Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1998 Active Voice Corporation. All Rights Reserved.
//
// Active Agent(r) and Unified Communications(tm) are trademarks of Active Voice Corporation.
//
// Other brand and product names used herein are trademarks of their respective owners.
//
// The entire program and user interface including the structure, sequence, selection,
// and arrangement of the dialog, the exclusively "yes" and "no" choices represented
// by "1" and "2," and each dialog message are protected by copyrights registered in
// the United States and by international treaties.
//
// Protected by one or more of the following United States patents: 5,070,526, 5,488,650,
// 5,434,906, 5,581,604, 5,533,102, 5,568,540, 5,625,676, 5,651,054.
//
// Active Voice Corporation
// Seattle, Washington
// USA
//
/////////////////////////////////////////////////////////////////////////////////////////
////
// queue.c - queue functions
////
#include "winlocal.h"
#include "queue.h"
#include "list.h"
#include "mem.h"
#include "trace.h"
////
// private definitions
////
// queue
//
typedef struct QUEUE
{
DWORD dwVersion;
HINSTANCE hInst;
HTASK hTask;
HLIST hList;
} QUEUE, FAR *LPQUEUE;
// helper functions
//
static LPQUEUE QueueGetPtr(HQUEUE hQueue);
static HQUEUE QueueGetHandle(LPQUEUE lpQueue);
////
// public functions
////
////
// queue constructor and destructor functions
////
// QueueCreate - queue constructor
// <dwVersion> (i) must be QUEUE_VERSION
// <hInst> (i) instance handle of calling module
// return new queue handle (NULL if error)
//
HQUEUE DLLEXPORT WINAPI QueueCreate(DWORD dwVersion, HINSTANCE hInst)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue = NULL;
if (dwVersion != QUEUE_VERSION)
fSuccess = TraceFALSE(NULL);
else if (hInst == NULL)
fSuccess = TraceFALSE(NULL);
// memory is allocated such that the client app owns it
//
else if ((lpQueue = (LPQUEUE) MemAlloc(NULL, sizeof(QUEUE), 0)) == NULL)
fSuccess = TraceFALSE(NULL);
else if ((lpQueue->hList = ListCreate(LIST_VERSION, hInst)) == NULL)
fSuccess = TraceFALSE(NULL);
else
{
// initially the queue is empty
//
lpQueue->dwVersion = dwVersion;
lpQueue->hInst = hInst;
lpQueue->hTask = GetCurrentTask();
}
if (!fSuccess)
{
QueueDestroy(QueueGetHandle(lpQueue));
lpQueue = NULL;
}
return fSuccess ? QueueGetHandle(lpQueue) : NULL;
}
// QueueDestroy - queue destructor
// <hQueue> (i) handle returned from QueueCreate
// return 0 if success
//
int DLLEXPORT WINAPI QueueDestroy(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListDestroy(lpQueue->hList) != 0)
fSuccess = TraceFALSE(NULL);
else if ((lpQueue = MemFree(NULL, lpQueue)) != NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// queue status functions
////
// QueueGetCount - return count of nodes in queue
// <hQueue> (i) handle returned from QueueCreate
// return node count (-1 if error)
//
long DLLEXPORT WINAPI QueueGetCount(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
long cNodes;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if ((cNodes = ListGetCount(lpQueue->hList)) < 0)
fSuccess = TraceFALSE(NULL);
return fSuccess ? cNodes : -1;
}
// QueueIsEmpty - return TRUE if queue has no nodes
// <hQueue> (i) handle returned from QueueCreate
// return TRUE or FALSE
//
BOOL DLLEXPORT WINAPI QueueIsEmpty(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? ListIsEmpty(lpQueue->hList) : TRUE;
}
////
// queue element insertion functions
////
// QueueAddTail - add new node with data <elem> to end of queue
// <hQueue> (i) handle returned from QueueCreate
// <elem> (i) new data element
// returns 0 if success
//
int DLLEXPORT WINAPI QueueAddTail(HQUEUE hQueue, QUEUEELEM elem)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListAddTail(lpQueue->hList, elem) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// queue element removal functions
////
// QueueRemoveHead - remove node from head of queue
// <hQueue> (i) handle returned from QueueCreate
// returns removed data element (NULL of error or empty)
//
QUEUEELEM DLLEXPORT WINAPI QueueRemoveHead(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListIsEmpty(lpQueue->hList))
fSuccess = TraceFALSE(NULL);
return fSuccess ? (QUEUEELEM) ListRemoveHead(lpQueue->hList) : NULL;
}
// QueueRemoveAll - remove all nodes from queue
// <hQueue> (i) handle returned from QueueCreate
// return 0 if success
//
int DLLEXPORT WINAPI QueueRemoveAll(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListRemoveAll(lpQueue->hList) != 0)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// queue element get value functions
////
// QueuePeek - return node from head of queue, but leave it on queue
// <hQueue> (i) handle returned from QueueCreate
// returns data element (NULL if error or empty)
//
QUEUEELEM DLLEXPORT WINAPI QueuePeek(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = QueueGetPtr(hQueue)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListIsEmpty(lpQueue->hList))
fSuccess = TraceFALSE(NULL);
return fSuccess ? (QUEUEELEM) ListGetHead(lpQueue->hList) : NULL;
}
////
// private functions
////
// QueueGetPtr - verify that queue handle is valid,
// <hQueue> (i) handle returned from QueueCreate
// return corresponding queue pointer (NULL if error)
//
static LPQUEUE QueueGetPtr(HQUEUE hQueue)
{
BOOL fSuccess = TRUE;
LPQUEUE lpQueue;
if ((lpQueue = (LPQUEUE) hQueue) == NULL)
fSuccess = TraceFALSE(NULL);
else if (IsBadWritePtr(lpQueue, sizeof(QUEUE)))
fSuccess = TraceFALSE(NULL);
#ifdef CHECKTASK
// make sure current task owns the queue handle
//
else if (lpQueue->hTask != GetCurrentTask())
fSuccess = TraceFALSE(NULL);
#endif
return fSuccess ? lpQueue : NULL;
}
// QueueGetHandle - verify that queue pointer is valid,
// <lpQueue> (i) pointer to QUEUE struct
// return corresponding queue handle (NULL if error)
//
static HQUEUE QueueGetHandle(LPQUEUE lpQueue)
{
BOOL fSuccess = TRUE;
HQUEUE hQueue;
if ((hQueue = (HQUEUE) lpQueue) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? hQueue : NULL;
}