Source code of Windows XP (NT5)
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!INCLUDE ..\..\bldcfg\dpvbld.inc
# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. #
MAJORCOMP=windows MINORCOMP=media
# # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. #
TARGETNAME=dpvxlib
# # The TARGETPATH and TARGETTYPE variables are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc # UMAPPL_NOLIB is used when you're only building user-mode # apps and don't need to build a library. #
TARGETPATH=obj TARGETTYPE=LIBRARY
!if "$(DPLAY_PCH)" != "off" PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=dpvxlibpch.h PRECOMPILED_PCH=dpvxlibpch.pch PRECOMPILED_OBJ=dpvxlibpch.obj !endif
# # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. #
INCLUDES=..\inc;..\..\dplobby\dplobby;..\dxvutils;..\
# # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. #
SOURCES= dpvxmisc.cpp \ dpvxdump.cpp \ dpvxdplay.cpp \ dpvxerr.cpp \ dpvxchar.cpp \ dpvxmisc.cpp
# # Next specify options for the compiler. # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \ !if "$(VOICE_TARGET)" == "gamevoice" /DVOICE_BUILD_GAMEVOICE \ !endif !if "$(VOICE_TARGET)" == "allegiance" /DVOICE_BUILD_ALLEGIANCE \ !endif /DDIRECTSOUND_VERSION=0x0800
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