Leaked source code of windows server 2003
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/* Type def's needed if your using the card DLL */
typedef enum { faceup = 0,
facedown = 1,
hilite = 2,
ghost = 3,
remove = 4
} cardMode;
typedef enum { club = 0,
diamond = 1,
heart = 2,
spade = 3
} cardSuit;
typedef enum { ace = 0,
two = 1,
three = 2,
four = 3,
five = 4,
six = 5,
seven = 6,
eight = 7,
nine = 8,
ten = 9,
jack = 10,
queen = 11,
king = 12
} cardRank;
/* Commonly needed macros for card games. */
#define CardIndex(suit, rank) ((rank) << 2 + (suit))
#define CardSuit(index) ((index) & 3)
#define CardRank(index) ((index) >> 2)
#define SameSuit(index1, index2) (CardSuit((index1)) == CardSuit((index2)))
#define SameRank(index1, index2) (CardRank((index1)) == CardRank((index2)))
#define ACELOW 13
#define ACEHIGH 14
#define IndexValue(index, acerank) (CardRank(index) % (acerank))
//-protect-#define RanksHigher(index1, index2, acerank)
// (IndexValue((index1), (acerank)) > IndexValue((index2), (acerank)))
/* Function prototypes for API resolved in the cards DLL */
BOOL APIENTRY cdtInit(INT FAR *width, INT FAR *height);
BOOL APIENTRY cdtDraw(HDC hDC, INT x, INT y,
INT crd, cardMode mode, DWORD rgbBgnd);
BOOL APIENTRY cdtTerm(VOID);