Leaked source code of windows server 2003
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2.8 KiB

//Copyright (c) 1998 - 1999 Microsoft Corporation
/*********************************************************************************************
*
*
* Module Name:
*
* CfgBkEnd.cpp
*
* Abstract:
* This Module is generated by the ATL Wizard. This has the
* the exported functiond DllGetClassObject,DllRegisterServer
* DllUnRegisterServer, DllCanUnloadNow
*
*
* Author:
*
*
* Revision:
*
*
************************************************************************************************/
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f CfgBkEndps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "CfgBkEnd.h"
#include "CfgBkEnd_i.c"
#include "PtrArray.h"
#include <winsta.h>
#include <regapi.h>
#include "Defines.h"
#include "CfgComp.h"
CComModule _Module;
HINSTANCE g_hInstance;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_CfgComp, CCfgComp)
END_OBJECT_MAP()
/**************************************************************************************/
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
g_hInstance = hInstance;
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
extern "C"
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
extern "C"
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
// except we don't need to register a typelib pass in false
// alhen
return _Module.RegisterServer( FALSE );
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}