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144 lines
4.7 KiB
144 lines
4.7 KiB
#include "resource.h" // main symbols
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#include "dSoundObj.h"
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#include "dSoundCaptureObj.h"
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#define typedef__dxj_DirectPlayVoiceClient LPDIRECTPLAYVOICECLIENT
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_DirectPlayVoiceClientObject :
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#ifdef USING_IDISPATCH
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public CComDualImpl<I_dxj_DirectPlayVoiceClient, &IID_I_dxj_DirectPlayVoiceClient, &LIBID_DIRECTLib>,
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public ISupportErrorInfo,
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#else
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public I_dxj_DirectPlayVoiceClient,
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#endif
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public CComObjectRoot
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{
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public:
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C_dxj_DirectPlayVoiceClientObject() ;
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virtual ~C_dxj_DirectPlayVoiceClientObject() ;
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BEGIN_COM_MAP(C_dxj_DirectPlayVoiceClientObject)
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COM_INTERFACE_ENTRY(I_dxj_DirectPlayVoiceClient)
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#ifdef USING_IDISPATCH
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(ISupportErrorInfo)
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#endif
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END_COM_MAP()
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DECLARE_AGGREGATABLE(C_dxj_DirectPlayVoiceClientObject)
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#ifdef USING_IDISPATCH
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// ISupportsErrorInfo
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STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
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#endif
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// I_dxj_DirectPlayVoiceClient
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public:
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/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
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/* [in] */ IUnknown __RPC_FAR *lpdd);
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/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
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/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
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HRESULT STDMETHODCALLTYPE Initialize (
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/* [in] */ IUnknown __RPC_FAR *DplayObj,
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/* [in] */ long lFlags);
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HRESULT STDMETHODCALLTYPE Connect (
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/* [in] */ DVSOUNDDEVICECONFIG_CDESC __RPC_FAR *SoundDeviceConfig,
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/* [in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig,
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/* [in] */ long lFlags);
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HRESULT STDMETHODCALLTYPE Disconnect (
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/* [in] */ long lFlags);
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HRESULT STDMETHODCALLTYPE GetSessionDesc (
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/* [out][in] */ DVSESSIONDESC_CDESC __RPC_FAR *SessionDesc);
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HRESULT STDMETHODCALLTYPE GetClientConfig (
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/* [out][in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig);
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HRESULT STDMETHODCALLTYPE SetClientConfig (
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/* [in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig);
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HRESULT STDMETHODCALLTYPE GetCaps (
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/* [out][in] */ DVCAPS_CDESC __RPC_FAR *Caps);
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HRESULT STDMETHODCALLTYPE GetCompressionTypeCount (
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/* [retval][out] */ long __RPC_FAR *v1);
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HRESULT STDMETHODCALLTYPE GetCompressionType (
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/* [in] */ long lIndex,
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/* [out][in] */ DVCOMPRESSIONINFO_CDESC __RPC_FAR *Data,
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/* [in] */ long lFlags);
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HRESULT STDMETHODCALLTYPE SetTransmitTargets (
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/* [in] */ SAFEARRAY **playerIDs,
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/* [in] */ long lFlags);
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HRESULT STDMETHODCALLTYPE GetTransmitTargets (
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/* [in] */ long lFlags,
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/* [retval][out] */ SAFEARRAY **ret);
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HRESULT STDMETHODCALLTYPE SetCurrentSoundDevices (
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/* [in] */ I_dxj_DirectSound *DirectSoundObj,
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/* [in] */ I_dxj_DirectSoundCapture *DirectCaptureObj);
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HRESULT STDMETHODCALLTYPE GetSoundDevices (
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/* [in,out] */ I_dxj_DirectSound __RPC_FAR *DirectSoundObj,
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/* [in,out] */ I_dxj_DirectSoundCapture __RPC_FAR *DirectCaptureObj);
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HRESULT STDMETHODCALLTYPE Create3DSoundBuffer (
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/* [in] */ long playerID,
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I_dxj_DirectSoundBuffer __RPC_FAR *Buffer,
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long lPriority,
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long lFlags,
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/* [out,retval] */ I_dxj_DirectSound3dBuffer __RPC_FAR **UserBuffer);
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HRESULT STDMETHODCALLTYPE Delete3DSoundBuffer (
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/* [in] */ long playerID,
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/* [in] */ I_dxj_DirectSound3dBuffer __RPC_FAR *UserBuffer);
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HRESULT STDMETHODCALLTYPE GetSoundDeviceConfig(
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/* [out,retval] */ DVSOUNDDEVICECONFIG_CDESC __RPC_FAR *SoundDeviceConfig);
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HRESULT STDMETHODCALLTYPE StartClientNotification(
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/* [in] */ I_dxj_DPVoiceEvent __RPC_FAR *event);
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HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler();
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////////////////////////////////////////////////////////////////////////
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//
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// note: this is public for the callbacks
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DECL_VARIABLE(_dxj_DirectPlayVoiceClient);
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private:
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DECL_VARIABLE(_dxj_DirectSound);
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DECL_VARIABLE(_dxj_DirectSoundCapture);
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HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft);
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public:
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DX3J_GLOBAL_LINKS(_dxj_DirectPlayVoiceClient);
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DWORD InternalAddRef();
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DWORD InternalRelease();
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BOOL m_fHandleVoiceClientEvents;
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IStream *m_pEventStream;
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BOOL m_fInit;
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//We need to keep a count of the messages
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LONG m_dwMsgCount;
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};
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