Leaked source code of windows server 2003
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TARGETNAME=dplaysvr
TARGETTYPE=PROGRAM
TARGETPATH=.\obj$(BUILD_ALT_DIR)
USE_MAPSYM=1
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(BASEDIR)\public\sdk\lib\*\WINMM.LIB\
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\comdlg32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib
UMTYPE=windows
UMENTRY=winmain
INCLUDES= \
$(DXROOT)\inc;\
..\;\
..\..\wsock;\
..\..\misc;\
..\..\dplay;\
..\..\common; \
..\..\..\dpnathlp\inc; \
..\..\..\dplobby\dplobby; \
..\..\nmvoice;
SOURCES= \
..\dplaysvr.c \
..\nathelp.c \
..\dphelp.c \
..\reliable.c \
..\registry.c \
..\dplaysvr.rc \
memalloc.c \
newdpf.c
NTTARGETFILE0=MISC
C_DEFINES=$(C_DEFINES) -DNO_DPF_HWND -DMSBUILD -DNEW_DPF