Leaked source code of windows server 2003
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147 lines
3.4 KiB

//+-------------------------------------------------------------------------
//
// Copyright (C) 1991, Microsoft Corporation.
//
// File: StateSet.cxx
//
// Contents:
//
// Classes:
//
// History: 01-20-92 KyleP Created
// 03-11-97 arunk Modified for regex lib
//--------------------------------------------------------------------------
// Local includes:
#include <stateset.hxx>
//+-------------------------------------------------------------------------
//
// Member: CStateSet::Clear, public
//
// Synopsis: Re-initializes a state set to empty.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
void CStateSet::Clear()
{
delete _puiRest;
_cStates = 0;
_cRest = 0;
_puiRest = 0;
_cuiRest = 0;
}
//+-------------------------------------------------------------------------
//
// Member: CStateSet::Add, public
//
// Synopsis: Adds a state to the state set.
//
// Arguments: [state] -- State to add.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
void CStateSet::Add( UINT state )
{
if ( IsMember( state ) )
return;
if ( _cStates < CStateSet_cFirst )
{
_auiFirst[ _cStates ] = state;
}
else
{
if ( _cRest >= _cuiRest )
{
UINT * oldpuiRest = _puiRest;
UINT oldcuiRest = _cuiRest;
_cuiRest += 10;
_puiRest = new UINT [ _cuiRest ];
memcpy( _puiRest, oldpuiRest, oldcuiRest * sizeof( UINT ) );
delete oldpuiRest;
}
_puiRest[ _cRest ] = state;
++_cRest;
}
++_cStates;
}
//+-------------------------------------------------------------------------
//
// Member: CStateSet::State, public
//
// Arguments: [iState] -- Index of state to return.
//
// Returns: The [iState] state in the state set.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
UINT CStateSet::State( UINT iState ) const
{
if ( iState <= CStateSet_cFirst )
{
return( _auiFirst[ iState - 1 ] );
}
else
{
return( _puiRest[ iState - CStateSet_cFirst - 1 ] );
}
}
//+-------------------------------------------------------------------------
//
// Member: CStateSet::IsMember, public
//
// Arguments: [state] -- State to look for.
//
// Returns: true if [state] is in set.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
BOOL CStateSet::IsMember( UINT state )
{
if ( _cStates == 0 )
return( false );
//
// Naive implementation. As long as state sets are small this
// will work fine.
//
for ( int i = min( _cStates, CStateSet_cFirst) - 1;
i >= 0;
i-- )
{
if( _auiFirst[ i ] == state )
return( true );
}
if ( _cStates > CStateSet_cFirst )
{
for ( int i = _cStates - CStateSet_cFirst - 1;
i >= 0;
i-- )
{
if( _puiRest[ i ] == state )
return( true );
}
}
return( false );
}