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494 lines
10 KiB
494 lines
10 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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dpcobj.c
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Abstract:
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This module implements the kernel DPC object. Functions are provided
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to initialize, insert, and remove DPC objects.
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Author:
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David N. Cutler (davec) 6-Mar-1989
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Environment:
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Kernel mode only.
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Revision History:
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--*/
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#include "ki.h"
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(PAGE, KeFlushQueuedDpcs)
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#endif
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//
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// The following assert macro is used to check that an input dpc is
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// really a kdpc and not something else, like deallocated pool.
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//
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#define ASSERT_DPC(E) { \
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ASSERT((E)->Type == DpcObject); \
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}
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VOID
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KeInitializeDpc (
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IN PRKDPC Dpc,
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IN PKDEFERRED_ROUTINE DeferredRoutine,
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IN PVOID DeferredContext
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)
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/*++
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Routine Description:
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This function initializes a kernel DPC object. The deferred routine
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and context parameter are stored in the DPC object.
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Arguments:
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Dpc - Supplies a pointer to a control object of type DPC.
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DeferredRoutine - Supplies a pointer to a function that is called when
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the DPC object is removed from the current processor's DPC queue.
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DeferredContext - Supplies a pointer to an arbitrary data structure which is
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to be passed to the function specified by the DeferredRoutine parameter.
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Return Value:
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None.
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--*/
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{
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//
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// Initialize standard control object header.
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//
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Dpc->Type = DpcObject;
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Dpc->Number = 0;
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Dpc->Importance = MediumImportance;
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//
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// Initialize deferred routine address and deferred context parameter.
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//
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Dpc->DeferredRoutine = DeferredRoutine;
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Dpc->DeferredContext = DeferredContext;
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Dpc->Lock = NULL;
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return;
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}
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BOOLEAN
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KeInsertQueueDpc (
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IN PRKDPC Dpc,
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IN PVOID SystemArgument1,
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IN PVOID SystemArgument2
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)
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/*++
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Routine Description:
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This function inserts a DPC object into the DPC queue. If the DPC object
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is already in the DPC queue, then no operation is performed. Otherwise,
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the DPC object is inserted in the DPC queue and a dispatch interrupt is
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requested.
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Arguments:
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Dpc - Supplies a pointer to a control object of type DPC.
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SystemArgument1, SystemArgument2 - Supply a set of two arguments that
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contain untyped data provided by the executive.
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Return Value:
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If the DPC object is already in a DPC queue, then a value of FALSE is
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returned. Otherwise a value of TRUE is returned.
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--*/
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{
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ULONG Index;
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PKSPIN_LOCK Lock;
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KIRQL OldIrql;
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PKPRCB Prcb;
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ULONG Processor;
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ASSERT_DPC(Dpc);
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//
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// Disable interrupts.
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//
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KeRaiseIrql(HIGH_LEVEL, &OldIrql);
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//
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// Acquire the DPC queue lock for the specified target processor.
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//
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#if !defined(NT_UP)
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if (Dpc->Number >= MAXIMUM_PROCESSORS) {
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Processor = Dpc->Number - MAXIMUM_PROCESSORS;
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Prcb = KiProcessorBlock[Processor];
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} else {
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Prcb = KeGetCurrentPrcb();
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}
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KiAcquireSpinLock(&Prcb->DpcLock);
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#else
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Prcb = KeGetCurrentPrcb();
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#endif
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//
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// If the DPC object is not in a DPC queue, then store the system
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// arguments, insert the DPC object in the DPC queue, increment the
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// number of DPCs queued to the target processor, increment the DPC
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// queue depth, set the address of the DPC target DPC spinlock, and
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// request a dispatch interrupt if appropriate.
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//
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if ((Lock = InterlockedCompareExchangePointer(&Dpc->Lock, &Prcb->DpcLock, NULL)) == NULL) {
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Prcb->DpcCount += 1;
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Prcb->DpcQueueDepth += 1;
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Dpc->SystemArgument1 = SystemArgument1;
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Dpc->SystemArgument2 = SystemArgument2;
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//
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// If the DPC is of high importance, then insert the DPC at the
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// head of the DPC queue. Otherwise, insert the DPC at the end
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// of the DPC queue.
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//
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if (Dpc->Importance == HighImportance) {
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InsertHeadList(&Prcb->DpcListHead, &Dpc->DpcListEntry);
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} else {
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InsertTailList(&Prcb->DpcListHead, &Dpc->DpcListEntry);
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}
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//
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// If a DPC routine is not active on the target processor, then
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// request a dispatch interrupt if appropriate.
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//
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if ((Prcb->DpcRoutineActive == FALSE) &&
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(Prcb->DpcInterruptRequested == FALSE)) {
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//
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// Request a dispatch interrupt on the current processor if
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// the DPC is not of low importance, the length of the DPC
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// queue has exceeded the maximum threshold, or if the DPC
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// request rate is below the minimum threshold.
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//
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#if defined(NT_UP)
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if ((Dpc->Importance != LowImportance) ||
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(Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth) ||
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(Prcb->DpcRequestRate < Prcb->MinimumDpcRate)) {
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Prcb->DpcInterruptRequested = TRUE;
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KiRequestSoftwareInterrupt(DISPATCH_LEVEL);
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}
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//
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// If the DPC is being queued to another processor and the
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// DPC is of high importance, or the length of the other
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// processor's DPC queue has exceeded the maximum threshold,
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// then request a dispatch interrupt.
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//
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#else
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if (Prcb != KeGetCurrentPrcb()) {
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if (((Dpc->Importance == HighImportance) ||
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(Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth))) {
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Prcb->DpcInterruptRequested = TRUE;
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KiIpiSend(AFFINITY_MASK(Processor), IPI_DPC);
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}
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} else {
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//
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// Request a dispatch interrupt on the current processor if
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// the DPC is not of low importance, the length of the DPC
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// queue has exceeded the maximum threshold, or if the DPC
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// request rate is below the minimum threshold.
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//
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if ((Dpc->Importance != LowImportance) ||
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(Prcb->DpcQueueDepth >= Prcb->MaximumDpcQueueDepth) ||
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(Prcb->DpcRequestRate < Prcb->MinimumDpcRate)) {
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Prcb->DpcInterruptRequested = TRUE;
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KiRequestSoftwareInterrupt(DISPATCH_LEVEL);
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}
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}
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#endif
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}
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}
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//
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// Release the DPC lock, enable interrupts, and return whether the
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// DPC was queued or not.
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//
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#if !defined(NT_UP)
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KiReleaseSpinLock(&Prcb->DpcLock);
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#endif
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KeLowerIrql(OldIrql);
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return (Lock == NULL);
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}
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BOOLEAN
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KeRemoveQueueDpc (
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IN PRKDPC Dpc
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)
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/*++
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Routine Description:
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This function removes a DPC object from the DPC queue. If the DPC object
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is not in the DPC queue, then no operation is performed. Otherwise, the
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DPC object is removed from the DPC queue and its inserted state is set
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FALSE.
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Arguments:
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Dpc - Supplies a pointer to a control object of type DPC.
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Return Value:
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If the DPC object is not in the DPC queue, then a value of FALSE is
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returned. Otherwise a value of TRUE is returned.
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--*/
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{
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PKSPIN_LOCK Lock;
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PKPRCB Prcb;
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ASSERT_DPC(Dpc);
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//
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// If the DPC object is in the DPC queue, then remove it from the queue
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// and set its inserted state to FALSE.
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//
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_disable();
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Lock = Dpc->Lock;
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if (Lock != NULL) {
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//
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// Acquire the DPC lock of the target processor.
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//
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#if !defined(NT_UP)
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KiAcquireSpinLock(Lock);
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#endif
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//
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// If the specified DPC is still in the DPC queue, then remove
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// it.
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//
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// N.B. It is possible for specified DPC to be removed from the
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// specified DPC queue before the DPC lock is obtained.
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//
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//
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if (Lock == Dpc->Lock) {
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Prcb = CONTAINING_RECORD(Lock, KPRCB, DpcLock);
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Prcb->DpcQueueDepth -= 1;
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RemoveEntryList(&Dpc->DpcListEntry);
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Dpc->Lock = NULL;
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}
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//
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// Release the DPC lock of the target processor.
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//
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#if !defined(NT_UP)
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KiReleaseSpinLock(Lock);
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#endif
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}
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//
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// Enable interrupts and return whether the DPC was removed from a DPC
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// queue.
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//
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_enable();
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return (Lock != NULL);
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}
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VOID
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KeSetImportanceDpc (
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IN PRKDPC Dpc,
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IN KDPC_IMPORTANCE Importance
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)
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/*++
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Routine Description:
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This function sets the importance of a DPC.
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Arguments:
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Dpc - Supplies a pointer to a control object of type DPC.
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Number - Supplies the importance of the DPC.
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Return Value:
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None.
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--*/
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{
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//
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// Set the importance of the DPC.
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//
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Dpc->Importance = (UCHAR)Importance;
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return;
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}
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VOID
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KeSetTargetProcessorDpc (
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IN PRKDPC Dpc,
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IN CCHAR Number
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)
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/*++
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Routine Description:
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This function sets the processor number to which the DPC is targeted.
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Arguments:
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Dpc - Supplies a pointer to a control object of type DPC.
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Number - Supplies the target processor number.
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Return Value:
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None.
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--*/
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{
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//
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// Set target processor number.
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//
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// The target processor number if biased by the maximum number of
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// processors that are supported.
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//
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Dpc->Number = MAXIMUM_PROCESSORS + Number;
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return;
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}
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VOID
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KeFlushQueuedDpcs(
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VOID
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)
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/*++
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Routine Description:
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This function causes all current DPCs on all processors to execute to completion.
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This is used at driver unload to make sure all driver DPC processing has exited the
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driver image before the code and data is deleted
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Arguments:
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None.
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Return Value:
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None.
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--*/
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{
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#if !defined(NT_UP)
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PKTHREAD CurrentThread;
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KPRIORITY OldPriority;
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KAFFINITY ProcessorMask;
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BOOLEAN SetAffinity;
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#endif
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PAGED_CODE ();
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#if !defined(NT_UP)
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//
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// Set the priority of this thread high so we will always run on the target processor
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//
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CurrentThread = KeGetCurrentThread();
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OldPriority = KeSetPriorityThread(CurrentThread, HIGH_PRIORITY);
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ProcessorMask = KeActiveProcessors;
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SetAffinity = FALSE;
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//
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// Subtract the processor we are running on now from the affinity mask and let the
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// kernel select the next processor we can run on.
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//
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ProcessorMask &= ~(AFFINITY_MASK(KeGetCurrentProcessorNumber()));
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while (ProcessorMask) {
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KeSetSystemAffinityThread(ProcessorMask);
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SetAffinity = TRUE;
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ProcessorMask &= ~(AFFINITY_MASK(KeGetCurrentProcessorNumber()));
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}
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//
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// Put affinity and priority back as it was
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//
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if (SetAffinity) {
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KeRevertToUserAffinityThread ();
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}
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OldPriority = KeSetPriorityThread(CurrentThread, OldPriority);
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#endif
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}
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