Leaked source code of windows server 2003
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65 lines
1.4 KiB

TARGETNAME = main
TARGETPATH = obj
TARGETTYPE = LIBRARY
INCLUDES = \
$(INCLUDES); \
..\..\ddhelp; \
..\..\ddhel; \
$(DXROOT)\dxg\inc
USE_ATL=1
C_DEFINES = $(C_DEFINES) /DNEW_DPF /DDIRECT3D_VERSION=0x0800
SOURCES = \
..\_dpf.c \
..\_memallo.c \
..\apphack.c \
..\classfac.c \
..\cliprgn.c \
..\ddcallbk.c \
..\ddclip.c \
..\ddcolor.c \
..\ddcreate.c \
..\ddcsurf.c \
..\dddefwp.c \
..\ddesurf.c \
..\ddfake.c \
..\ddgamma.c \
..\ddiunk.c \
..\ddpal.c \
..\ddraw.c \
..\ddsacc.c \
..\ddsatch.c \
..\ddsblt.c \
..\ddsckey.c \
..\ddsiunk.c \
..\ddsover.c \
..\ddsurf.c \
..\ddvp.c \
..\ddmc.c \
..\dllmain.c \
..\drvinfo.c \
..\misc.c \
..\ddkernel.c \
..\ddrestor.c \
..\private.c \
..\init.cpp \
..\ddrefrsh.c
# ..\alphablt.c \
# ..\ddstream.cpp \
# ..\factory.c \
# ..\ddsprite.c \
# ..\ddoptsur.c \
# ..\decoder.cpp \
# ..\ddagpnt.c \
#
# 04/11/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS)
PRECOMPILED_INCLUDE = ..\ddrawpr.h