Leaked source code of windows server 2003
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TARGETNAME = ieakeng
!include ..\common.inc
SOURCES_USED = \
$(SOURCES_USED) \
..\common.inc
#----- Strandard goo -----
TARGETTYPE = DYNLINK
TARGETEXT = dll
DLLBASE = 0x61000000
DLLENTRY = DllMain
CHICAGO_PRODUCT = 1
#VERIFY_LC=1
LC_PATH=$(PROJECT_ROOT)\lcinf
INCLUDES = \
$(INCLUDES); \
$(SECURITY_INC); \
$(DS_INC_PATH)\crypto;
#----- C/C++ source files (like you didn't know) -----
SOURCES = \
ieakeng.cpp \
desktop.cpp \
toolbar.cpp \
mccphtt.cpp \
seccerts.cpp \
seczones.cpp \
oe.cpp \
dlgprocs.cpp \
urls.cpp \
btoolbar.cpp \
favsproc.cpp \
connset.cpp \
programs.cpp \
adm.cpp \
version.cpp \
utils.cpp \
convert.cpp \
ieakeng.rc
#----- Libraries -----
USE_MSVCRT = 1
# (andrewgu) shfolder.lib is included before shell32.dll so linker picks up SHGetFolderPath
# from shfolder.lib. this way it works cross-platform.
TARGETLIBS = \
$(TARGETLIBS) \
$(SDK_LIB_PATH)\advpack.lib \
$(SDK_LIB_PATH)\urlmon.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\version.lib \
$(SDK_LIB_PATH)\wininet.lib \
$(SDK_LIB_PATH)\shfolder.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\inseng.lib \
$(SDK_LIB_PATH)\vccomsup.lib \
$(IEAK_UTIL_PATHW)\$(O)\ieakutil.lib \
$(IEAK_ADMPARSE_PATH)\$(O)\admparse.lib