Leaked source code of windows server 2003
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#ifndef NOGDI
typedef struct _CONSOLE_GRAPHICS_BUFFER_INFO {
DWORD dwBitMapInfoLength;
LPBITMAPINFO lpBitMapInfo;
DWORD dwUsage;
HANDLE hMutex;
PVOID lpBitMap;
} CONSOLE_GRAPHICS_BUFFER_INFO, *PCONSOLE_GRAPHICS_BUFFER_INFO;
#endif // NOGDI
#define CONSOLE_GRAPHICS_BUFFER 2
BOOL
WINAPI
InvalidateConsoleDIBits(
IN HANDLE hConsoleOutput,
IN PSMALL_RECT lpRect
);
#define SYSTEM_ROOT_CONSOLE_EVENT 3
VOID
WINAPI
SetLastConsoleEventActive( VOID );
#define VDM_HIDE_WINDOW 1
#define VDM_IS_ICONIC 2
#define VDM_CLIENT_RECT 3
#define VDM_CLIENT_TO_SCREEN 4
#define VDM_SCREEN_TO_CLIENT 5
#define VDM_IS_HIDDEN 6
#define VDM_FULLSCREEN_NOPAINT 7
#if defined(FE_SB)
#define VDM_SET_VIDEO_MODE 8
#endif /* FE_SB */
BOOL
WINAPI
VDMConsoleOperation(
IN DWORD iFunction,
IN OUT LPVOID lpData
);
BOOL
WINAPI
SetConsoleIcon(
IN HICON hIcon
);
//
// These console font APIs don't appear to be used anywhere. Maybe they
// should be removed.
//
BOOL
WINAPI
SetConsoleFont(
IN HANDLE hConsoleOutput,
IN DWORD nFont
);
DWORD
WINAPI
GetConsoleFontInfo(
IN HANDLE hConsoleOutput,
IN BOOL bMaximumWindow,
IN DWORD nLength,
OUT PCONSOLE_FONT_INFO lpConsoleFontInfo
);
DWORD
WINAPI
GetNumberOfConsoleFonts(
VOID
);
BOOL
WINAPI
SetConsoleCursor(
IN HANDLE hConsoleOutput,
IN HCURSOR hCursor
);
int
WINAPI
ShowConsoleCursor(
IN HANDLE hConsoleOutput,
IN BOOL bShow
);
HMENU
APIENTRY
ConsoleMenuControl(
IN HANDLE hConsoleOutput,
IN UINT dwCommandIdLow,
IN UINT dwCommandIdHigh
);
BOOL
SetConsolePalette(
IN HANDLE hConsoleOutput,
IN HPALETTE hPalette,
IN UINT dwUsage
);
#define CONSOLE_FULLSCREEN_MODE 1
#define CONSOLE_WINDOWED_MODE 2
BOOL
APIENTRY
SetConsoleDisplayMode(
IN HANDLE hConsoleOutput,
IN DWORD dwFlags,
OUT PCOORD lpNewScreenBufferDimensions
);
#define CONSOLE_UNREGISTER_VDM 0
#define CONSOLE_REGISTER_VDM 1
#define CONSOLE_REGISTER_WOW 2
BOOL
APIENTRY
RegisterConsoleVDM(
IN DWORD dwRegisterFlags,
IN HANDLE hStartHardwareEvent,
IN HANDLE hEndHardwareEvent,
IN HANDLE hErrorhardwareEvent,
IN DWORD Reserved,
OUT LPDWORD lpStateLength,
OUT PVOID *lpState,
IN LPWSTR lpVDMBufferSectionName,
IN DWORD dwVDMBufferSectionNameLength,
IN COORD VDMBufferSize OPTIONAL,
OUT PVOID *lpVDMBuffer
);
BOOL
APIENTRY
GetConsoleHardwareState(
IN HANDLE hConsoleOutput,
OUT PCOORD lpResolution,
OUT PCOORD lpFontSize
);
BOOL
APIENTRY
SetConsoleHardwareState(
IN HANDLE hConsoleOutput,
IN COORD dwResolution,
IN COORD dwFontSize
);
VOID
ExpungeConsoleCommandHistoryA(
IN LPSTR ExeName);
VOID
ExpungeConsoleCommandHistoryW(
IN LPWSTR ExeName);
#ifdef UNICODE
#define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryW
#else
#define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryA
#endif // !UNICODE
BOOL
SetConsoleNumberOfCommandsA(
IN DWORD Number,
IN LPSTR ExeName);
BOOL
SetConsoleNumberOfCommandsW(
IN DWORD Number,
IN LPWSTR ExeName);
#ifdef UNICODE
#define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsW
#else
#define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsA
#endif // !UNICODE
DWORD
GetConsoleCommandHistoryLengthA(
IN LPSTR ExeName);
DWORD
GetConsoleCommandHistoryLengthW(
IN LPWSTR ExeName);
#ifdef UNICODE
#define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthW
#else
#define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthA
#endif // !UNICODE
DWORD
GetConsoleCommandHistoryA(
OUT LPSTR Commands,
IN DWORD CommandBufferLength,
IN LPSTR ExeName);
DWORD
GetConsoleCommandHistoryW(
OUT LPWSTR Commands,
IN DWORD CommandBufferLength,
IN LPWSTR ExeName);
#ifdef UNICODE
#define GetConsoleCommandHistory GetConsoleCommandHistoryW
#else
#define GetConsoleCommandHistory GetConsoleCommandHistoryA
#endif // !UNICODE
#define CONSOLE_OVERSTRIKE 1
BOOL
APIENTRY
SetConsoleCommandHistoryMode(
IN DWORD Flags
);
#define CONSOLE_NOSHORTCUTKEY 0 /* no shortcut key */
#define CONSOLE_ALTTAB 1 /* Alt + Tab */
#define CONSOLE_ALTESC (1 << 1) /* Alt + Escape */
#define CONSOLE_ALTSPACE (1 << 2) /* Alt + Space */
#define CONSOLE_ALTENTER (1 << 3) /* Alt + Enter */
#define CONSOLE_ALTPRTSC (1 << 4) /* Alt Print screen */
#define CONSOLE_PRTSC (1 << 5) /* Print screen */
#define CONSOLE_CTRLESC (1 << 6) /* Ctrl + Escape */
typedef struct _APPKEY {
WORD Modifier;
WORD ScanCode;
} APPKEY, *LPAPPKEY;
#define CONSOLE_MODIFIER_SHIFT 0x0003 // Left shift key
#define CONSOLE_MODIFIER_CONTROL 0x0004 // Either Control shift key
#define CONSOLE_MODIFIER_ALT 0x0008 // Either Alt shift key
BOOL
APIENTRY
SetConsoleKeyShortcuts(
IN BOOL bSet,
IN BYTE bReserveKeys,
IN LPAPPKEY lpAppKeys,
IN DWORD dwNumAppKeys
);
BOOL
APIENTRY
SetConsoleMenuClose(
IN BOOL bEnable
);
DWORD
GetConsoleInputExeNameA(
IN DWORD nBufferLength,
OUT LPSTR lpBuffer
);
DWORD
GetConsoleInputExeNameW(
IN DWORD nBufferLength,
OUT LPWSTR lpBuffer
);
#ifdef UNICODE
#define GetConsoleInputExeName GetConsoleInputExeNameW
#else
#define GetConsoleInputExeName GetConsoleInputExeNameA
#endif // !UNICODE
BOOL
SetConsoleInputExeNameA(
IN LPSTR lpExeName
);
BOOL
SetConsoleInputExeNameW(
IN LPWSTR lpExeName
);
#ifdef UNICODE
#define SetConsoleInputExeName SetConsoleInputExeNameW
#else
#define SetConsoleInputExeName SetConsoleInputExeNameA
#endif // !UNICODE
typedef struct _CONSOLE_READCONSOLE_CONTROL {
IN ULONG nLength; // sizeof( CONSOLE_READCONSOLE_CONTROL )
IN ULONG nInitialChars;
IN ULONG dwCtrlWakeupMask;
OUT ULONG dwControlKeyState;
} CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL;
#define CONSOLE_ADD_SUBST 1
#define CONSOLE_REMOVE_SUBST 2
#define CONSOLE_QUERY_SUBST 3
BOOL
ConsoleSubst(
IN DWORD dwDriveNumber,
IN DWORD dwFlag,
IN OUT LPWSTR lpPhysicalDriveBuffer,
IN DWORD dwPhysicalDriveBufferLength
);
#define CONSOLE_READ_NOREMOVE 0x0001
#define CONSOLE_READ_NOWAIT 0x0002
#define CONSOLE_READ_VALID (CONSOLE_READ_NOREMOVE | CONSOLE_READ_NOWAIT)
BOOL
WINAPI
ReadConsoleInputExA(
HANDLE hConsoleInput,
PINPUT_RECORD lpBuffer,
DWORD nLength,
LPDWORD lpNumberOfEventsRead,
USHORT wFlags
);
BOOL
WINAPI
ReadConsoleInputExW(
HANDLE hConsoleInput,
PINPUT_RECORD lpBuffer,
DWORD nLength,
LPDWORD lpNumberOfEventsRead,
USHORT wFlags
);
#ifdef UNICODE
#define ReadConsoleInputEx ReadConsoleInputExW
#else
#define ReadConsoleInputEx ReadConsoleInputExA
#endif // !UNICODE
BOOL
WINAPI
WriteConsoleInputVDMA(
HANDLE hConsoleInput,
PINPUT_RECORD lpBuffer,
DWORD nLength,
LPDWORD lpNumberOfEventsWritten
);
BOOL
WINAPI
WriteConsoleInputVDMW(
HANDLE hConsoleInput,
PINPUT_RECORD lpBuffer,
DWORD nLength,
LPDWORD lpNumberOfEventsWritten
);
#ifdef UNICODE
#define WriteConsoleInputVDM WriteConsoleInputVDMW
#else
#define WriteConsoleInputVDM WriteConsoleInputVDMA
#endif // !UNICODE
#if defined(FE_SB)
BOOL
APIENTRY
GetConsoleNlsMode(
IN HANDLE hConsole,
OUT PDWORD lpdwNlsMode
);
BOOL
APIENTRY
SetConsoleNlsMode(
IN HANDLE hConsole,
IN DWORD fdwNlsMode
);
BOOL
APIENTRY
GetConsoleCharType(
IN HANDLE hConsole,
IN COORD coordCheck,
OUT PDWORD pdwType
);
#define CHAR_TYPE_SBCS 0 // Displayed SBCS character
#define CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS
#define CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS
BOOL
APIENTRY
SetConsoleLocalEUDC(
IN HANDLE hConsoleHandle,
IN WORD wCodePoint,
IN COORD cFontSize,
IN PCHAR lpSB
);
BOOL
APIENTRY
SetConsoleCursorMode(
IN HANDLE hConsoleHandle,
IN BOOL Blink,
IN BOOL DBEnable
);
BOOL
APIENTRY
GetConsoleCursorMode(
IN HANDLE hConsoleHandle,
OUT PBOOL pbBlink,
OUT PBOOL pbDBEnable
);
BOOL
APIENTRY
RegisterConsoleOS2(
IN BOOL fOs2Register
);
BOOL
APIENTRY
SetConsoleOS2OemFormat(
IN BOOL fOs2OemFormat
);
BOOL
IsConsoleFullWidth(
IN HDC hDC,
IN DWORD CodePage,
IN WCHAR wch
);
#if defined(FE_IME)
BOOL
APIENTRY
RegisterConsoleIME(
IN HWND hWndConsoleIME,
OUT DWORD *dwConsoleThreadId
);
BOOL
APIENTRY
UnregisterConsoleIME(
);
#endif // FE_IME
#endif // FE_SB