Leaked source code of windows server 2003
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#
# This file defines settings that are global to all DirectPlay builds
#
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=windows
MINORCOMP=media
#
# Not sure what this does
#
UMTYPE=windows
#
# Defines where the target files are to be built
#
TARGETPATH=obj
#
# DPlay-specific Defines
#
# DPNBUILD_ENV_NT lets us know that it's an NT build environment (as opposed to, say, Visual C++).
#
C_DEFINES=$(C_DEFINES) /DDPNBUILD_ENV_NT