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349 lines
9.9 KiB
349 lines
9.9 KiB
# Microsoft Developer Studio Project File - Name="DxDiag" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=DxDiag - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "DxDiag.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "DxDiag.mak" CFG="DxDiag - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "DxDiag - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "DxDiag - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "DxDiag - Win32 Unicode Debug" (based on "Win32 (x86) Application")
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!MESSAGE "DxDiag - Win32 Unicode Release" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "DxDiag - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /D "RUNNING_VC" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "DxDiag - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /D "RUNNING_VC" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "DxDiag - Win32 Unicode Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DxDiag___Win32_Unicode_Debug"
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# PROP BASE Intermediate_Dir "DxDiag___Win32_Unicode_Debug"
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# PROP Output_Dir "DxDiag___Win32_Unicode_Debug"
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# PROP Intermediate_Dir "DxDiag___Win32_Unicode_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_WIN32_DCOM" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /D "RUNNING_VC" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oleaut32.lib wbemuuid.lib dplayx.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "DxDiag - Win32 Unicode Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "DxDiag___Win32_Unicode_Release"
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# PROP BASE Intermediate_Dir "DxDiag___Win32_Unicode_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "DxDiag___Win32_Unicode_Release"
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# PROP Intermediate_Dir "DxDiag___Win32_Unicode_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /D "RUNNING_VC" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /machine:I386
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!ENDIF
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# Begin Target
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# Name "DxDiag - Win32 Release"
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# Name "DxDiag - Win32 Debug"
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# Name "DxDiag - Win32 Unicode Debug"
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# Name "DxDiag - Win32 Unicode Release"
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# Begin Group "Media"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\app.ico
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# End Source File
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# Begin Source File
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SOURCE=.\caution.ico
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# End Source File
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# Begin Source File
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SOURCE=.\edge.sgt
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# End Source File
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# Begin Source File
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SOURCE=.\edge.sty
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# End Source File
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# Begin Source File
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SOURCE=.\testsnd.wav
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# Begin Source File
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SOURCE=.\dispinfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dispinfo.h
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# End Source File
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SOURCE=.\dispinfo8.cpp
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# End Source File
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SOURCE=.\dispinfo8.h
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# Begin Source File
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SOURCE=.\dsprv.h
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SOURCE=.\dsprvobj.cpp
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SOURCE=.\dsprvobj.h
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# End Source File
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# Begin Source File
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SOURCE=.\dxdiag.rc
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# End Source File
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# Begin Source File
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SOURCE=.\fileinfo.cpp
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SOURCE=.\fileinfo.h
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SOURCE=.\ghost.cpp
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SOURCE=.\ghost.h
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SOURCE=.\guids.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\inptinfo.cpp
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# End Source File
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SOURCE=.\inptinfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\musinfo.cpp
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# End Source File
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SOURCE=.\musinfo.h
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SOURCE=.\netinfo.cpp
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SOURCE=.\netinfo.h
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SOURCE=.\showinfo.cpp
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SOURCE=.\showinfo.h
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SOURCE=.\sndinfo.cpp
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SOURCE=.\sndinfo7.cpp
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SOURCE=.\sysinfo.cpp
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SOURCE=.\sysinfo.h
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SOURCE=.\testagp.cpp
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SOURCE=.\testagp.h
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SOURCE=.\testd3d8.cpp
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SOURCE=.\testd3d8.h
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SOURCE=.\testdd.cpp
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SOURCE=.\testdd.h
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SOURCE=.\testmus.cpp
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SOURCE=.\testmus.h
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SOURCE=.\testnet.cpp
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SOURCE=.\testnet.h
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SOURCE=.\testsnd.cpp
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SOURCE=.\testsnd.h
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# End Project
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