Leaked source code of windows server 2003
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86 lines
2.4 KiB

// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f svrgrpsnapps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "pop3.h"
#include "Pop3_i.c"
#include "pop3Snap.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_POP3ServerSnap, CPOP3ServerSnapData)
OBJECT_ENTRY(CLSID_POP3ServerSnapAbout, CPOP3ServerSnapAbout)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_POP3ServerSNAPLib);
DisableThreadLibraryCalls(hInstance);
tstring strTemp = StrLoadString( IDS_SNAPINNAME );
CRootNode::m_SZDISPLAY_NAME = new OLECHAR[strTemp.length()+1];
if( CRootNode::m_SZDISPLAY_NAME )
{
ocscpy( (LPOLESTR)CRootNode::m_SZDISPLAY_NAME, strTemp.c_str() );
}
else
{
return FALSE;
}
}
else if (dwReason == DLL_PROCESS_DETACH)
{
if( CRootNode::m_SZDISPLAY_NAME )
{
delete [] CRootNode::m_SZDISPLAY_NAME;
}
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(FALSE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}