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/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
dpcobj.c
Abstract:
This module implements the kernel DPC object. Functions are provided to initialize, insert, and remove DPC objects.
Author:
David N. Cutler (davec) 6-Mar-1989
Environment:
Kernel mode only.
Revision History:
--*/
#include "ki.h"
#ifdef ALLOC_PRAGMA
#pragma alloc_text(PAGE, KeFlushQueuedDpcs)
#endif
//
// The following assert macro is used to check that an input dpc is
// really a kdpc and not something else, like deallocated pool.
//
#define ASSERT_DPC(E) { \
ASSERT((E)->Type == DpcObject); \ }
VOID KeInitializeDpc ( IN PRKDPC Dpc, IN PKDEFERRED_ROUTINE DeferredRoutine, IN PVOID DeferredContext )
/*++
Routine Description:
This function initializes a kernel DPC object. The deferred routine and context parameter are stored in the DPC object.
Arguments:
Dpc - Supplies a pointer to a control object of type DPC.
DeferredRoutine - Supplies a pointer to a function that is called when the DPC object is removed from the current processor's DPC queue.
DeferredContext - Supplies a pointer to an arbitrary data structure which is to be passed to the function specified by the DeferredRoutine parameter.
Return Value:
None.
--*/
{
//
// Initialize standard control object header.
//
Dpc->Type = DpcObject; Dpc->Number = 0; Dpc->Importance = MediumImportance;
//
// Initialize deferred routine address and deferred context parameter.
//
Dpc->DeferredRoutine = DeferredRoutine; Dpc->DeferredContext = DeferredContext; Dpc->Lock = NULL; return; }
BOOLEAN KeInsertQueueDpc ( IN PRKDPC Dpc, IN PVOID SystemArgument1, IN PVOID SystemArgument2 )
/*++
Routine Description:
This function inserts a DPC object into the DPC queue. If the DPC object is already in the DPC queue, then no operation is performed. Otherwise, the DPC object is inserted in the DPC queue and a dispatch interrupt is requested.
Arguments:
Dpc - Supplies a pointer to a control object of type DPC.
SystemArgument1, SystemArgument2 - Supply a set of two arguments that contain untyped data provided by the executive.
Return Value:
If the DPC object is already in a DPC queue, then a value of FALSE is returned. Otherwise a value of TRUE is returned.
--*/
{
ULONG Index; PKSPIN_LOCK Lock; KIRQL OldIrql; PKPRCB Prcb; ULONG Processor;
ASSERT_DPC(Dpc);
//
// Disable interrupts.
//
KeRaiseIrql(HIGH_LEVEL, &OldIrql);
//
// Acquire the DPC queue lock for the specified target processor.
//
#if !defined(NT_UP)
if (Dpc->Number >= MAXIMUM_PROCESSORS) { Processor = Dpc->Number - MAXIMUM_PROCESSORS; Prcb = KiProcessorBlock[Processor];
} else { Prcb = KeGetCurrentPrcb(); }
KiAcquireSpinLock(&Prcb->DpcLock);
#else
Prcb = KeGetCurrentPrcb();
#endif
//
// If the DPC object is not in a DPC queue, then store the system
// arguments, insert the DPC object in the DPC queue, increment the
// number of DPCs queued to the target processor, increment the DPC
// queue depth, set the address of the DPC target DPC spinlock, and
// request a dispatch interrupt if appropriate.
//
if ((Lock = InterlockedCompareExchangePointer(&Dpc->Lock, &Prcb->DpcLock, NULL)) == NULL) { Prcb->DpcCount += 1; Prcb->DpcQueueDepth += 1; Dpc->SystemArgument1 = SystemArgument1; Dpc->SystemArgument2 = SystemArgument2;
//
// If the DPC is of high importance, then insert the DPC at the
// head of the DPC queue. Otherwise, insert the DPC at the end
// of the DPC queue.
//
if (Dpc->Importance == HighImportance) { InsertHeadList(&Prcb->DpcListHead, &Dpc->DpcListEntry);
} else { InsertTailList(&Prcb->DpcListHead, &Dpc->DpcListEntry); }
//
// If a DPC routine is not active on the target processor, then
// request a dispatch interrupt if appropriate.
//
if ((Prcb->DpcRoutineActive == FALSE) && (Prcb->DpcInterruptRequested == FALSE)) {
//
// Request a dispatch interrupt on the current processor if
// the DPC is not of low importance, the length of the DPC
// queue has exceeded the maximum threshold, or if the DPC
// request rate is below the minimum threshold.
//
#if defined(NT_UP)
if ((Dpc->Importance != LowImportance) || (Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth) || (Prcb->DpcRequestRate < Prcb->MinimumDpcRate)) { Prcb->DpcInterruptRequested = TRUE; KiRequestSoftwareInterrupt(DISPATCH_LEVEL); }
//
// If the DPC is being queued to another processor and the
// DPC is of high importance, or the length of the other
// processor's DPC queue has exceeded the maximum threshold,
// then request a dispatch interrupt.
//
#else
if (Prcb != KeGetCurrentPrcb()) { if (((Dpc->Importance == HighImportance) || (Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth))) { Prcb->DpcInterruptRequested = TRUE; KiIpiSend(AFFINITY_MASK(Processor), IPI_DPC); }
} else {
//
// Request a dispatch interrupt on the current processor if
// the DPC is not of low importance, the length of the DPC
// queue has exceeded the maximum threshold, or if the DPC
// request rate is below the minimum threshold.
//
if ((Dpc->Importance != LowImportance) || (Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth) || (Prcb->DpcRequestRate < Prcb->MinimumDpcRate)) { Prcb->DpcInterruptRequested = TRUE; KiRequestSoftwareInterrupt(DISPATCH_LEVEL); } }
#endif
} }
//
// Release the DPC lock, enable interrupts, and return whether the
// DPC was queued or not.
//
#if !defined(NT_UP)
KiReleaseSpinLock(&Prcb->DpcLock);
#endif
KeLowerIrql(OldIrql); return (Lock == NULL); }
BOOLEAN KeRemoveQueueDpc ( IN PRKDPC Dpc )
/*++
Routine Description:
This function removes a DPC object from the DPC queue. If the DPC object is not in the DPC queue, then no operation is performed. Otherwise, the DPC object is removed from the DPC queue and its inserted state is set FALSE.
Arguments:
Dpc - Supplies a pointer to a control object of type DPC.
Return Value:
If the DPC object is not in the DPC queue, then a value of FALSE is returned. Otherwise a value of TRUE is returned.
--*/
{
PKSPIN_LOCK Lock; PKPRCB Prcb;
ASSERT_DPC(Dpc);
//
// If the DPC object is in the DPC queue, then remove it from the queue
// and set its inserted state to FALSE.
//
_disable(); Lock = Dpc->Lock; if (Lock != NULL) {
//
// Acquire the DPC lock of the target processor.
//
#if !defined(NT_UP)
KiAcquireSpinLock(Lock);
#endif
//
// If the specified DPC is still in the DPC queue, then remove
// it.
//
// N.B. It is possible for specified DPC to be removed from the
// specified DPC queue before the DPC lock is obtained.
//
//
if (Lock == Dpc->Lock) { Prcb = CONTAINING_RECORD(Lock, KPRCB, DpcLock); Prcb->DpcQueueDepth -= 1; RemoveEntryList(&Dpc->DpcListEntry); Dpc->Lock = NULL; }
//
// Release the DPC lock of the target processor.
//
#if !defined(NT_UP)
KiReleaseSpinLock(Lock);
#endif
}
//
// Enable interrupts and return whether the DPC was removed from a DPC
// queue.
//
_enable(); return (Lock != NULL); }
VOID KeSetImportanceDpc ( IN PRKDPC Dpc, IN KDPC_IMPORTANCE Importance )
/*++
Routine Description:
This function sets the importance of a DPC.
Arguments:
Dpc - Supplies a pointer to a control object of type DPC.
Number - Supplies the importance of the DPC.
Return Value:
None.
--*/
{
//
// Set the importance of the DPC.
//
Dpc->Importance = (UCHAR)Importance; return; }
VOID KeSetTargetProcessorDpc ( IN PRKDPC Dpc, IN CCHAR Number )
/*++
Routine Description:
This function sets the processor number to which the DPC is targeted.
Arguments:
Dpc - Supplies a pointer to a control object of type DPC.
Number - Supplies the target processor number.
Return Value:
None.
--*/
{
//
// Set target processor number.
//
// The target processor number if biased by the maximum number of
// processors that are supported.
//
Dpc->Number = MAXIMUM_PROCESSORS + Number; return; }
VOID KeFlushQueuedDpcs( VOID ) /*++
Routine Description:
This function causes all current DPCs on all processors to execute to completion. This is used at driver unload to make sure all driver DPC processing has exited the driver image before the code and data is deleted
Arguments:
None.
Return Value:
None.
--*/
{
#if !defined(NT_UP)
PKTHREAD CurrentThread; KPRIORITY OldPriority; KAFFINITY ProcessorMask; BOOLEAN SetAffinity;
#endif
PAGED_CODE ();
#if !defined(NT_UP)
//
// Set the priority of this thread high so we will always run on the target processor
//
CurrentThread = KeGetCurrentThread(); OldPriority = KeSetPriorityThread(CurrentThread, HIGH_PRIORITY); ProcessorMask = KeActiveProcessors; SetAffinity = FALSE;
//
// Subtract the processor we are running on now from the affinity mask and let the
// kernel select the next processor we can run on.
//
ProcessorMask &= ~(AFFINITY_MASK(KeGetCurrentProcessorNumber())); while (ProcessorMask) { KeSetSystemAffinityThread(ProcessorMask); SetAffinity = TRUE; ProcessorMask &= ~(AFFINITY_MASK(KeGetCurrentProcessorNumber())); }
//
// Put affinity and priority back as it was
//
if (SetAffinity) { KeRevertToUserAffinityThread (); }
OldPriority = KeSetPriorityThread(CurrentThread, OldPriority);
#endif
}
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