Leaked source code of windows server 2003
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35 lines
1.8 KiB

#include <objbase.h>
#include <basetyps.h>
#include <tchar.h>
EXTERN_C const TCHAR g_szCLSID[] = TEXT("CLSID");
EXTERN_C const TCHAR g_szContextMenu[] = TEXT("ContextMenu");
EXTERN_C const TCHAR g_szDynamicExtensions[] = TEXT("DynamicExtensions");
EXTERN_C const TCHAR g_szImage[] = TEXT("Image");
EXTERN_C const TCHAR g_szImageOpen[] = TEXT("ImageOpen");
EXTERN_C const TCHAR g_szImageClosed[] = TEXT("ImageClosed");
EXTERN_C const TCHAR g_szName[] = TEXT("Name");
EXTERN_C const TCHAR g_szNameString[] = TEXT("NameString");
EXTERN_C const TCHAR g_szObject[] = TEXT("Object");
EXTERN_C const TCHAR g_szObjects[] = TEXT("Objects");
EXTERN_C const TCHAR g_szObjectType[] = TEXT("ObjectType");
EXTERN_C const TCHAR g_szObjectTypes[] = TEXT("ObjectTypes");
EXTERN_C const TCHAR g_szObjectTypeGUID[] = TEXT("ObjectTypeGUID");
EXTERN_C const TCHAR g_szObjectContext[] = TEXT("ObjectContext");
EXTERN_C const TCHAR g_szPackage[] = TEXT("Package");
EXTERN_C const TCHAR g_szResultPane[] = TEXT("ResultPane");
EXTERN_C const TCHAR g_szStatus[] = TEXT("Status");
EXTERN_C const TCHAR g_szStatusString[] = TEXT("StatusString");
EXTERN_C const TCHAR g_szTree[] = TEXT("Tree");
EXTERN_C const TCHAR g_szNameSpace[] = TEXT("NameSpace");
EXTERN_C const TCHAR g_szNodeType[] = TEXT("NodeType");
EXTERN_C const TCHAR g_szNodeTypes[] = TEXT("NodeTypes");
EXTERN_C const TCHAR g_szPropertySheet[] = TEXT("PropertySheet");
EXTERN_C const TCHAR g_szStandAlone[] = TEXT("StandAlone");
EXTERN_C const TCHAR g_szToolbar[] = TEXT("Toolbar");
EXTERN_C const TCHAR g_szExtensions[] = TEXT("Extensions");
EXTERN_C const TCHAR CURRENT_VER_KEY[] = _TEXT("Software\\Microsoft\\Windows NT\\CurrentVersion");
EXTERN_C const TCHAR NODE_TYPES_KEY[] = TEXT("Software\\Microsoft\\MMC\\NodeTypes");
EXTERN_C const TCHAR SNAPINS_KEY[] = TEXT("Software\\Microsoft\\MMC\\SnapIns");