Leaked source code of windows server 2003
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/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
pnppower.c
Abstract:
This file contains the routines that integrate PnP and Power
Author:
Adrian J. Oney (AdriaO) 01-19-1999
Revision History:
Modified for nt kernel.
--*/
#include "pnpmgrp.h"
//
// Internal References
//
PWCHAR
IopCaptureObjectName (
IN PVOID Object
);
VOID
IopFreePoDeviceNotifyListHead (
PLIST_ENTRY ListHead
);
#ifdef ALLOC_PRAGMA
#pragma alloc_text(PAGE, IopWarmEjectDevice)
#pragma alloc_text(PAGELK, IoBuildPoDeviceNotifyList)
#pragma alloc_text(PAGELK, IoFreePoDeviceNotifyList)
#pragma alloc_text(PAGELK, IopFreePoDeviceNotifyListHead)
#pragma alloc_text(PAGELK, IoGetPoNotifyParent)
#pragma alloc_text(PAGELK, IoMovePoNotifyChildren)
#pragma alloc_text(PAGELK, IopCaptureObjectName)
#endif
NTSTATUS
IoBuildPoDeviceNotifyList (
IN OUT PPO_DEVICE_NOTIFY_ORDER Order
)
{
PLIST_ENTRY link;
PPO_DEVICE_NOTIFY notify, parentnotify;
PDEVICE_NODE node;
PDEVICE_NODE parent;
LONG maxLevel, level;
UCHAR orderLevel;
LIST_ENTRY RebaseList;
ULONG i;
//
// Block PnP operations like rebalance.
//
PiLockDeviceActionQueue();
RtlZeroMemory(Order, sizeof (*Order));
//
// This is used as a token to remember that we have locked DeviceActionQueue
//
Order->DevNodeSequence = IoDeviceNodeTreeSequence;
for (i=0; i <= PO_ORDER_MAXIMUM; i++) {
KeInitializeEvent(&Order->OrderLevel[i].LevelReady,
NotificationEvent,
FALSE);
InitializeListHead(&Order->OrderLevel[i].WaitSleep);
InitializeListHead(&Order->OrderLevel[i].ReadySleep);
InitializeListHead(&Order->OrderLevel[i].Pending);
InitializeListHead(&Order->OrderLevel[i].Complete);
InitializeListHead(&Order->OrderLevel[i].ReadyS0);
InitializeListHead(&Order->OrderLevel[i].WaitS0);
}
InitializeListHead(&RebaseList);
//
// Allocate notification structures for all nodes, and determine
// maximum depth.
//
level = -1;
node = IopRootDeviceNode;
while (node->Child) {
node = node->Child;
level += 1;
}
//
// ADRIAO 01/12/1999 N.B. -
//
// Note that we include devices without the started flag. However, two
// things prevent us from excluding devices that aren't started:
// 1) We must be able to send power messages to a device we are warm
// undocking.
// 2) Many devices may not be started, that is no guarentee they are in D3!
// For example, they could easily have a boot config, and PNP still
// relies heavily on BIOS boot configs to keep us from placing hardware
// ontop of other devices with boot configs we haven't found or started
// yet!
//
maxLevel = level;
while (node != IopRootDeviceNode) {
notify = ExAllocatePoolWithTag (
NonPagedPool,
sizeof(PO_DEVICE_NOTIFY),
IOP_DPWR_TAG
);
if (!notify) {
//
// Reset the DevNodeSequence since we have failed and returning with the DeviceActionQueue unlocked.
//
Order->DevNodeSequence = 0;
PiUnlockDeviceActionQueue();
return STATUS_INSUFFICIENT_RESOURCES;
}
RtlZeroMemory (notify, sizeof(PO_DEVICE_NOTIFY));
ASSERT(node->Notify == NULL) ;
node->Notify = notify;
notify->Node = node;
notify->DeviceObject = node->PhysicalDeviceObject;
notify->TargetDevice = IoGetAttachedDevice(node->PhysicalDeviceObject);
notify->DriverName = IopCaptureObjectName(notify->TargetDevice->DriverObject);
notify->DeviceName = IopCaptureObjectName(notify->TargetDevice);
ObReferenceObject (notify->DeviceObject);
ObReferenceObject (notify->TargetDevice);
orderLevel = 0;
if (notify->TargetDevice->DeviceType != FILE_DEVICE_SCREEN &&
notify->TargetDevice->DeviceType != FILE_DEVICE_VIDEO) {
orderLevel |= PO_ORDER_NOT_VIDEO;
}
if (notify->TargetDevice->Flags & DO_POWER_PAGABLE) {
orderLevel |= PO_ORDER_PAGABLE;
}
//
// If this is a level 0 node it's in the root. Look for
// non-bus stuff in the root as those guys need to be re-based
// below everything else.
//
notify->OrderLevel = orderLevel;
//
// If the node is root-enumerated, put it on the rebase list so
// we can mark all its children later.
// If the node is a leaf node it is ready to receive Sx irps.
// If it has children, it must wait for its children to complete their Sx irps.
//
//
if ((level == 0) &&
(node->InterfaceType != Internal) &&
!(node->Flags & DNF_HAL_NODE)) {
InsertHeadList(&RebaseList, &notify->Link);
} else {
++Order->OrderLevel[orderLevel].DeviceCount;
if (node->Child == NULL) {
InsertHeadList(&Order->OrderLevel[orderLevel].ReadySleep, &notify->Link);
} else {
InsertHeadList(&Order->OrderLevel[orderLevel].WaitSleep, &notify->Link);
}
}
//
// Next node
//
if (node->Sibling) {
node = node->Sibling;
while (node->Child) {
node = node->Child;
level += 1;
if (level > maxLevel) {
maxLevel = level;
}
}
} else {
node = node->Parent;
level -= 1;
}
}
//
// Rebase anything on the rebase list to be after the normal pnp stuff
//
while (!IsListEmpty(&RebaseList)) {
link = RemoveHeadList(&RebaseList);
notify = CONTAINING_RECORD (link, PO_DEVICE_NOTIFY, Link);
//
// Rebase this node
//
node = notify->Node;
notify->OrderLevel |= PO_ORDER_ROOT_ENUM;
++Order->OrderLevel[notify->OrderLevel].DeviceCount;
if (node->Child == NULL) {
InsertHeadList(&Order->OrderLevel[notify->OrderLevel].ReadySleep, &notify->Link);
} else {
InsertHeadList(&Order->OrderLevel[notify->OrderLevel].WaitSleep, &notify->Link);
}
//
// Now rebase all the node's children
//
parent = node;
while (node->Child) {
node = node->Child;
}
while (node != parent) {
notify = node->Notify;
if (notify) {
RemoveEntryList(&notify->Link);
--Order->OrderLevel[notify->OrderLevel].DeviceCount;
notify->OrderLevel |= PO_ORDER_ROOT_ENUM;
++Order->OrderLevel[notify->OrderLevel].DeviceCount;
if (node->Child == NULL) {
InsertHeadList(&Order->OrderLevel[notify->OrderLevel].ReadySleep, &notify->Link);
} else {
InsertHeadList(&Order->OrderLevel[notify->OrderLevel].WaitSleep, &notify->Link);
}
}
// next node
if (node->Sibling) {
node = node->Sibling;
while (node->Child) {
node = node->Child;
}
} else {
node = node->Parent;
}
}
}
//
// make one more pass through all the notify devices in order to count
// the children of each parent. It would be nice if the PNP engine kept
// track of the number of children in the devnode, but until that is done,
// we need this second pass.
//
// Also make sure that each node's parent is an order level >= its children.
//
node = IopRootDeviceNode;
while (node->Child) {
node = node->Child;
}
while (node != IopRootDeviceNode) {
if (node->Parent != IopRootDeviceNode) {
parentnotify = node->Parent->Notify;
parentnotify->ChildCount++;
parentnotify->ActiveChild++;
if (parentnotify->OrderLevel > node->Notify->OrderLevel) {
//
// The parent is a higher order level than its child. Move the
// parent down to the same order as its child
//
RemoveEntryList(&parentnotify->Link);
--Order->OrderLevel[parentnotify->OrderLevel].DeviceCount;
parentnotify->OrderLevel = node->Notify->OrderLevel;
++Order->OrderLevel[parentnotify->OrderLevel].DeviceCount;
InsertHeadList(&Order->OrderLevel[parentnotify->OrderLevel].WaitSleep, &parentnotify->Link);
}
}
//
// Next node
//
if (node->Sibling) {
node = node->Sibling;
while (node->Child) {
node = node->Child;
}
} else {
node = node->Parent;
}
}
Order->WarmEjectPdoPointer = &IopWarmEjectPdo;
//
// The engine lock is release when the notify list is freed
//
return STATUS_SUCCESS;
}
PVOID
IoGetPoNotifyParent(
IN PPO_DEVICE_NOTIFY Notify
)
/*++
Routine Description:
Returns the notify structure of the specified device's parent.
Arguments:
Notify - Supplies the child device
Return Value:
Parent's notify structure if present
NULL if there is no parent
--*/
{
PDEVICE_NODE Node;
Node = Notify->Node;
if (Node->Parent != IopRootDeviceNode) {
return(Node->Parent->Notify);
} else {
return(NULL);
}
}
VOID
IoMovePoNotifyChildren(
IN PPO_DEVICE_NOTIFY Notify,
IN PPO_DEVICE_NOTIFY_ORDER Order
)
/*++
Routine Description:
Removes any children of the supplied device that are at the
same orderlevel as the supplied parent and reinserts them
on the ReadyS0 list.
Arguments:
Notify - Supplies the device notify structure
Orderr - Supplies the device notification order structure
Return Value:
None
--*/
{
PDEVICE_NODE Node;
PDEVICE_NODE Child;
PPO_DEVICE_NOTIFY ChildNotify;
PPO_NOTIFY_ORDER_LEVEL Level;
Node = Notify->Node;
Child = Node->Child;
while (Child) {
ChildNotify = Child->Notify;
if (ChildNotify->OrderLevel == Notify->OrderLevel) {
RemoveEntryList(&ChildNotify->Link);
Level = &Order->OrderLevel[ChildNotify->OrderLevel];
InsertTailList(&Level->ReadyS0, &ChildNotify->Link);
}
Child = Child->Sibling;
}
}
VOID
IopFreePoDeviceNotifyListHead (
PLIST_ENTRY ListHead
)
{
PLIST_ENTRY Link;
PPO_DEVICE_NOTIFY Notify;
PDEVICE_NODE Node;
while (!IsListEmpty(ListHead)) {
Link = RemoveHeadList(ListHead);
Notify = CONTAINING_RECORD (Link, PO_DEVICE_NOTIFY, Link);
Node = (PDEVICE_NODE) Notify->Node;
Node->Notify = NULL;
ObDereferenceObject (Notify->DeviceObject);
ObDereferenceObject (Notify->TargetDevice);
if (Notify->DeviceName) {
ExFreePool (Notify->DeviceName);
}
if (Notify->DriverName) {
ExFreePool (Notify->DriverName);
}
ExFreePool(Notify);
}
}
VOID
IoFreePoDeviceNotifyList (
IN OUT PPO_DEVICE_NOTIFY_ORDER Order
)
{
ULONG i;
if (Order->DevNodeSequence) {
Order->DevNodeSequence = 0;
PiUnlockDeviceActionQueue();
}
//
// Free the resources from the notify list
//
for (i=0; i <= PO_ORDER_MAXIMUM; i++) {
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].WaitSleep);
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].ReadySleep);
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].Pending);
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].Complete);
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].ReadyS0);
IopFreePoDeviceNotifyListHead(&Order->OrderLevel[i].WaitS0);
}
}
PWCHAR
IopCaptureObjectName (
IN PVOID Object
)
{
NTSTATUS Status;
UCHAR Buffer[512];
POBJECT_NAME_INFORMATION ObName;
ULONG len;
PWCHAR Name;
ObName = (POBJECT_NAME_INFORMATION) Buffer;
Status = ObQueryNameString (
Object,
ObName,
sizeof (Buffer),
&len
);
Name = NULL;
if (NT_SUCCESS(Status) && ObName->Name.Buffer) {
Name = ExAllocatePoolWithTag (
NonPagedPool,
ObName->Name.Length + sizeof(WCHAR),
IOP_DPWR_TAG
);
if (Name) {
RtlCopyMemory(Name, ObName->Name.Buffer, ObName->Name.Length);
Name[ObName->Name.Length/sizeof(WCHAR)] = UNICODE_NULL;
}
}
return Name;
}
NTSTATUS
IopWarmEjectDevice(
IN PDEVICE_OBJECT DeviceToEject,
IN SYSTEM_POWER_STATE LightestSleepState
)
/*++
Routine Description:
This function is invoked to initiate a warm eject. The eject progresses
from S1 to the passed in lightest sleep state.
Arguments:
DeviceToEject - The device to eject
LightestSleepState - The lightest S state (at least S1) that the device
may be ejected in. This might be S4 if we are truely
low on power.
Return Value:
NTSTATUS value.
--*/
{
NTSTATUS status;
PAGED_CODE();
//
// Acquire the warm eject device lock. A warm eject requires we enter a
// specific S-state, and two different devices may have conflicting options.
// Therefore only one is allowed to occur at once.
//
// Note that this function is called in the context of a work item, so we
// don't have to worry about suspend attacks.
//
status = KeWaitForSingleObject(
&IopWarmEjectLock,
Executive,
KernelMode,
FALSE,
NULL
);
ASSERT(status == STATUS_SUCCESS) ;
//
// Acquire engine lock. We are not allowed to set or clear this field
// unless we are under this lock.
//
PpDevNodeLockTree(PPL_TREEOP_ALLOW_READS);
//
// Set the current Pdo to eject.
//
ASSERT(IopWarmEjectPdo == NULL);
IopWarmEjectPdo = DeviceToEject;
//
// Release the engine lock.
//
PpDevNodeUnlockTree(PPL_TREEOP_ALLOW_READS);
//
// Attempt to invalidate Po's cached notification list. This should cause
// IoBuildPoDeviceNotifyList to be called at which time it will in theory
// pickup the above placed warm eject Pdo.
//
// ADRIAO NOTE 01/07/1999 -
// Actually, this whole IoDeviceNodeTreeSequence stuff isn't neccessary.
// PnP will make no changes to the tree while the device tree lock is owned,
// and it's owned for the duration of a power notification.
//
IoDeviceNodeTreeSequence++;
//
// Sleep...
//
// ADRIAO NOTE 2002/03/31 - Note that this is invoked in the system context,
// not winlogon. This means that the invoking user
// will not have his SeShutdownPrivilege checked.
// However, SeLoadUnloadDriver was checked, which
// itself is synonomous with Admin.
//
status = NtInitiatePowerAction(
PowerActionWarmEject,
LightestSleepState,
POWER_ACTION_QUERY_ALLOWED |
POWER_ACTION_UI_ALLOWED,
FALSE // Asynchronous == FALSE
);
//
// Tell someone if we didn't succeed.
//
// Don't throw UI on every failure because some failures
// have been handled already (e.g. a specific device veto'ing
// the action). Therefore, we'll check some specific error codes.
//
if( status == STATUS_PRIVILEGE_NOT_HELD ) {
//
// Intentionally ignore the return code here. We don't
// want to step on our 'status' variable, and besides, there's
// not much we could here on failure anyway.
//
PpSetPowerVetoEvent( PowerActionWarmEject,
NULL,
NULL,
DeviceToEject,
PNP_VetoInsufficientRights,
NULL );
}
//
// Acquire the engine lock. We are not allowed to set or clear this field
// unless we are under this lock.
//
PpDevNodeLockTree(PPL_TREEOP_ALLOW_READS);
//
// Clear the current PDO to eject, and see if the Pdo was actually picked
// up.
//
if (IopWarmEjectPdo) {
if (NT_SUCCESS(status)) {
//
// If our device wasn't picked up, the return of
// NtInitiatePowerAction should *not* be successful!
//
ASSERT(0);
status = STATUS_UNSUCCESSFUL;
}
IopWarmEjectPdo = NULL;
}
//
// Release the engine lock.
//
PpDevNodeUnlockTree(PPL_TREEOP_ALLOW_READS);
//
// Release the warm eject device lock
//
KeSetEvent(
&IopWarmEjectLock,
IO_NO_INCREMENT,
FALSE
);
return status;
}