Leaked source code of windows server 2003
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101 lines
2.6 KiB

// vssui.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f vssps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "vssui.h"
#include "vssui_i.c"
#include "vsspage.h"
#include "snapext.h"
#include "ShlExt.h"
#include <shfusion.h>
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_VSSUI, CVSSUI)
OBJECT_ENTRY(CLSID_VSSShellExt, CVSSShellExt)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
CVssPageApp theApp;
BOOL CVssPageApp::InitInstance()
{
// _Module.Init(ObjectMap, m_hInstance, &LIBID_VSSUILib);
_Module.Init(ObjectMap, m_hInstance);
SHFusionInitializeFromModuleID (m_hInstance, 2);
DisableThreadLibraryCalls(m_hInstance);
return CWinApp::InitInstance();
}
int CVssPageApp::ExitInstance()
{
// MFC's class factories registration is
// automatically revoked by MFC itself.
if (m_bRun)
_Module.RevokeClassObjects();
SHFusionUninitialize();
_Module.Term();
return 0;
}
/*
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_VSSUILib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
*/
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}