Source code of Windows XP (NT5)
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!INCLUDE ..\..\swrast.inc
# Standard sources.inc stuff MAJORCOMP=d3d MINORCOMP=d3d8 TARGETNAME=samplesw TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=_DllMainCRTStartup
# .def (Exports) file built from .src file DLLDEF=$O\samplesw.def
# Do we need this? On for Multi-processor build safety. # SYNCHRONIZE_DRAIN=1
# Use C++ exception handling for now, so we can rapidly build with STL USE_NATIVE_EH=1
# Shell Team indicates MSVCRT should be used. USE_MSVCRT=1
!IF "$(NTDEBUG)" == "ntsd" DEBUG_CRTS=1 !ENDIF
# We need notably <ddraw.h>, <ddrawi.h>, <d3dhal.h>, & <d3d8ddi.h> # This could be cleaned up. The interface is not available to the public, # so the files needed shouldn't be in public, but some directories seem too "private". # See the precompiled header for concrete listing of files. INCLUDES = ..\;$(INCLUDES)
PRECOMPILED_INCLUDE=..\pch.h PRECOMPILED_CXX=1
TARGETLIBS = \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\msvcprt.lib \ $(SDK_LIB_PATH)\kernel32.lib
SOURCES = \ ..\SampleSW.cpp \ ..\Main.cpp
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