Source code of Windows XP (NT5)
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50 lines
1011 B

MAJORCOMP = opengl
MINORCOMP = scrnsave
TARGETNAME = ssmaze
TARGETPATH = obj
#TARGETTYPE = PROGRAM
TARGETTYPE = LIBRARY
UMTYPE = windows
UMAPPL = ssmaze
INCLUDES = ..; ..\..\common; \
$(PROJECT_ROOT)\opengl\toolkits\libaux
#SSDEV = 1
!if "$(SSDEV)" != ""
C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP
!else
UMAPPLEXT = .scr
!endif
UMLIBS = \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\glaux.lib \
$(SDK_LIB_PATH)\glu32.lib \
$(O)\ssmaze.lib \
$(O)\maze.res \
..\..\common\km\$(O)\sscommon.lib
SOURCES = \
..\genmaze.c\
..\glmaze.c\
..\ssmaze.c\
..\slvmaze.c \
..\dialog.cxx \
..\maze.rc
C_DEFINES = $(C_DEFINES) -DFX_SINGLE -DUNICODE -D_UNICODE -DWINVER=0x0400
USE_MSVCRT = 1
!IF "$(NTNOPCH)" == ""
PRECOMPILED_INCLUDE=..\pch.c
PRECOMPILED_PCH=pch.pch
PRECOMPILED_OBJ=pch.obj
!ENDIF