Leaked source code of windows server 2003
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2.5 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmanimationset2obj.h
//
//--------------------------------------------------------------------------
// d3drmAnimationSet2Obj.h : Declaration of the C_dxj_Direct3dRMAnimationSet2Object
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMAnimationSet2 LPDIRECT3DRMANIMATIONSET2
/////////////////////////////////////////////////////////////////////////////
// Direct
//
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMAnimationSet2Object :
public I_dxj_Direct3dRMAnimationSet2,
//public CComCoClass<C_dxj_Direct3dRMAnimationSet2Object, &CLSID__dxj_Direct3dRMAnimationSet2>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMAnimationSet2Object() ;
virtual ~C_dxj_Direct3dRMAnimationSet2Object() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationSet2Object)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationSet2)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationSet2, "DIRECT.Direct3dRMAnimationSet2.3", "DIRECT.Direct3dRMAnimationSet2.3", IDS_D3DRMAnimationSet2_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationSet2Object)
// I_dxj_Direct3dRMAnimationSet2
public:
// MUST BE FIRST TWO!
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(IUnknown **retval);
STDMETHOD(setAppData)(long);
STDMETHOD(getAppData)(long*);
STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(getName)(BSTR *name);
STDMETHOD(setName)(BSTR);
STDMETHOD(getClassName)(BSTR *name);
STDMETHOD(loadFromFile)(BSTR filename, VARIANT id,long flags,
I_dxj_Direct3dRMLoadTextureCallback3 *c,IUnknown *pUser, I_dxj_Direct3dRMFrame3 *frame);
STDMETHOD(setTime)(d3dvalue time);
STDMETHOD(addAnimation)(I_dxj_Direct3dRMAnimation2 *aid);
STDMETHOD(deleteAnimation)(I_dxj_Direct3dRMAnimation2 *aid);
STDMETHOD(getAnimations)(I_dxj_Direct3dRMAnimationArray **ppret);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_Direct3dRMAnimationSet2);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationSet2 )
};