Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: dnproti.h
* Content: DirectPlay Protocol master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
* 06/06/01 minara include comutil.h for COM usage
*
***************************************************************************/
#ifndef __DNPROTI_H__
#define __DNPROTI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Public includes
//
#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
#include <xtl.h>
#else // ! _XBOX or XBOX_ON_DESKTOP
#include <windows.h>
#include <mmsystem.h>
#include <stdlib.h> // for srand/rand
#include <stdio.h> // for sprintf
#endif // ! _XBOX or XBOX_ON_DESKTOP
#include <tchar.h>
#ifndef _XBOX
#include <wincrypt.h>
#endif
//
// DirectPlay public includes
//
#include "dplay8.h"
#include "dpsp8.h"
#ifdef UNICODE
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLW
#else
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLA
#endif // UNICODE
//
// DirectPlay private includes
//
#include "osind.h"
#include "classbilink.h"
#include "fixedpool.h"
#include "dneterrors.h"
#include "dndbg.h"
#include "comutil.h"
//
// Protocol private includes
//
#include "frames.h"
#include "dnprot.h"
#include "dnpextern.h"
#include "internal.h"
#include "mytimer.h"
#endif // __DNPROTI_H__