Source code of Windows XP (NT5)
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50 lines
1011 B

  1. MAJORCOMP = opengl
  2. MINORCOMP = scrnsave
  3. TARGETNAME = ssmaze
  4. TARGETPATH = obj
  5. #TARGETTYPE = PROGRAM
  6. TARGETTYPE = LIBRARY
  7. UMTYPE = windows
  8. UMAPPL = ssmaze
  9. INCLUDES = ..; ..\..\common; \
  10. $(PROJECT_ROOT)\opengl\toolkits\libaux
  11. #SSDEV = 1
  12. !if "$(SSDEV)" != ""
  13. C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP
  14. !else
  15. UMAPPLEXT = .scr
  16. !endif
  17. UMLIBS = \
  18. $(SDK_LIB_PATH)\gdi32.lib \
  19. $(SDK_LIB_PATH)\user32.lib \
  20. $(SDK_LIB_PATH)\comdlg32.lib \
  21. $(SDK_LIB_PATH)\comctl32.lib \
  22. $(SDK_LIB_PATH)\opengl32.lib \
  23. $(SDK_LIB_PATH)\glaux.lib \
  24. $(SDK_LIB_PATH)\glu32.lib \
  25. $(O)\ssmaze.lib \
  26. $(O)\maze.res \
  27. ..\..\common\km\$(O)\sscommon.lib
  28. SOURCES = \
  29. ..\genmaze.c\
  30. ..\glmaze.c\
  31. ..\ssmaze.c\
  32. ..\slvmaze.c \
  33. ..\dialog.cxx \
  34. ..\maze.rc
  35. C_DEFINES = $(C_DEFINES) -DFX_SINGLE -DUNICODE -D_UNICODE -DWINVER=0x0400
  36. USE_MSVCRT = 1
  37. !IF "$(NTNOPCH)" == ""
  38. PRECOMPILED_INCLUDE=..\pch.c
  39. PRECOMPILED_PCH=pch.pch
  40. PRECOMPILED_OBJ=pch.obj
  41. !ENDIF