Source code of Windows XP (NT5)
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MAJORCOMP = opengl MINORCOMP = scrnsave
TARGETNAME = ssmaze TARGETPATH = obj #TARGETTYPE = PROGRAM TARGETTYPE = LIBRARY UMTYPE = windows UMAPPL = ssmaze
INCLUDES = ..; ..\..\common; \ $(PROJECT_ROOT)\opengl\toolkits\libaux
#SSDEV = 1 !if "$(SSDEV)" != "" C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP !else UMAPPLEXT = .scr !endif
UMLIBS = \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(O)\ssmaze.lib \ $(O)\maze.res \ ..\..\common\km\$(O)\sscommon.lib
SOURCES = \ ..\genmaze.c\ ..\glmaze.c\ ..\ssmaze.c\ ..\slvmaze.c \ ..\dialog.cxx \ ..\maze.rc
C_DEFINES = $(C_DEFINES) -DFX_SINGLE -DUNICODE -D_UNICODE -DWINVER=0x0400
USE_MSVCRT = 1
!IF "$(NTNOPCH)" == "" PRECOMPILED_INCLUDE=..\pch.c PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj !ENDIF
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