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#include "resource.h" #include "windows.h"
DONUTS_ICON ICON donuts.ico
DONUTS8 BITMAP donuts.bmp SPLASH BITMAP SPLASH.BMP
BeginLevel WAV level.wav
EngineIdle WAV hum.wav EngineRev WAV rev.wav SkidToStop WAV skid.wav ShieldBuzz WAV shield.wav
Gunfire WAV gunfire.wav ShipBounce WAV bounce.wav ShipExplode WAV bangbang.wav
DonutExplode WAV d_bang.wav PyramidExplode WAV p_bang.wav CubeExplode WAV c_bang.wav SphereExplode WAV s_bang.wav
IDD_FORCE DIALOG 155, 86, 184, 100 STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU CAPTION "Space Donuts Force Level" FONT 9, "MS Shell Dlg" BEGIN AUTORADIOBUTTON "&Child (50%)", IDC_CHILD, 7, 43, 172, 10 PUSHBUTTON "OK", IDOK, 139, 81, 40, 14 AUTORADIOBUTTON "&Adult (75%)", IDC_ADULT, 7, 53, 172, 10 AUTORADIOBUTTON """&Body builder"" (100%)", IDC_BODYBUILDER, 7, 63, 172, 10 LTEXT "The settings below control the amount of force used by Space Donuts. Please select the appropriate setting for the current player.", IDC_STRENGTHTEXT, 10, 11, 163, 31 END
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