Source code of Windows XP (NT5)
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Steve Wood (stevewo) 12-Apr-1989
  12. Revision History:
  13. !ENDIF
  14. MAJORCOMP = opengl
  15. MINORCOMP = scrnsave
  16. TARGETNAME = ssflwbox
  17. TARGETPATH = obj
  18. TARGETTYPE = UMAPPL_NOLIB
  19. LINKLIBS = \
  20. $(SDK_LIB_PATH)\opengl32.lib\
  21. $(SDK_LIB_PATH)\comdlg32.lib\
  22. $(SDK_LIB_PATH)\comctl32.lib\
  23. $(SDK_LIB_PATH)\glaux.lib\
  24. $(SDK_LIB_PATH)\glu32.lib
  25. INCLUDES = \
  26. ..;\
  27. ..\..\common;\
  28. ..\..\..\toolkits\libaux
  29. SOURCES = \
  30. ..\ssflwbox.c\
  31. ..\geom.c\
  32. ..\ssflwbox.rc
  33. C_DEFINES = $(C_DEFINES) -DUNICODE -D_UNICODE
  34. USE_MSVCRT = 1
  35. #SSDEV = 1
  36. !if "$(SSDEV)" == ""
  37. UMAPPLEXT = .scr
  38. !else
  39. C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP
  40. !endif
  41. UMTYPE = windows
  42. UMAPPL = ssflwbox
  43. UMLIBS= \
  44. ..\..\common\km\$(O)\sscommon.lib\
  45. $(O)\geom.obj\
  46. $(O)\ssflwbox.res
  47. PRECOMPILED_INCLUDE = ..\precomp.h
  48. PRECOMPILED_PCH = precomp.pch
  49. PRECOMPILED_OBJ = precomp.obj