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438 lines
9.0 KiB
438 lines
9.0 KiB
#ifndef NOGDI
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typedef struct _CONSOLE_GRAPHICS_BUFFER_INFO {
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DWORD dwBitMapInfoLength;
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LPBITMAPINFO lpBitMapInfo;
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DWORD dwUsage;
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HANDLE hMutex;
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PVOID lpBitMap;
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} CONSOLE_GRAPHICS_BUFFER_INFO, *PCONSOLE_GRAPHICS_BUFFER_INFO;
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#endif // NOGDI
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#define CONSOLE_GRAPHICS_BUFFER 2
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BOOL
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WINAPI
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InvalidateConsoleDIBits(
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IN HANDLE hConsoleOutput,
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IN PSMALL_RECT lpRect
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);
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#define SYSTEM_ROOT_CONSOLE_EVENT 3
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VOID
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WINAPI
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SetLastConsoleEventActive( VOID );
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#define VDM_HIDE_WINDOW 1
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#define VDM_IS_ICONIC 2
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#define VDM_CLIENT_RECT 3
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#define VDM_CLIENT_TO_SCREEN 4
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#define VDM_SCREEN_TO_CLIENT 5
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#define VDM_IS_HIDDEN 6
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#define VDM_FULLSCREEN_NOPAINT 7
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#if defined(FE_SB)
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#define VDM_SET_VIDEO_MODE 8
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#endif /* FE_SB */
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BOOL
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WINAPI
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VDMConsoleOperation(
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IN DWORD iFunction,
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IN OUT LPVOID lpData
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);
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BOOL
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WINAPI
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SetConsoleIcon(
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IN HICON hIcon
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);
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//
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// These console font APIs don't appear to be used anywhere. Maybe they
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// should be removed.
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//
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BOOL
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WINAPI
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SetConsoleFont(
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IN HANDLE hConsoleOutput,
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IN DWORD nFont
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);
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DWORD
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WINAPI
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GetConsoleFontInfo(
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IN HANDLE hConsoleOutput,
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IN BOOL bMaximumWindow,
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IN DWORD nLength,
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OUT PCONSOLE_FONT_INFO lpConsoleFontInfo
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);
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DWORD
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WINAPI
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GetNumberOfConsoleFonts(
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VOID
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);
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BOOL
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WINAPI
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SetConsoleCursor(
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IN HANDLE hConsoleOutput,
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IN HCURSOR hCursor
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);
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int
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WINAPI
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ShowConsoleCursor(
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IN HANDLE hConsoleOutput,
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IN BOOL bShow
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);
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HMENU
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APIENTRY
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ConsoleMenuControl(
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IN HANDLE hConsoleOutput,
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IN UINT dwCommandIdLow,
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IN UINT dwCommandIdHigh
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);
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BOOL
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SetConsolePalette(
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IN HANDLE hConsoleOutput,
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IN HPALETTE hPalette,
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IN UINT dwUsage
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);
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#define CONSOLE_FULLSCREEN_MODE 1
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#define CONSOLE_WINDOWED_MODE 2
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BOOL
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APIENTRY
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SetConsoleDisplayMode(
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IN HANDLE hConsoleOutput,
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IN DWORD dwFlags,
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OUT PCOORD lpNewScreenBufferDimensions
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);
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#define CONSOLE_UNREGISTER_VDM 0
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#define CONSOLE_REGISTER_VDM 1
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#define CONSOLE_REGISTER_WOW 2
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BOOL
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APIENTRY
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RegisterConsoleVDM(
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IN DWORD dwRegisterFlags,
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IN HANDLE hStartHardwareEvent,
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IN HANDLE hEndHardwareEvent,
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IN HANDLE hErrorhardwareEvent,
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IN DWORD Reserved,
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OUT LPDWORD lpStateLength,
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OUT PVOID *lpState,
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IN LPWSTR lpVDMBufferSectionName,
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IN DWORD dwVDMBufferSectionNameLength,
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IN COORD VDMBufferSize OPTIONAL,
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OUT PVOID *lpVDMBuffer
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);
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BOOL
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APIENTRY
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GetConsoleHardwareState(
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IN HANDLE hConsoleOutput,
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OUT PCOORD lpResolution,
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OUT PCOORD lpFontSize
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);
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BOOL
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APIENTRY
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SetConsoleHardwareState(
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IN HANDLE hConsoleOutput,
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IN COORD dwResolution,
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IN COORD dwFontSize
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);
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VOID
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ExpungeConsoleCommandHistoryA(
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IN LPSTR ExeName);
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VOID
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ExpungeConsoleCommandHistoryW(
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IN LPWSTR ExeName);
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#ifdef UNICODE
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#define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryW
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#else
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#define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryA
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#endif // !UNICODE
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BOOL
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SetConsoleNumberOfCommandsA(
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IN DWORD Number,
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IN LPSTR ExeName);
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BOOL
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SetConsoleNumberOfCommandsW(
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IN DWORD Number,
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IN LPWSTR ExeName);
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#ifdef UNICODE
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#define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsW
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#else
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#define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsA
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#endif // !UNICODE
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DWORD
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GetConsoleCommandHistoryLengthA(
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IN LPSTR ExeName);
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DWORD
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GetConsoleCommandHistoryLengthW(
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IN LPWSTR ExeName);
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#ifdef UNICODE
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#define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthW
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#else
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#define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthA
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#endif // !UNICODE
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DWORD
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GetConsoleCommandHistoryA(
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OUT LPSTR Commands,
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IN DWORD CommandBufferLength,
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IN LPSTR ExeName);
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DWORD
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GetConsoleCommandHistoryW(
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OUT LPWSTR Commands,
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IN DWORD CommandBufferLength,
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IN LPWSTR ExeName);
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#ifdef UNICODE
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#define GetConsoleCommandHistory GetConsoleCommandHistoryW
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#else
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#define GetConsoleCommandHistory GetConsoleCommandHistoryA
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#endif // !UNICODE
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#define CONSOLE_OVERSTRIKE 1
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BOOL
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APIENTRY
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SetConsoleCommandHistoryMode(
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IN DWORD Flags
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);
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#define CONSOLE_NOSHORTCUTKEY 0 /* no shortcut key */
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#define CONSOLE_ALTTAB 1 /* Alt + Tab */
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#define CONSOLE_ALTESC (1 << 1) /* Alt + Escape */
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#define CONSOLE_ALTSPACE (1 << 2) /* Alt + Space */
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#define CONSOLE_ALTENTER (1 << 3) /* Alt + Enter */
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#define CONSOLE_ALTPRTSC (1 << 4) /* Alt Print screen */
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#define CONSOLE_PRTSC (1 << 5) /* Print screen */
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#define CONSOLE_CTRLESC (1 << 6) /* Ctrl + Escape */
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typedef struct _APPKEY {
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WORD Modifier;
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WORD ScanCode;
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} APPKEY, *LPAPPKEY;
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#define CONSOLE_MODIFIER_SHIFT 0x0003 // Left shift key
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#define CONSOLE_MODIFIER_CONTROL 0x0004 // Either Control shift key
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#define CONSOLE_MODIFIER_ALT 0x0008 // Either Alt shift key
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BOOL
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APIENTRY
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SetConsoleKeyShortcuts(
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IN BOOL bSet,
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IN BYTE bReserveKeys,
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IN LPAPPKEY lpAppKeys,
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IN DWORD dwNumAppKeys
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);
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BOOL
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APIENTRY
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SetConsoleMenuClose(
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IN BOOL bEnable
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);
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DWORD
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GetConsoleInputExeNameA(
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IN DWORD nBufferLength,
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OUT LPSTR lpBuffer
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);
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DWORD
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GetConsoleInputExeNameW(
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IN DWORD nBufferLength,
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OUT LPWSTR lpBuffer
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);
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#ifdef UNICODE
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#define GetConsoleInputExeName GetConsoleInputExeNameW
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#else
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#define GetConsoleInputExeName GetConsoleInputExeNameA
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#endif // !UNICODE
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BOOL
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SetConsoleInputExeNameA(
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IN LPSTR lpExeName
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);
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BOOL
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SetConsoleInputExeNameW(
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IN LPWSTR lpExeName
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);
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#ifdef UNICODE
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#define SetConsoleInputExeName SetConsoleInputExeNameW
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#else
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#define SetConsoleInputExeName SetConsoleInputExeNameA
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#endif // !UNICODE
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typedef struct _CONSOLE_READCONSOLE_CONTROL {
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IN ULONG nLength; // sizeof( CONSOLE_READCONSOLE_CONTROL )
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IN ULONG nInitialChars;
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IN ULONG dwCtrlWakeupMask;
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OUT ULONG dwControlKeyState;
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} CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL;
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#define CONSOLE_ADD_SUBST 1
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#define CONSOLE_REMOVE_SUBST 2
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#define CONSOLE_QUERY_SUBST 3
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BOOL
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ConsoleSubst(
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IN DWORD dwDriveNumber,
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IN DWORD dwFlag,
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IN OUT LPWSTR lpPhysicalDriveBuffer,
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IN DWORD dwPhysicalDriveBufferLength
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);
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#define CONSOLE_READ_NOREMOVE 0x0001
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#define CONSOLE_READ_NOWAIT 0x0002
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#define CONSOLE_READ_VALID (CONSOLE_READ_NOREMOVE | CONSOLE_READ_NOWAIT)
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BOOL
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WINAPI
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ReadConsoleInputExA(
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HANDLE hConsoleInput,
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PINPUT_RECORD lpBuffer,
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DWORD nLength,
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LPDWORD lpNumberOfEventsRead,
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USHORT wFlags
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);
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BOOL
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WINAPI
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ReadConsoleInputExW(
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HANDLE hConsoleInput,
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PINPUT_RECORD lpBuffer,
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DWORD nLength,
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LPDWORD lpNumberOfEventsRead,
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USHORT wFlags
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);
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#ifdef UNICODE
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#define ReadConsoleInputEx ReadConsoleInputExW
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#else
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#define ReadConsoleInputEx ReadConsoleInputExA
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#endif // !UNICODE
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BOOL
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WINAPI
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WriteConsoleInputVDMA(
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HANDLE hConsoleInput,
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PINPUT_RECORD lpBuffer,
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DWORD nLength,
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LPDWORD lpNumberOfEventsWritten
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);
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BOOL
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WINAPI
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WriteConsoleInputVDMW(
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HANDLE hConsoleInput,
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PINPUT_RECORD lpBuffer,
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DWORD nLength,
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LPDWORD lpNumberOfEventsWritten
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);
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#ifdef UNICODE
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#define WriteConsoleInputVDM WriteConsoleInputVDMW
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#else
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#define WriteConsoleInputVDM WriteConsoleInputVDMA
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#endif // !UNICODE
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#if defined(FE_SB)
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BOOL
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APIENTRY
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GetConsoleNlsMode(
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IN HANDLE hConsole,
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OUT PDWORD lpdwNlsMode
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);
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BOOL
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APIENTRY
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SetConsoleNlsMode(
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IN HANDLE hConsole,
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IN DWORD fdwNlsMode
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);
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BOOL
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APIENTRY
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GetConsoleCharType(
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IN HANDLE hConsole,
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IN COORD coordCheck,
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OUT PDWORD pdwType
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);
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#define CHAR_TYPE_SBCS 0 // Displayed SBCS character
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#define CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS
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#define CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS
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BOOL
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APIENTRY
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SetConsoleLocalEUDC(
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IN HANDLE hConsoleHandle,
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IN WORD wCodePoint,
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IN COORD cFontSize,
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IN PCHAR lpSB
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);
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BOOL
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APIENTRY
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SetConsoleCursorMode(
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IN HANDLE hConsoleHandle,
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IN BOOL Blink,
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IN BOOL DBEnable
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);
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BOOL
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APIENTRY
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GetConsoleCursorMode(
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IN HANDLE hConsoleHandle,
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OUT PBOOL pbBlink,
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OUT PBOOL pbDBEnable
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);
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BOOL
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APIENTRY
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RegisterConsoleOS2(
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IN BOOL fOs2Register
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);
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BOOL
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APIENTRY
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SetConsoleOS2OemFormat(
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IN BOOL fOs2OemFormat
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);
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BOOL
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IsConsoleFullWidth(
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IN HDC hDC,
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IN DWORD CodePage,
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IN WCHAR wch
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);
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#if defined(FE_IME)
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BOOL
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APIENTRY
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RegisterConsoleIME(
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IN HWND hWndConsoleIME,
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OUT DWORD *dwConsoleThreadId
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);
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BOOL
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APIENTRY
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UnregisterConsoleIME(
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);
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#endif // FE_IME
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#endif // FE_SB
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