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95 lines
1.8 KiB
95 lines
1.8 KiB
/***************************************************************************
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*
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* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
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*
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* File: dp8simi.h
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*
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* Content: DP8SIM master internal header file.
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*
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* History:
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* Date By Reason
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* ======== ======== =========
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* 04/23/01 VanceO Created.
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*
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***************************************************************************/
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#ifndef __DP8SIMI_H__
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#define __DP8SIMI_H__
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//
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// Build configuration include
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//
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#include "dpnbuild.h"
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//
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// Don't use the C interface style for COM, use C++
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//
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#undef CINTERFACE
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//
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// Public includes
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//
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#include <windows.h>
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#include <ole2.h>
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#include <mmsystem.h> // NT BUILD requires this for timeGetTime
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#include <stdio.h> // for swprintf
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#include <math.h> // for log and sqrt
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#include <tchar.h>
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#ifndef _XBOX
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#include <wincrypt.h>
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#endif
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//
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// DirectPlay public includes
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//
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#include "dplay8.h"
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#include "dpaddr.h"
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#include "dpsp8.h"
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//
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// DirectPlay private includes
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//
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#include "dndbg.h"
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#include "osind.h"
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#include "classbilink.h"
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#include "creg.h"
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#include "createin.h"
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#include "comutil.h"
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#include "dneterrors.h"
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#include "strutils.h"
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#include "fixedpool.h"
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//
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// DP8Sim includes
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//
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#include "dp8sim.h"
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//
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// DP8SimSP private includes
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//
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#undef DPF_SUBCOMP
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#define DPF_SUBCOMP DN_SUBCOMP_TOOLS
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#include "dp8simlocals.h"
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#include "dp8simpools.h"
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#include "dp8simipc.h"
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#include "spcallbackobj.h"
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#include "spwrapper.h"
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#include "dp8simendpoint.h"
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#include "dp8simcmd.h"
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#include "dp8simworkerthread.h"
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#include "dp8simsend.h"
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#include "dp8simreceive.h"
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#include "controlobj.h"
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#include "dp8simjob.h"
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#include "resource.h"
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#endif // __DP8SIMI_H__
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