Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

81 lines
2.4 KiB

!INCLUDE ..\..\bldcfg\dpvbld.inc
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=windows
MINORCOMP=media
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=dpvxlib
#
# The TARGETPATH and TARGETTYPE variables are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
# UMAPPL_NOLIB is used when you're only building user-mode
# apps and don't need to build a library.
#
TARGETPATH=obj
TARGETTYPE=LIBRARY
!if "$(DPLAY_PCH)" != "off"
PRECOMPILED_CXX=1
PRECOMPILED_INCLUDE=dpvxlibpch.h
PRECOMPILED_PCH=dpvxlibpch.pch
PRECOMPILED_OBJ=dpvxlibpch.obj
!endif
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=..\inc;..\..\dplobby\dplobby;..\dxvutils;..\
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
SOURCES= dpvxmisc.cpp \
dpvxdump.cpp \
dpvxdplay.cpp \
dpvxerr.cpp \
dpvxchar.cpp \
dpvxmisc.cpp
#
# Next specify options for the compiler.
#
# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
# own operator new this will cause a link error because the build environment will not properly
# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
# where STL is used.
#
C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \
!if "$(VOICE_TARGET)" == "gamevoice"
/DVOICE_BUILD_GAMEVOICE \
!endif
!if "$(VOICE_TARGET)" == "allegiance"
/DVOICE_BUILD_ALLEGIANCE \
!endif
/DDIRECTSOUND_VERSION=0x0800