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196 lines
5.9 KiB
196 lines
5.9 KiB
/*==========================================================================
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*
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* Copyright (C) 1998-2001 Microsoft Corporation. All Rights Reserved.
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*
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* File: CmdData.cpp
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* Content: Class representing a command
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*
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 04/07/1999 jtk Derived from SPData.h
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* 01/19/2000 jtk Derived from CommandData.h
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* 10/10/2001 vanceo Add multicast receive endpoint
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***************************************************************************/
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#include "dnwsocki.h"
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//**********************************************************************
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// Constant definitions
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//**********************************************************************
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//**********************************************************************
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// Macro definitions
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//**********************************************************************
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//**********************************************************************
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// Structure definitions
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//**********************************************************************
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//**********************************************************************
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// Variable definitions
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//**********************************************************************
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//**********************************************************************
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// Function prototypes
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//**********************************************************************
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//**********************************************************************
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// Class definitions
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CCommandData::Reset - reset this object
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CCommandData::Reset"
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void CCommandData::Reset( void )
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{
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SetState( COMMAND_STATE_UNKNOWN );
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m_dwDescriptor = NULL_DESCRIPTOR;
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SetType( COMMAND_TYPE_UNKNOWN );
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SetEndpoint( NULL );
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SetUserContext( NULL );
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CCommandData::PoolAllocFunction - called when a pool item is allocated
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//
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// Entry: Nothing
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//
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// Exit: Boolean indicating success
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// TRUE = success
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// FALSE = failure
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CCommandData::PoolAllocFunction"
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BOOL CCommandData::PoolAllocFunction( void* pvItem, void* pvContext )
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{
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BOOL fReturn;
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CCommandData* pCmdData = (CCommandData*)pvItem;
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//
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// initialize
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//
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fReturn = TRUE;
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pCmdData->m_State = COMMAND_STATE_UNKNOWN;
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pCmdData->m_dwDescriptor = NULL_DESCRIPTOR;
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pCmdData->m_dwNextDescriptor = NULL_DESCRIPTOR + 1;
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pCmdData->m_Type = COMMAND_TYPE_UNKNOWN;
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pCmdData->m_pEndpoint = NULL;
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pCmdData->m_pUserContext = NULL;
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pCmdData->m_lRefCount = 0;
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//
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// initialize critical section and set recursin depth to 0
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//
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if ( DNInitializeCriticalSection( &pCmdData->m_Lock ) == FALSE )
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{
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fReturn = FALSE;
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goto Failure;
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}
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DebugSetCriticalSectionRecursionCount( &pCmdData->m_Lock, 0 );
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DebugSetCriticalSectionGroup( &pCmdData->m_Lock, &g_blDPNWSockCritSecsHeld ); // separate dpnwsock CSes from the rest of DPlay's CSes
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Exit:
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return fReturn;
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Failure:
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goto Exit;
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CCommandData::PoolInitFunction - called when a pool item is allocated
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//
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// Entry: Nothing
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//
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// Exit: Boolean indicating success
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// TRUE = success
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// FALSE = failure
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CCommandData::PoolInitFunction"
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void CCommandData::PoolInitFunction( void* pvItem, void* pvContext )
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{
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CCommandData* pCmdData = (CCommandData*)pvItem;
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DNASSERT( pCmdData->m_State == COMMAND_STATE_UNKNOWN );
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DNASSERT( pCmdData->m_dwDescriptor == NULL_DESCRIPTOR );
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DNASSERT( pCmdData->m_Type == COMMAND_TYPE_UNKNOWN );
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DNASSERT( pCmdData->m_pEndpoint == NULL );
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DNASSERT( pCmdData->m_pUserContext == NULL );
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DNASSERT( pCmdData->m_lRefCount == 0 );
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pCmdData->SetDescriptor();
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pCmdData->m_lRefCount = 1;
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CCommandData::PoolReleaseFunction - called when item is returned to the pool
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CCommandData::PoolReleaseFunction"
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void CCommandData::PoolReleaseFunction( void* pvItem )
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{
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CCommandData* pCmdData = (CCommandData*)pvItem;
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DNASSERT( pCmdData->m_lRefCount == 0 );
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pCmdData->m_State = COMMAND_STATE_UNKNOWN;
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pCmdData->m_dwDescriptor = NULL_DESCRIPTOR;
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pCmdData->m_Type = COMMAND_TYPE_UNKNOWN;
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pCmdData->m_pEndpoint = NULL;
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pCmdData->m_pUserContext = NULL;
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CCommandData::Denitialize - deinitialization function for command data
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CCommandData::PoolDeallocFunction"
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void CCommandData::PoolDeallocFunction( void* pvItem )
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{
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CCommandData* pCmdData = (CCommandData*)pvItem;
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DNASSERT( pCmdData->m_lRefCount == 0 );
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DNDeleteCriticalSection( &pCmdData->m_Lock );
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pCmdData->m_State = COMMAND_STATE_UNKNOWN;
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}
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//**********************************************************************
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