Leaked source code of windows server 2003
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!IF 0
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
!ENDIF
MAJORCOMP=VSSUI
MINORCOMP=VSSUI
TARGETNAME=VSSUI
TARGETPATH=..\bin\$(_OBJ_DIR)
TARGETTYPE=DYNLINK
UMTYPE= windows
DLLDEF= vssui.def
DLLENTRY= _DllMainCRTStartup
C_DEFINES= $(C_DEFINES) -DUNICODE -D_UNICODE
USE_MFCUNICODE=1
INCLUDES = $(SHELL_INC_PATH); ..\inc; ..\..\inc\derived
USE_NATIVE_EH=1
USE_MSVCRT=1
USE_ATL=1
ATL_VER=30
USE_STL=1
#
# Shfusion.lib causes linker warnings. Ignore them.
#
LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217
#
# Enable Fusion Build Magic (preprocess the manifest, stick in resources)
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.storage.vssui
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=vssui.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
# the resource ID here must be 2
SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes
C_DEFINES = $(C_DEFINES) -DISOLATION_AWARE_ENABLED
SOURCES= vssui.idl \
msgcomm.mc \
resource.rc \
stdafx.cpp \
vssui.cpp \
snapext.cpp \
shlext.cpp \
vssprop.cpp \
settings.cpp \
hosting.cpp \
remdlg.cpp \
utils.cpp
TARGETLIBS= $(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SHELL_LIB_PATH)\shfusion.lib \
$(SHELL_LIB_PATH)\shlwapip.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\odbc32.lib \
$(SDK_LIB_PATH)\winspool.lib \
$(SDK_LIB_PATH)\mmc.lib \
$(DS_LIB_PATH)\netapi32p.lib \
$(SDK_LIB_PATH)\mstask.lib \
$(SDK_LIB_PATH)\mpr.lib \
$(SDK_LIB_PATH)\wldap32.lib \
$(SDK_LIB_PATH)\version.lib \
$(SDK_LIB_PATH)\vss_uuid.lib \
$(SDK_LIB_PATH)\vssapi.lib \
$(SDK_LIB_PATH)\clusapi.lib \
..\lib\$(O)\tracing.lib \
..\lib\$(O)\cluster.lib \
..\lib\$(O)\registry.lib \
$(SDK_LIB_PATH)\htmlhelp.lib \
$(COM_LIB_PATH)\prvidl.lib