Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: dp8simi.h
*
* Content: DP8SIM master internal header file.
*
* History:
* Date By Reason
* ======== ======== =========
* 04/23/01 VanceO Created.
*
***************************************************************************/
#ifndef __DP8SIMI_H__
#define __DP8SIMI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Don't use the C interface style for COM, use C++
//
#undef CINTERFACE
//
// Public includes
//
#include <windows.h>
#include <ole2.h>
#include <mmsystem.h> // NT BUILD requires this for timeGetTime
#include <stdio.h> // for swprintf
#include <math.h> // for log and sqrt
#include <tchar.h>
#ifndef _XBOX
#include <wincrypt.h>
#endif
//
// DirectPlay public includes
//
#include "dplay8.h"
#include "dpaddr.h"
#include "dpsp8.h"
//
// DirectPlay private includes
//
#include "dndbg.h"
#include "osind.h"
#include "classbilink.h"
#include "creg.h"
#include "createin.h"
#include "comutil.h"
#include "dneterrors.h"
#include "strutils.h"
#include "fixedpool.h"
//
// DP8Sim includes
//
#include "dp8sim.h"
//
// DP8SimSP private includes
//
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_TOOLS
#include "dp8simlocals.h"
#include "dp8simpools.h"
#include "dp8simipc.h"
#include "spcallbackobj.h"
#include "spwrapper.h"
#include "dp8simendpoint.h"
#include "dp8simcmd.h"
#include "dp8simworkerthread.h"
#include "dp8simsend.h"
#include "dp8simreceive.h"
#include "controlobj.h"
#include "dp8simjob.h"
#include "resource.h"
#endif // __DP8SIMI_H__