Leaked source code of windows server 2003
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1.4 KiB

!include ..\..\swrast.inc
!include ..\rgb.inc
UMTYPE=windows
TARGETPATH=obj
TARGETTYPE=LIBRARY
TARGETNAME=d3d8rgb
#!if $(FREEBUILD)
#TARGETNAME=d3d8rgb
#!else
#TARGETNAME=d3d8rgbd
#!endif
# On for Multi-processor build safety, this needs all other directories first
SYNCHRONIZE_DRAIN=1
PASS1_PUBLISH= { $(O)\$(TARGETNAME).lib=$(PROJECT_LIB_PATH)\$(TARGETNAME).lib }
USE_NOLIBS=1
PRECOMPILED_OPTION= /Yurgb_pch.h /Fp$(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.pch
HEADEROBJNAME= $(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.obj
HEADEROBJ= /Fo$(HEADEROBJNAME)
PRECOMPILED_CXX= 1
OBJLIBFILES=$(OBJLIBFILES) \
$(RGBRASTROOT)\mmxemul\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\mmxemul.lib \
$(RGBRASTROOT)\cspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rcspan.lib \
$(RGBRASTROOT)\mlspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmlspan.lib \
$(RGBRASTROOT)\spaninit\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rspanini.lib \
$(RGBRASTROOT)\setup\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rsetup.lib \
$(RGBRASTROOT)\main\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\main.lib
!if !($(AMD64) || $(IA64))
OBJLIBFILES=$(OBJLIBFILES) \
$(RGBRASTROOT)\mmxspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmmxspan.lib
!endif
!ifdef USE_ICECAP4
C_DEFINES=$(C_DEFINES) -DUSE_ICECAP4
INCLUDES=$(ICECAP4)\Include;$(INCLUDES)
PERFLIBS=$(ICECAP4)\Lib\icecap.lib
!endif
SOURCES = \
..\Main.cpp