$(SDK_LIB_PATH)\comdlg32.lib \
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$(SDK_LIB_PATH)\inseng.lib \
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$(SDK_LIB_PATH)\vccomsup.lib \
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$(IEAK_UTIL_PATHW)\$(O)\ieakutil.lib \
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$(IEAK_ADMPARSE_PATH)\$(O)\admparse.lib
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